jecs/src/init.luau

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--!optimize 2
--!native
--!strict
--draft 4
type i53 = number
type i24 = number
type Ty = { i53 }
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type ArchetypeId = number
type Column = { any }
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type ArchetypeEdge = {
add: Archetype,
remove: Archetype,
}
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export type Archetype = {
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id: number,
edges: { [i53]: ArchetypeEdge },
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types: Ty,
type: string | number,
entities: { number },
columns: { Column },
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records: { ArchetypeRecord },
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}
type Record = {
archetype: Archetype,
row: number,
dense: i24,
componentRecord: ArchetypeMap,
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}
type EntityIndex = { dense: { [i24]: i53 }, sparse: { [i53]: Record } }
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type ArchetypeRecord = {
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count: number,
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column: number,
}
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type ArchetypeMap = {
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cache: { ArchetypeRecord },
flags: number,
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first: ArchetypeMap,
second: ArchetypeMap,
parent: ArchetypeMap,
size: number,
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}
type ComponentIndex = { [i24]: ArchetypeMap }
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type Archetypes = { [ArchetypeId]: Archetype }
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type ArchetypeDiff = {
added: Ty,
removed: Ty,
}
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local HI_COMPONENT_ID = 256
local EcsOnAdd = HI_COMPONENT_ID + 1
local EcsOnRemove = HI_COMPONENT_ID + 2
local EcsOnSet = HI_COMPONENT_ID + 3
local EcsWildcard = HI_COMPONENT_ID + 4
local EcsChildOf = HI_COMPONENT_ID + 5
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local EcsComponent = HI_COMPONENT_ID + 6
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local EcsOnDeleteTarget = HI_COMPONENT_ID + 7
local EcsDelete = HI_COMPONENT_ID + 8
local EcsRest = HI_COMPONENT_ID + 9
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local ECS_PAIR_FLAG = 0x8
local ECS_ID_FLAGS_MASK = 0x10
local ECS_ENTITY_MASK = bit32.lshift(1, 24)
local ECS_GENERATION_MASK = bit32.lshift(1, 16)
local ECS_ID_HAS_DELETE = 0b0001
local ECS_ID_HAS_HOOKS = 0b0010
--local EcsIdExclusive = 0b0100
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local function FLAGS_ADD(is_pair: boolean): number
local flags = 0x0
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if is_pair then
flags = bit32.bor(flags, ECS_PAIR_FLAG) -- HIGHEST bit in the ID.
end
if false then
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flags = bit32.bor(flags, 0x4) -- Set the second flag to true
end
if false then
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flags = bit32.bor(flags, 0x2) -- Set the third flag to true
end
if false then
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flags = bit32.bor(flags, 0x1) -- LAST BIT in the ID.
end
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return flags
end
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local function ECS_COMBINE(source: number, target: number): i53
return (source * 268435456) + (target * ECS_ID_FLAGS_MASK)
end
local function ECS_IS_PAIR(e: number): boolean
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return if e > ECS_ENTITY_MASK then (e % ECS_ID_FLAGS_MASK) // ECS_PAIR_FLAG ~= 0 else false
end
-- HIGH 24 bits LOW 24 bits
local function ECS_GENERATION(e: i53): i24
return if e > ECS_ENTITY_MASK then (e // ECS_ID_FLAGS_MASK) % ECS_GENERATION_MASK else 0
end
local function ECS_GENERATION_INC(e: i53)
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if e > ECS_ENTITY_MASK then
local flags = e // ECS_ID_FLAGS_MASK
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local id = flags // ECS_ENTITY_MASK
local generation = flags % ECS_GENERATION_MASK
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return ECS_COMBINE(id, generation + 1) + flags
end
return ECS_COMBINE(e, 1)
end
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-- FIRST gets the high ID
local function ECS_ENTITY_T_HI(e: i53): i24
return if e > ECS_ENTITY_MASK then (e // ECS_ID_FLAGS_MASK) % ECS_ENTITY_MASK else e
end
-- SECOND
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local function ECS_ENTITY_T_LO(e: i53): i24
return if e > ECS_ENTITY_MASK then (e // ECS_ID_FLAGS_MASK) // ECS_ENTITY_MASK else e
end
local function STRIP_GENERATION(e: i53): i24
return ECS_ENTITY_T_LO(e)
end
local function ECS_PAIR(pred: i53, obj: i53): i53
return ECS_COMBINE(ECS_ENTITY_T_LO(obj), ECS_ENTITY_T_LO(pred)) + FLAGS_ADD(--[[isPair]] true) :: i53
end
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local ERROR_ENTITY_NOT_ALIVE = "Entity is not alive"
local ERROR_GENERATION_INVALID = "INVALID GENERATION"
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local function entity_index_get_alive(index: EntityIndex, e: i24): i53
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local denseArray = index.dense
local id = denseArray[ECS_ENTITY_T_LO(e)]
if id then
local currentGeneration = ECS_GENERATION(id)
local gen = ECS_GENERATION(e)
if gen == currentGeneration then
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return id
end
error(ERROR_GENERATION_INVALID)
end
error(ERROR_ENTITY_NOT_ALIVE)
end
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local function entity_index_sparse_get(entityIndex, id)
return entityIndex.sparse[entity_index_get_alive(entityIndex, id)]
end
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-- ECS_PAIR_FIRST, gets the relationship target / obj / HIGH bits
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local function ecs_pair_first(world, e)
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return entity_index_get_alive(world.entityIndex, ECS_ENTITY_T_HI(e))
end
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-- ECS_PAIR_SECOND gets the relationship / pred / LOW bits
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local function ecs_pair_second(world, e)
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return entity_index_get_alive(world.entityIndex, ECS_ENTITY_T_LO(e))
end
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local function entity_index_new_id(entityIndex: EntityIndex, index: i24): i53
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--local id = ECS_COMBINE(index, 0)
local id = index
entityIndex.sparse[id] = {
dense = index,
} :: Record
entityIndex.dense[index] = id
return id
end
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local function archetype_move(entity_index: EntityIndex, to: Archetype,
dst_row: i24, from: Archetype, src_row: i24)
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local src_columns = from.columns
local dst_columns = to.columns
local dst_entities = to.entities
local src_entities = from.entities
local last = #src_entities
local types = from.types
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local records = to.records
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for i, column in src_columns do
-- Retrieves the new column index from the source archetype's record from each component
-- We have to do this because the columns are tightly packed and indexes may not correspond to each other.
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local tr = records[types[i]]
-- Sometimes target column may not exist, e.g. when you remove a component.
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if tr then
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dst_columns[tr.column][dst_row] = column[src_row]
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end
-- If the entity is the last row in the archetype then swapping it would be meaningless.
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if src_row ~= last then
-- Swap rempves columns to ensure there are no holes in the archetype.
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column[src_row] = column[last]
end
column[last] = nil
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end
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local sparse = entity_index.sparse
local moved = #src_entities
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-- Move the entity from the source to the destination archetype.
-- Because we have swapped columns we now have to update the records
-- corresponding to the entities' rows that were swapped.
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local e1 = src_entities[src_row]
local e2 = src_entities[moved]
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if src_row ~= moved then
src_entities[src_row] = e2
end
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src_entities[moved] = nil :: any
dst_entities[dst_row] = e1
local record1 = sparse[e1]
local record2 = sparse[e2]
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record1.row = dst_row
record2.row = src_row
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end
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local function archetype_append(entity: number, archetype: Archetype): number
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local entities = archetype.entities
local length = #entities + 1
entities[length] = entity
return length
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end
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local function new_entity(entityId: i53, record: Record, archetype: Archetype): Record
local row = archetype_append(entityId, archetype)
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record.archetype = archetype
record.row = row
return record
end
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local function entity_move(entity_index: EntityIndex, entityId: i53, record: Record, to: Archetype)
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local sourceRow = record.row
local from = record.archetype
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local dst_row = archetype_append(entityId, to)
archetype_move(entity_index, to, dst_row, from, sourceRow)
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record.archetype = to
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record.row = dst_row
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end
local function hash(arr: { number }): string
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return table.concat(arr, "_")
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end
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local world_get: (world: World, entityId: i53, a: i53, b: i53?, c: i53?, d: i53?, e: i53?) -> (...any)
do
-- Keeping the function as small as possible to enable inlining
local records
local columns
local row
local function fetch(id)
local tr = records[id]
if not tr then
return nil
end
return columns[tr.column][row]
end
function world_get(world: World, entity: i53, a: i53, b: i53?, c: i53?, d: i53?, e: i53?): ...any
local record = world.entityIndex.sparse[entity]
if not record then
return nil
end
local archetype = record.archetype
if not archetype then
return nil
end
records = archetype.records
columns = archetype.columns
row = record.row
local va = fetch(a)
if not b then
return va
elseif not c then
return va, fetch(b)
elseif not d then
return va, fetch(b), fetch(c)
elseif not e then
return va, fetch(b), fetch(c), fetch(d)
else
error("args exceeded")
end
end
end
local function world_get_one_inline(world: World, entity: i53, id: i53)
local record = world.entityIndex.sparse[entity]
if not record then
return nil
end
local archetype = record.archetype
if not archetype then
return nil
end
local tr = archetype.records[id]
if not tr then
return nil
end
return archetype.columns[tr.column][record.row]
end
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local function world_has(world: World, entity: number, ...: i53): boolean
local record = world.entityIndex.sparse[entity]
if not record then
return false
end
local archetype = record.archetype
if not archetype then
return false
end
local records = archetype.records
for i = 1, select("#", ...) do
if not records[select(i, ...)] then
return false
end
end
return true
end
local function world_has_any(world: World, entity: number, ...: i53): boolean
local record = world.entityIndex.sparse[entity]
if not record then
return false
end
local archetype = record.archetype
if not archetype then
return false
end
local records = archetype.records
for i = 1, select("#", ...) do
if not records[select(i, ...)] then
return true
end
end
return false
end
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-- TODO:
-- should have an additional `nth` parameter which selects the nth target
-- this is important when an entity can have multiple relationships with the same target
local function world_target(world: World, entity: i53, relation: i24--[[, nth: number]]): i24?
local record = world.entityIndex.sparse[entity]
local archetype = record.archetype
if not archetype then
return nil
end
local idr = world.componentIndex[ECS_PAIR(relation, EcsWildcard)]
if not idr then
return nil
end
local tr = idr.cache[archetype.id]
if not tr then
return nil
end
return ecs_pair_second(world, archetype.types[tr.column])
end
local function id_record_ensure(
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world: World,
id: number
): ArchetypeMap
local componentIndex = world.componentIndex
local idr = componentIndex[id]
if not idr then
local flags = 0b0000
local relation = ECS_ENTITY_T_HI(id)
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local cleanup_policy = world_target(world, relation, EcsOnDeleteTarget)
if cleanup_policy == EcsDelete then
flags = bit32.bor(flags, ECS_ID_HAS_DELETE)
end
if world_has_any(world, relation,
EcsOnAdd, EcsOnSet, EcsOnRemove)
then
flags = bit32.bor(flags, ECS_ID_HAS_HOOKS)
end
-- local FLAG2 = 0b0010
-- local FLAG3 = 0b0100
-- local FLAG4 = 0b1000
idr = {
size = 0,
cache = {},
flags = flags
} :: ArchetypeMap
componentIndex[id] = idr
end
return idr
end
local function ECS_ID_IS_WILDCARD(e: i53): boolean
assert(ECS_IS_PAIR(e))
local first = ECS_ENTITY_T_HI(e)
local second = ECS_ENTITY_T_LO(e)
return first == EcsWildcard or second == EcsWildcard
end
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local function archetype_create(world: World, types: { i24 }, prev: Archetype?): Archetype
local ty = hash(types)
local id = world.nextArchetypeId + 1
world.nextArchetypeId = id
local length = #types
local columns = (table.create(length) :: any) :: { Column }
local records: { ArchetypeRecord } = {}
for i, componentId in types do
local tr = { column = i, count = 1 }
local idr = id_record_ensure(world, componentId)
idr.cache[id] = tr
idr.size += 1
records[componentId] = tr
if ECS_IS_PAIR(componentId) then
local relation = ecs_pair_first(world, componentId)
local object = ecs_pair_second(world, componentId)
local r = ECS_PAIR(relation, EcsWildcard)
local idr_r = id_record_ensure(world, r)
local o = ECS_PAIR(EcsWildcard, object)
local idr_o = id_record_ensure(world, o)
records[r] = tr
records[o] = tr
idr_r.cache[id] = tr
idr_o.cache[id] = tr
idr_r.size += 1
idr_o.size += 1
end
columns[i] = {}
end
local archetype: Archetype = {
columns = columns,
edges = {},
entities = {},
id = id,
records = records,
type = ty,
types = types,
}
world.archetypeIndex[ty] = archetype
world.archetypes[id] = archetype
return archetype
end
local function world_entity(world: World): i53
local entityId = world.nextEntityId + 1
world.nextEntityId = entityId
return entity_index_new_id(world.entityIndex, entityId + EcsRest)
end
local function world_parent(world: World, entity: i53)
return world_target(world, entity, EcsChildOf)
end
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local function archetype_ensure(world: World, types, prev): Archetype
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if #types < 1 then
return world.ROOT_ARCHETYPE
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end
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local ty = hash(types)
local archetype = world.archetypeIndex[ty]
if archetype then
return archetype
end
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return archetype_create(world, types, prev)
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end
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local function find_insert(types: { i53 }, toAdd: i53): number
for i, id in types do
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if id == toAdd then
return -1
end
if id > toAdd then
return i
end
end
return #types + 1
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end
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local function find_archetype_with(world: World, node: Archetype, id: i53): Archetype
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local types = node.types
-- Component IDs are added incrementally, so inserting and sorting
-- them each time would be expensive. Instead this insertion sort can find the insertion
-- point in the types array.
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local dst = table.clone(node.types) :: { i53 }
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local at = find_insert(types, id)
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if at == -1 then
-- If it finds a duplicate, it just means it is the same archetype so it can return it
-- directly instead of needing to hash types for a lookup to the archetype.
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return node
end
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table.insert(dst, at, id)
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return archetype_ensure(world, dst, node)
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end
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local function edge_ensure(archetype: Archetype, id: i53): ArchetypeEdge
local edges = archetype.edges
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local edge = edges[id]
if not edge then
edge = {} :: any
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edges[id] = edge
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end
return edge
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end
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local function archetype_traverse_add(world: World, id: i53, from: Archetype): Archetype
from = from or world.ROOT_ARCHETYPE
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local edge = edge_ensure(from, id)
local add = edge.add
if not add then
-- Save an edge using the component ID to the archetype to allow
-- faster traversals to adjacent archetypes.
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add = find_archetype_with(world, from, id)
edge.add = add :: never
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end
return add
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end
local function invoke_hook(world: World, hook_id: number, id: i53, entity: i53, data: any?)
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local hook = world_get_one_inline(world, id, hook_id)
if hook then
hook(entity, data)
end
end
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local function world_add(world: World, entity: i53, id: i53)
local entityIndex = world.entityIndex
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local record = entityIndex.sparse[entity]
local from = record.archetype
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local to = archetype_traverse_add(world, id, from)
if from == to then
return
end
if from then
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entity_move(entityIndex, entity, record, to)
else
if #to.types > 0 then
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new_entity(entity, record, to)
end
end
local idr = world.componentIndex[id]
local has_hooks = bit32.band(idr.flags, ECS_ID_HAS_HOOKS) ~= 0
if has_hooks then
invoke_hook(world, EcsOnAdd, id, entity)
end
end
-- Symmetric like `World.add` but idempotent
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local function world_set(world: World, entity: i53, id: i53, data: unknown)
local record = world.entityIndex.sparse[entity]
local from = record.archetype
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local to = archetype_traverse_add(world, id, from)
local idr = world.componentIndex[id]
local has_hooks = bit32.band(idr.flags, ECS_ID_HAS_HOOKS) ~= 0
if from == to then
-- If the archetypes are the same it can avoid moving the entity
-- and just set the data directly.
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local tr = to.records[id]
from.columns[tr.column][record.row] = data
if has_hooks then
invoke_hook(world, EcsOnSet, id, entity, data)
end
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return
end
if from then
-- If there was a previous archetype, then the entity needs to move the archetype
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entity_move(world.entityIndex, entity, record, to)
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else
if #to.types > 0 then
-- When there is no previous archetype it should create the archetype
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new_entity(entity, record, to)
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end
end
local tr = to.records[id]
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to.columns[tr.column][record.row] = data
if has_hooks then
invoke_hook(world, EcsOnSet, id, entity, data)
end
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end
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local function world_component(world: World): i53
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local componentId = world.nextComponentId + 1
if componentId > HI_COMPONENT_ID then
-- IDs are partitioned into ranges because component IDs are not nominal,
-- so it needs to error when IDs intersect into the entity range.
error("Too many components, consider using world:entity() instead to create components.")
end
world.nextComponentId = componentId
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local id = entity_index_new_id(world.entityIndex, componentId)
world_add(world, id, EcsComponent)
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return id
end
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local function archetype_traverse_remove(world: World, id: i53, from: Archetype): Archetype
local edge = edge_ensure(from, id)
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local remove = edge.remove
if not remove then
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local to = table.clone(from.types) :: { i53 }
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local at = table.find(to, id)
if not at then
return from
end
table.remove(to, at)
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remove = archetype_ensure(world, to, from)
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edge.remove = remove :: any
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end
return remove
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end
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local function world_remove(world: World, entity: i53, id: i53)
local entity_index = world.entityIndex
local record = entity_index.sparse[entity]
local from = record.archetype
if not from then
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return
end
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local to = archetype_traverse_remove(world, id, from)
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if from and not (from == to) then
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invoke_hook(world, EcsOnRemove, id, entity)
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entity_move(entity_index, entity, record, to)
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end
end
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local function world_clear(world: World, entity: i53)
--TODO: use sparse_get (stashed)
local record = world.entityIndex.sparse[entity]
if not record then
return
end
local ROOT_ARCHETYPE = world.ROOT_ARCHETYPE
local archetype = record.archetype
if archetype == nil or archetype == ROOT_ARCHETYPE then
return
end
entity_move(world.entityIndex, entity, record, ROOT_ARCHETYPE)
end
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local function archetype_fast_delete_last(columns, column_count,
types, entity)
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for i, column in columns do
column[column_count] = nil
end
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end
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local function archetype_fast_delete(columns, column_count,
row, types, entity)
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for i, column in columns do
column[row] = column[column_count]
column[column_count] = nil
end
end
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local ERROR_DELETE_PANIC = "Tried to delete entity that has (OnDelete, Panic)"
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local function archetype_delete(world: World,
archetype: Archetype, row: number)
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local entityIndex = world.entityIndex
local columns = archetype.columns
local types = archetype.types
local entities = archetype.entities
local column_count = #entities
local last = #entities
local move = entities[last]
local delete = entities[row]
entities[row] = move
entities[last] = nil
if row ~= last then
-- TODO: should be "entity_index_sparse_get(entityIndex, move)"
local record_to_move = entityIndex.sparse[move]
if record_to_move then
record_to_move.row = row
end
end
-- TODO: if last == 0 then deactivate table
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for _, id in types do
invoke_hook(world, EcsOnRemove, id, delete)
end
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if row == last then
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archetype_fast_delete_last(columns,
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column_count, types, delete)
else
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archetype_fast_delete(columns, column_count,
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row, types, delete)
end
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local component_index = world.componentIndex
local archetypes = world.archetypes
local idr = component_index[delete]
if idr then
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local children = {}
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for archetype_id in idr.cache do
local idr_archetype = archetypes[archetype_id]
for i, child in idr_archetype.entities do
table.insert(children, child)
end
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end
local flags = idr.flags
if bit32.band(flags, ECS_ID_HAS_DELETE) ~= 0 then
for _, child in children do
-- Cascade deletion to children
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world_delete(world, child)
end
else
for _, child in children do
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world_remove(world, child, delete)
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end
end
component_index[delete] = nil
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end
-- TODO: iterate each linked record.
-- local r = ECS_PAIR(delete, EcsWildcard)
-- local idr_r = component_index[r]
-- if idr_r then
-- -- Doesn't work for relations atm
-- for archetype_id in idr_o.cache do
-- local children = {}
-- local idr_r_archetype = archetypes[archetype_id]
-- local idr_r_types = idr_r_archetype.types
-- for _, child in idr_r_archetype.entities do
-- table.insert(children, child)
-- end
-- for _, id in idr_r_types do
-- local relation = ECS_ENTITY_T_HI(id)
-- if world_target(world, child, relation) == delete then
-- world_remove(world, child, ECS_PAIR(relation, delete))
-- end
-- end
-- end
-- end
local o = ECS_PAIR(EcsWildcard, delete)
local idr_o = component_index[o]
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if idr_o then
for archetype_id in idr_o.cache do
local children = {}
local idr_o_archetype = archetypes[archetype_id]
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-- In the future, this needs to be optimized to only
-- look for linked records instead of doing this linearly
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local idr_o_types = idr_o_archetype.types
for _, child in idr_o_archetype.entities do
table.insert(children, child)
end
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for _, id in idr_o_types do
if not ECS_IS_PAIR(id) then
continue
end
local id_record = component_index[id]
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if id_record then
local flags = id_record.flags
if bit32.band(flags, ECS_ID_HAS_DELETE) ~= 0 then
for _, child in children do
-- Cascade deletions of it has Delete as component trait
world_delete(world, child)
end
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else
local object = ECS_ENTITY_T_LO(id)
if object == delete then
for _, child in children do
world_remove(world, child, id)
end
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end
end
end
end
end
component_index[o] = nil
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end
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end
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function world_delete(world: World, entity: i53)
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local entityIndex = world.entityIndex
local record = entityIndex.sparse[entity]
if not record then
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return
end
local archetype = record.archetype
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local row = record.row
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if archetype then
-- In the future should have a destruct mode for
-- deleting archetypes themselves. Maybe requires recycling
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archetype_delete(world, archetype, row)
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end
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record.archetype = nil :: any
entityIndex.sparse[entity] = nil
end
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local function world_contains(world: World, entity)
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return world.entityIndex.sparse[entity]
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end
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type CompatibleArchetype = { archetype: Archetype, indices: { number } }
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local function noop()
end
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local function Arm(query, ...)
return query
end
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local world_query
do
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local empty_list = {}
local EmptyQuery = {
__iter = function()
return noop
end,
iter = function()
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return noop
end,
drain = Arm,
next = noop,
replace = noop,
with = Arm,
without = Arm,
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archetypes = function()
return empty_list
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end,
}
setmetatable(EmptyQuery, EmptyQuery)
local function world_query_replace_values(row, columns, ...)
for i, column in columns do
column[row] = select(i, ...)
end
end
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function world_query(world: World, ...)
-- breaking
if (...) == nil then
error("Missing components")
end
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local compatible_archetypes = {}
local length = 0
local ids = { ... }
local A, B, C, D, E, F, G, H, I = ...
local a, b, c, d, e, f, g, h
local archetypes = world.archetypes
local idr: ArchetypeMap
local componentIndex = world.componentIndex
for _, id in ids do
local map = componentIndex[id]
if not map then
return EmptyQuery
end
if idr == nil or map.size < idr.size then
idr = map
end
end
for archetype_id in idr.cache do
local compatibleArchetype = archetypes[archetype_id]
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if #compatibleArchetype.entities == 0 then
continue
end
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local records = compatibleArchetype.records
local skip = false
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for i, id in ids do
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local tr = records[id]
if not tr then
skip = true
break
end
end
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if skip then
continue
end
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length += 1
compatible_archetypes[length] = compatibleArchetype
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end
if length == 0 then
return EmptyQuery
end
local lastArchetype = 1
local archetype
local columns
local entities
local i
local queryOutput
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local world_query_iter_next
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if not B then
function world_query_iter_next(): any
local entityId = entities[i]
while entityId == nil do
lastArchetype += 1
archetype = compatible_archetypes[lastArchetype]
if not archetype then
return nil
end
entities = archetype.entities
i = #entities
if i == 0 then
continue
end
entityId = entities[i]
columns = archetype.columns
local records = archetype.records
a = columns[records[A].column]
end
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local row = i
i-=1
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return entityId, a[row]
end
elseif not C then
function world_query_iter_next(): any
local entityId = entities[i]
while entityId == nil do
lastArchetype += 1
archetype = compatible_archetypes[lastArchetype]
if not archetype then
return nil
end
entities = archetype.entities
i = #entities
if i == 0 then
continue
end
entityId = entities[i]
columns = archetype.columns
local records = archetype.records
a = columns[records[A].column]
b = columns[records[B].column]
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end
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local row = i
i-=1
return entityId, a[row], b[row]
end
elseif not D then
function world_query_iter_next(): any
local entityId = entities[i]
while entityId == nil do
lastArchetype += 1
archetype = compatible_archetypes[lastArchetype]
if not archetype then
return nil
end
entities = archetype.entities
i = #entities
if i == 0 then
continue
end
entityId = entities[i]
columns = archetype.columns
local records = archetype.records
a = columns[records[A].column]
b = columns[records[B].column]
c = columns[records[C].column]
end
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local row = i
i-=1
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return entityId, a[row], b[row], c[row]
end
elseif not E then
function world_query_iter_next(): any
local entityId = entities[i]
while entityId == nil do
lastArchetype += 1
archetype = compatible_archetypes[lastArchetype]
if not archetype then
return nil
end
entities = archetype.entities
i = #entities
if i == 0 then
continue
end
entityId = entities[i]
columns = archetype.columns
local records = archetype.records
a = columns[records[A].column]
b = columns[records[B].column]
c = columns[records[C].column]
d = columns[records[D].column]
end
local row = i
i-=1
return entityId, a[row], b[row], c[row], d[row]
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end
else
function world_query_iter_next(): any
local entityId = entities[i]
while entityId == nil do
lastArchetype += 1
archetype = compatible_archetypes[lastArchetype]
if not archetype then
return nil
end
entities = archetype.entities
i = #entities
if i == 0 then
continue
end
entityId = entities[i]
columns = archetype.columns
local records = archetype.records
if not F then
a = columns[records[A].column]
b = columns[records[B].column]
c = columns[records[C].column]
d = columns[records[D].column]
e = columns[records[E].column]
elseif not G then
a = columns[records[A].column]
b = columns[records[B].column]
c = columns[records[C].column]
d = columns[records[D].column]
e = columns[records[E].column]
f = columns[records[F].column]
elseif not H then
a = columns[records[A].column]
b = columns[records[B].column]
c = columns[records[C].column]
d = columns[records[D].column]
e = columns[records[E].column]
f = columns[records[F].column]
g = columns[records[G].column]
elseif not I then
a = columns[records[A].column]
b = columns[records[B].column]
c = columns[records[C].column]
d = columns[records[D].column]
e = columns[records[E].column]
f = columns[records[F].column]
g = columns[records[G].column]
h = columns[records[H].column]
end
end
local row = i
i-=1
if not F then
return entityId, a[row], b[row], c[row], d[row], e[row]
elseif not G then
return entityId, a[row], b[row], c[row], d[row], e[row], f[row]
elseif not H then
return entityId, a[row], b[row], c[row], d[row], e[row], f[row], g[row]
elseif not I then
return entityId, a[row], b[row], c[row], d[row], e[row], f[row], g[row], h[row]
end
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local records = archetype.records
for j, id in ids do
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queryOutput[j] = columns[records[id].column][row]
end
return entityId, unpack(queryOutput)
end
end
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local init = false
local drain = false
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local function query_init(query)
if init and drain then
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return true
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end
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init = true
lastArchetype = 1
archetype = compatible_archetypes[lastArchetype]
if not archetype then
return false
end
queryOutput = {}
entities = archetype.entities
i = #entities
columns = archetype.columns
local records = archetype.records
if not B then
a = columns[records[A].column]
elseif not C then
a = columns[records[A].column]
b = columns[records[B].column]
elseif not D then
a = columns[records[A].column]
b = columns[records[B].column]
c = columns[records[C].column]
elseif not E then
a = columns[records[A].column]
b = columns[records[B].column]
c = columns[records[C].column]
d = columns[records[D].column]
elseif not F then
a = columns[records[A].column]
b = columns[records[B].column]
c = columns[records[C].column]
d = columns[records[D].column]
e = columns[records[E].column]
elseif not G then
a = columns[records[A].column]
b = columns[records[B].column]
c = columns[records[C].column]
d = columns[records[D].column]
e = columns[records[E].column]
f = columns[records[F].column]
elseif not H then
a = columns[records[A].column]
b = columns[records[B].column]
c = columns[records[C].column]
d = columns[records[D].column]
e = columns[records[E].column]
f = columns[records[F].column]
g = columns[records[G].column]
elseif not I then
a = columns[records[A].column]
b = columns[records[B].column]
c = columns[records[C].column]
d = columns[records[D].column]
e = columns[records[E].column]
f = columns[records[F].column]
g = columns[records[G].column]
h = columns[records[H].column]
end
return true
end
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local function world_query_without(query, ...)
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local N = select("#", ...)
for i = #compatible_archetypes, 1, -1 do
local archetype = compatible_archetypes[i]
local records = archetype.records
local shouldRemove = false
for j = 1, N do
local id = select(j, ...)
if records[id] then
shouldRemove = true
break
end
end
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if shouldRemove then
local last = #compatible_archetypes
if last ~= i then
compatible_archetypes[i] = compatible_archetypes[last]
end
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compatible_archetypes[last] = nil
length -= 1
end
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end
if length == 0 then
return EmptyQuery
end
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return query
end
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local function world_query_replace(query, fn: (...any) -> (...any))
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query_init(query)
for i, archetype in compatible_archetypes do
local columns = archetype.columns
local records = archetype.records
for row in archetype.entities do
if not B then
local va = columns[records[A].column]
local pa = fn(va[row])
va[row] = pa
elseif not C then
local va = columns[records[A].column]
local vb = columns[records[B].column]
va[row], vb[row] = fn(va[row], vb[row])
elseif not D then
local va = columns[records[A].column]
local vb = columns[records[B].column]
local vc = columns[records[C].column]
va[row], vb[row], vc[row] = fn(va[row], vb[row], vc[row])
elseif not E then
local va = columns[records[A].column]
local vb = columns[records[B].column]
local vc = columns[records[C].column]
local vd = columns[records[D].column]
va[row], vb[row], vc[row], vd[row] = fn(
va[row], vb[row], vc[row], vd[row])
else
for j, id in ids do
local tr = records[id]
queryOutput[j] = columns[tr.column][row]
end
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world_query_replace_values(row, columns,
fn(unpack(queryOutput)))
end
end
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end
end
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local function world_query_with(query, ...)
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local N = select("#", ...)
for i = #compatible_archetypes, 1, -1 do
local archetype = compatible_archetypes[i]
local records = archetype.records
local shouldRemove = false
for j = 1, N do
local id = select(j, ...)
if not records[id] then
shouldRemove = true
break
end
end
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if shouldRemove then
local last = #compatible_archetypes
if last ~= i then
compatible_archetypes[i] = compatible_archetypes[last]
end
compatible_archetypes[last] = nil
length -= 1
end
end
if length == 0 then
return EmptyQuery
end
return query
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end
-- Meant for directly iterating over archetypes to minimize
-- function call overhead. Should not be used unless iterating over
-- hundreds of thousands of entities in bulk.
local function world_query_archetypes()
return compatible_archetypes
end
local function world_query_drain(query)
drain = true
if query_init(query) then
return query
end
return EmptyQuery
end
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local function world_query_iter(query)
query_init(query)
return world_query_iter_next
end
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local function world_query_next(world)
if not drain then
error("Did you forget to call query:drain()?")
end
return world_query_iter_next(world)
end
local it = {
__iter = world_query_iter,
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iter = world_query_iter,
drain = world_query_drain,
next = world_query_next,
with = world_query_with,
without = world_query_without,
replace = world_query_replace,
archetypes = world_query_archetypes
} :: any
setmetatable(it, it)
return it
end
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end
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local World = {}
World.__index = World
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World.entity = world_entity
World.query = world_query
World.remove = world_remove
World.clear = world_clear
World.delete = world_delete
World.component = world_component
World.add = world_add
World.set = world_set
World.get = world_get
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World.has = world_has
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World.target = world_target
World.parent = world_parent
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World.contains = world_contains
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function World.new(): t_world
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local self = setmetatable({
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archetypeIndex = {} :: { [string]: Archetype },
archetypes = {} :: Archetypes,
componentIndex = {} :: ComponentIndex,
entityIndex = {
dense = {} :: { [i24]: i53 },
sparse = {} :: { [i53]: Record },
} :: EntityIndex,
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nextArchetypeId = 0 :: number,
nextComponentId = 0 :: number,
nextEntityId = 0 :: number,
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ROOT_ARCHETYPE = (nil :: any) :: Archetype,
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}, World) :: any
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self.ROOT_ARCHETYPE = archetype_create(self, {})
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for i = HI_COMPONENT_ID + 1, EcsRest do
-- Initialize built-in components
entity_index_new_id(self.entityIndex, i)
end
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world_add(self, EcsChildOf,
ECS_PAIR(EcsOnDeleteTarget, EcsDelete))
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return self
end
export type Pair = number
type Item = () -> (number, ...any)
export type Entity<T = nil> = number & {__DO_NOT_USE_OR_YOU_WILL_BE_FIRED: T }
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type Iter<T...> = (query: Query<T...>) -> () -> (Entity, T...)
type Query<T...> = typeof(setmetatable({}, {
__iter = (nil :: any) :: Iter<T...>
})) & {
iter: Iter<T...>,
next: Item,
with: (Query<T...>) -> Query<T...>,
without: (Query<T...>, ...i53) -> Query<T...>,
replace: (Query<T...>, <U...>(T...) -> (U...)) -> (),
archetypes: () -> { Archetype },
}
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type World = {
archetypeIndex: { [string]: Archetype },
archetypes: Archetypes,
componentIndex: ComponentIndex,
entityIndex: EntityIndex,
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ROOT_ARCHETYPE: Archetype,
nextComponentId: number,
nextEntityId: number,
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nextArchetypeId: number,
}
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export type t_world = typeof(setmetatable(
{} :: {
--- Creates a new entity
entity: (t_world) -> Entity,
--- Creates a new entity located in the first 256 ids.
--- These should be used for static components for fast access.
component: <T>(t_world) -> Entity<T>,
--- Gets the target of an relationship. For example, when a user calls
--- `world:target(id, ChildOf(parent))`, you will obtain the parent entity.
target: (t_world, id: Entity, relation: Entity) -> Entity?,
--- Deletes an entity and all it's related components and relationships.
delete: (t_world, id: Entity) -> (),
--- Adds a component to the entity with no value
add: <T>(world: t_world, id: Entity, component: Entity<T>) -> (),
--- Assigns a value to a component on the given entity
set: <T>(world: World, id: Entity, component: Entity<T>, data: T) -> (),
-- Clears an entity from the world
clear: (t_world, id: Entity) -> (),
--- Removes a component from the given entity
remove: (t_world, id: Entity, component: Entity) -> (),
--- Retrieves the value of up to 4 components. These values may be nil.
get: (<A>(t_world, id: any, Entity<A>) -> A)
& (<A, B>(t_world, id: Entity, Entity<A>, Entity<B>) -> (A, B))
& (<A, B, C>(t_world, id: Entity, Entity<A>, Entity<B>, Entity<C>) -> (A, B, C))
& <A, B, C, D>(t_world, id: Entity, Entity<A>, Entity<B>, Entity<C>, Entity<D>) -> (A, B, C, D),
--- Searches the world for entities that match a given query
query: (<A>(t_world, Entity<A>) -> Query<A>)
& (<A, B>(t_world, Entity<A>, Entity<B>) -> Query<A, B>)
& (<A, B, C>(t_world, Entity<A>, Entity<B>, Entity<C>) -> Query<A, B, C>)
& (<A, B, C, D>(t_world, Entity<A>, Entity<B>, Entity<C>, Entity<D>) -> Query<A, B, C, D>)
& (<A, B, C, D, E>(
t_world,
Entity<A>,
Entity<B>,
Entity<C>,
Entity<D>,
Entity<E>
) -> Query<A, B, C, D, E>)
& (<A, B, C, D, E, F>(
t_world,
Entity<A>,
Entity<B>,
Entity<C>,
Entity<D>,
Entity<E>,
Entity<F>
) -> Query<A, B, C, D, E, F>)
& (<A, B, C, D, E, F, G>(
t_world,
Entity<A>,
Entity<B>,
Entity<C>,
Entity<D>,
Entity<E>,
Entity<F>,
Entity<G>
) -> Query<A, B, C, D, E, F, G>)
& (<A, B, C, D, E, F, G, H>(
t_world,
Entity<A>,
Entity<B>,
Entity<C>,
Entity<D>,
Entity<E>,
Entity<F>,
Entity<G>,
Entity<H>,
...Entity<any>
) -> Query<A, B, C, D, E, F, G, H>),
}, {}
))
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return {
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World = World :: { new: () -> t_world },
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OnAdd = EcsOnAdd :: Entity,
OnRemove = EcsOnRemove :: Entity,
OnSet = EcsOnSet :: Entity,
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ChildOf = EcsChildOf :: Entity,
Component = EcsComponent :: Entity,
Wildcard = EcsWildcard :: Entity,
w = EcsWildcard :: Entity,
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OnDeleteTarget = EcsOnDeleteTarget :: Entity,
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Delete = EcsDelete :: Entity,
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Rest = EcsRest :: Entity,
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pair = (ECS_PAIR :: any) :: <R, T>(pred: Entity, obj: Entity) -> number,
-- Inwards facing API for testing
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ECS_ID = ECS_ENTITY_T_LO,
ECS_GENERATION_INC = ECS_GENERATION_INC,
ECS_GENERATION = ECS_GENERATION,
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ECS_ID_IS_WILDCARD = ECS_ID_IS_WILDCARD,
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IS_PAIR = ECS_IS_PAIR,
pair_first = ecs_pair_first,
pair_second = ecs_pair_second,
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entity_index_get_alive = entity_index_get_alive,
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}