Add observers

This commit is contained in:
Ukendio 2024-04-28 16:46:40 +02:00
parent 201383dcac
commit 8223b7ae91
4 changed files with 179 additions and 668 deletions

View file

@ -35,8 +35,19 @@ type EntityIndex = { [i24]: Record }
type ComponentIndex = { [i24]: ArchetypeMap}
type ArchetypeRecord = number
type ArchetypeMap = { map: { [ArchetypeId]: ArchetypeRecord } , size: number }
type ArchetypeMap = { sparse: { [ArchetypeId]: ArchetypeRecord } , size: number }
type Archetypes = { [ArchetypeId]: Archetype }
type ArchetypeDiff = {
added: Ty,
removed: Ty,
}
local HI_COMPONENT_ID = 256
local ON_ADD = HI_COMPONENT_ID + 1
local ON_REMOVE = HI_COMPONENT_ID + 2
local ON_SET = HI_COMPONENT_ID + 3
local REST = HI_COMPONENT_ID + 4
local function transitionArchetype(
entityIndex: EntityIndex,
@ -89,14 +100,7 @@ local function moveEntity(entityIndex, entityId: i53, record: Record, to: Archet
end
local function hash(arr): string | number
if true then
return table.concat(arr, "_")
end
local hashed = 5381
for i = 1, #arr do
hashed = ((bit32.lshift(hashed, 5)) + hashed) + arr[i]
end
return hashed
return table.concat(arr, "_")
end
local function createArchetypeRecords(componentIndex: ComponentIndex, to: Archetype, from: Archetype?)
@ -107,11 +111,11 @@ local function createArchetypeRecords(componentIndex: ComponentIndex, to: Archet
local destinationId = destinationIds[i]
if not componentIndex[destinationId] then
componentIndex[destinationId] = { size = 0, map = {} }
componentIndex[destinationId] = { size = 0, sparse = {} }
end
local archetypesMap = componentIndex[destinationId]
archetypesMap.map[to.id] = i
archetypesMap.sparse[to.id] = i
to.records[destinationId] = i
end
end
@ -152,22 +156,47 @@ function World.new()
componentIndex = {},
archetypes = {},
archetypeIndex = {},
ROOT_ARCHETYPE = nil :: Archetype?,
ROOT_ARCHETYPE = (nil :: any) :: Archetype,
nextId = 0,
nextArchetypeId = 0
nextArchetypeId = 0,
hooks = {
[ON_ADD] = {}
}
}, World)
return self
end
local function emit(world, eventDescription)
local event = eventDescription.event
table.insert(world.hooks[event], {
ids = eventDescription.ids,
archetype = eventDescription.archetype,
otherArchetype = eventDescription.otherArchetype,
offset = eventDescription.offset
})
end
local function onNotifyAdd(world, archetype, otherArchetype, row: number, added: Ty)
if #added > 0 then
emit(world, {
event = ON_ADD,
ids = added,
archetype = archetype,
otherArchetype = otherArchetype,
offset = row,
})
end
end
type World = typeof(World.new())
local function ensureArchetype(world: World, types, prev)
if #types < 1 then
if not world.ROOT_ARCHETYPE then
local ROOT_ARCHETYPE = archetypeOf(world, {}, nil)
world.ROOT_ARCHETYPE = ROOT_ARCHETYPE
return ROOT_ARCHETYPE
end
end
local ty = hash(types)
local archetype = world.archetypeIndex[ty]
@ -211,8 +240,14 @@ local function ensureEdge(archetype: Archetype, componentId: i53)
return archetype.edges[componentId]
end
local function archetypeTraverseAdd(world: World, componentId: i53, archetype: Archetype?): Archetype
local from = (archetype or world.ROOT_ARCHETYPE) :: Archetype
local function archetypeTraverseAdd(world: World, componentId: i53, from: Archetype): Archetype
if not from then
if not world.ROOT_ARCHETYPE then
local ROOT_ARCHETYPE = archetypeOf(world, {}, nil)
world.ROOT_ARCHETYPE = ROOT_ARCHETYPE
end
from = world.ROOT_ARCHETYPE
end
local edge = ensureEdge(from, componentId)
if not edge.add then
@ -222,17 +257,16 @@ local function archetypeTraverseAdd(world: World, componentId: i53, archetype: A
return edge.add
end
function World.ensureRecord(world: World, entityId: i53)
local entityIndex = world.entityIndex
local function ensureRecord(entityIndex, entityId: i53): Record
local id = entityId
if not entityIndex[id] then
entityIndex[id] = {} :: Record
entityIndex[id] = {}
end
return entityIndex[id]
return entityIndex[id] :: Record
end
function World.set(world: World, entityId: i53, componentId: i53, data: unknown)
local record = world:ensureRecord(entityId)
local record = ensureRecord(world.entityIndex, entityId)
local sourceArchetype = record.archetype
local destinationArchetype = archetypeTraverseAdd(world, componentId, sourceArchetype)
@ -242,6 +276,7 @@ function World.set(world: World, entityId: i53, componentId: i53, data: unknown)
-- if it has any components, then it wont be the root archetype
if #destinationArchetype.types > 0 then
newEntity(entityId, record, destinationArchetype)
onNotifyAdd(world, destinationArchetype, sourceArchetype, record.row, { componentId })
end
end
local archetypeRecord = destinationArchetype.records[componentId]
@ -263,7 +298,7 @@ local function archetypeTraverseRemove(world: World, componentId: i53, archetype
end
function World.remove(world: World, entityId: i53, componentId: i53)
local record = world:ensureRecord(entityId)
local record = ensureRecord(world.entityIndex, entityId)
local sourceArchetype = record.archetype
local destinationArchetype = archetypeTraverseRemove(world, componentId, sourceArchetype)
@ -274,7 +309,7 @@ end
local function get(componentIndex: { [i24]: ArchetypeMap }, record: Record, componentId: i24)
local archetype = record.archetype
local archetypeRecord = componentIndex[componentId].map[archetype.id]
local archetypeRecord = componentIndex[componentId].sparse[archetype.id]
if not archetypeRecord then
return nil
@ -306,10 +341,7 @@ function World.get(world: World, entityId: i53, a: i53, b: i53?, c: i53?, d: i53
end
end
function World.entity(world: World)
world.nextId += 1
return world.nextId
end
local function noop(): any
return function()
@ -326,10 +358,11 @@ local function getSmallestMap(componentIndex, components)
end
end
return s.map
return s.sparse
end
function World.query(world: World, ...: i53): (() -> (number, ...any)) | () -> ()
local compatibleArchetypes = {}
local components = { ... }
local archetypes = world.archetypes
@ -449,6 +482,71 @@ function World.query(world: World, ...: i53): (() -> (number, ...any)) | () -> (
end
end
function World.component(world: World)
local id = world.nextId + 1
if id > HI_COMPONENT_ID then
error("Too many components")
end
return id
end
function World.entity(world: World)
world.nextId += 1
return world.nextId + REST
end
function World.observer(world: World, ...)
local componentIds = { ... }
return {
event = function(event)
local hook = world.hooks[event]
world.hooks[event] = nil
local last, change
return function()
last, change = next(hook, last)
if not last then
return
end
local matched = false
while not matched do
local skip = false
for _, id in change.ids do
if not table.find(componentIds, id) then
skip = true
break
end
end
if skip then
last, change = next(hook, last)
continue
end
matched = true
end
local queryOutput = {}
local row = change.offset
local archetype = change.archetype
local columns = archetype.columns
local archetypeRecords = archetype.records
for _, id in componentIds do
table.insert(queryOutput, columns[archetypeRecords[id]][row])
end
return archetype.entities[row], unpack(queryOutput, 1, #queryOutput)
end
end
}
end
return table.freeze({
World = World
World = World,
ON_ADD = ON_ADD,
ON_REMOVE = ON_REMOVE,
ON_SET = ON_SET
})

View file

@ -1,7 +1,8 @@
local ecs = require(script.Parent).World.new()
local jecs = require(script.Parent)
local world = jecs.World.new()
local A, B, C, D = ecs:entity(), ecs:entity(), ecs:entity(), ecs:entity()
local E, F, G, H = ecs:entity(), ecs:entity(), ecs:entity(), ecs:entity()
local A, B, C, D = world:entity(), world:entity(), world:entity(), world:entity()
local E, F, G, H = world:entity(), world:entity(), world:entity(), world:entity()
print("A", A)
print("B", B)
print("C", C)
@ -20,42 +21,42 @@ end
local hm = 0
for i = 1, N do
local entity = ecs:entity()
local entity = world:entity()
local combination = ""
if flip() then
combination ..= "2_"
ecs:set(entity, B, { value = true})
world:set(entity, B, { value = true})
end
if flip() then
combination ..= "3_"
ecs:set(entity, C, { value = true})
world:set(entity, C, { value = true})
end
if flip() then
combination ..= "4_"
ecs:set(entity, D, { value = true})
world:set(entity, D, { value = true})
end
if flip() then
combination ..= "5_"
ecs:set(entity, E, { value = true})
world:set(entity, E, { value = true})
end
if flip() then
combination ..= "6_"
ecs:set(entity, F, { value = true})
world:set(entity, F, { value = true})
end
if flip() then
combination ..= "7_"
ecs:set(entity, G, { value = true})
world:set(entity, G, { value = true})
end
if flip() then
combination ..= "8"
ecs:set(entity, H, { value = true})
world:set(entity, H, { value = true})
end
if #combination == 7 then
combination = "1_" .. combination
common += 1
ecs:set(entity, A, { value = true})
world:set(entity, A, { value = true})
end
if combination:find("2")
@ -82,42 +83,57 @@ end
return function()
describe("World", function()
it("should add component", function()
local id = ecs:entity()
ecs:set(id, A, true)
ecs:set(id, B, 1)
local id = world:entity()
world:set(id, A, true)
world:set(id, B, 1)
local id1 = ecs:entity()
ecs:set(id1, A, "hello")
expect(ecs:get(id, A)).to.equal(true)
expect(ecs:get(id, B)).to.equal(1)
expect(ecs:get(id1, A)).to.equal("hello")
local id1 = world:entity()
world:set(id1, A, "hello")
expect(world:get(id, A)).to.equal(true)
expect(world:get(id, B)).to.equal(1)
expect(world:get(id1, A)).to.equal("hello")
end)
it("should remove component", function()
local id = ecs:entity()
ecs:set(id, A, true)
ecs:set(id, B, 1000)
ecs:remove(id, A, false)
local id = world:entity()
world:set(id, A, true)
world:set(id, B, 1000)
world:remove(id, A, false)
expect(ecs:get(id, A)).to.equal(nil)
expect(world:get(id, A)).to.equal(nil)
end)
it("should override component data", function()
local id = ecs:entity()
ecs:set(id, A, true)
expect(ecs:get(id, A)).to.equal(true)
local id = world:entity()
world:set(id, A, true)
expect(world:get(id, A)).to.equal(true)
ecs:set(id, A, false)
expect(ecs:get(id, A)).to.equal(false)
world:set(id, A, false)
expect(world:get(id, A)).to.equal(false)
end)
it("query", function()
local added = 0
for _ in ecs:query(B, C, D, F) do
for _ in world:query(B, C, D, F) do
added += 1
end
expect(added).to.equal(hm)
print(added, hm)
end)
it("track changes", function()
local Position = world:entity()
local moving = world:entity()
world:set(moving, Position, Vector3.new(1, 2, 3))
local count = 0
for e, position in world:observer(Position).event(jecs.ON_ADD) do
count += 1
expect(e).to.equal(moving)
expect(position).to.equal(Vector3.new(1, 2, 3))
end
expect(count).to.equal(1)
end)
end)
end

View file

@ -1,541 +0,0 @@
--!optimize 2
--!native
--!strict
--draft 4
type i53 = number
type i24 = number
type Ty = { i53 }
type ArchetypeId = number
type Column = { any }
type Archetype = {
id: number,
edges: {
[i24]: {
add: Archetype,
remove: Archetype,
},
},
types: Ty,
type: string | number,
entities: { number },
columns: { Column },
records: {},
}
type Record = {
archetype: Archetype,
row: number,
}
type EntityIndex = { [i24]: Record }
type ComponentIndex = { [i24]: ArchetypeMap}
type ArchetypeRecord = number
type ArchetypeMap = { [ArchetypeId]: ArchetypeRecord }
type Archetypes = { [ArchetypeId]: Archetype }
local function transitionArchetype(
entityIndex: EntityIndex,
destinationArchetype: Archetype,
destinationRow: i24,
sourceArchetype: Archetype,
sourceRow: i24
)
local columns = sourceArchetype.columns
local sourceEntities = sourceArchetype.entities
local destinationEntities = destinationArchetype.entities
local destinationColumns = destinationArchetype.columns
for componentId, column in columns do
local targetColumn = destinationColumns[componentId]
if targetColumn then
targetColumn[destinationRow] = column[sourceRow]
end
column[sourceRow] = column[#column]
column[#column] = nil
end
destinationEntities[destinationRow] = sourceEntities[sourceRow]
local moveAway = #sourceEntities
sourceEntities[sourceRow] = sourceEntities[moveAway]
sourceEntities[moveAway] = nil
entityIndex[destinationEntities[destinationRow]].row = sourceRow
end
local function archetypeAppend(entity: i53, archetype: Archetype): i24
local entities = archetype.entities
table.insert(entities, entity)
return #entities
end
local function newEntity(entityId: i53, record: Record, archetype: Archetype)
local row = archetypeAppend(entityId, archetype)
record.archetype = archetype
record.row = row
return record
end
local function moveEntity(entityIndex, entityId: i53, record: Record, to: Archetype)
local sourceRow = record.row
local from = record.archetype
local destinationRow = archetypeAppend(entityId, to)
transitionArchetype(entityIndex, to, destinationRow, from, sourceRow)
record.archetype = to
record.row = destinationRow
end
local function hash(arr): string | number
if true then
return table.concat(arr, "_")
end
local hashed = 5381
for i = 1, #arr do
hashed = ((bit32.lshift(hashed, 5)) + hashed) + arr[i]
end
return hashed
end
local function createArchetypeRecords(componentIndex: ComponentIndex, to: Archetype, from: Archetype?)
local destinationCount = #to.types
local destinationIds = to.types
for i = 1, destinationCount do
local destinationId = destinationIds[i]
if not componentIndex[destinationId] then
componentIndex[destinationId] = {}
end
componentIndex[destinationId][to.id] = i
to.records[destinationId] = i
end
end
local function archetypeOf(world: World, types: { i24 }, prev: Archetype?): Archetype
local ty = hash(types)
world.nextArchetypeId = (world.nextArchetypeId::number)+ 1
local id = world.nextArchetypeId
local columns = {} :: { any }
for _ in types do
table.insert(columns, {})
end
local archetype = {
id = id,
types = types,
type = ty,
columns = columns,
entities = {},
edges = {},
records = {},
}
world.archetypeIndex[ty] = archetype
world.archetypes[id] = archetype
createArchetypeRecords(world.componentIndex, archetype, prev)
return archetype
end
local World = {}
World.__index = World
function World.new()
local self = setmetatable({
entityIndex = {},
componentIndex = {},
archetypes = {},
archetypeIndex = {},
ROOT_ARCHETYPE = nil :: Archetype?,
nextId = 2^8,
nextArchetypeId = 0
}, World)
self.ROOT_ARCHETYPE = archetypeOf(self, {}, nil)
return self
end
type World = typeof(World.new())
local function ensureArchetype(world: World, types, prev)
if #types < 1 then
if not world.ROOT_ARCHETYPE then
local ROOT_ARCHETYPE = archetypeOf(world, {}, nil)
world.ROOT_ARCHETYPE = ROOT_ARCHETYPE
return ROOT_ARCHETYPE
end
end
local ty = hash(types)
local archetype = world.archetypeIndex[ty]
if archetype then
return archetype
end
return archetypeOf(world, types, prev)
end
local function findInsert(types: { i53 }, toAdd: i53)
local count = #types
for i = 1, count do
local id = types[i]
if id == toAdd then
return -1
end
if id > toAdd then
return i
end
end
return count + 1
end
local function findArchetypeWith(world: World, node: Archetype, componentId: i53)
local types = node.types
local at = findInsert(types, componentId)
if at == -1 then
return node
end
local destinationType = table.clone(node.types)
table.insert(destinationType, at, componentId)
return ensureArchetype(world, destinationType, node)
end
local function ensureEdge(archetype: Archetype, componentId: i53)
if not archetype.edges[componentId] then
archetype.edges[componentId] = {} :: any
end
return archetype.edges[componentId]
end
local function archetypeTraverseAdd(world: World, componentId: i53, archetype: Archetype?): Archetype
local from = (archetype or world.ROOT_ARCHETYPE) :: Archetype
local edge = ensureEdge(from, componentId)
if not edge.add then
edge.add = findArchetypeWith(world, from, componentId)
end
return edge.add
end
function World.ensureRecord(world: World, entityId: i53)
local entityIndex = world.entityIndex
local id = entityId
if not entityIndex[id] then
entityIndex[id] = {} :: Record
end
return entityIndex[id]
end
function World.add(world: World, entityId: i53, componentId: i53, data: unknown)
local record = world:ensureRecord(entityId)
local sourceArchetype = record.archetype
local destinationArchetype = archetypeTraverseAdd(world, componentId, sourceArchetype)
if sourceArchetype and not (sourceArchetype == destinationArchetype) then
moveEntity(world.entityIndex, entityId, record, destinationArchetype)
else
-- if it has any components, then it wont be the root archetype
if #destinationArchetype.types > 0 then
newEntity(entityId, record, destinationArchetype)
end
end
local archetypeRecord = destinationArchetype.records[componentId]
destinationArchetype.columns[archetypeRecord][record.row] = data
end
local function archetypeTraverseRemove(world: World, componentId: i53, archetype: Archetype?): Archetype
local from = (archetype or world.ROOT_ARCHETYPE) :: Archetype
local edge = ensureEdge(from, componentId)
if not edge.remove then
local to = table.clone(from.types)
table.remove(to, table.find(to, componentId))
edge.remove = ensureArchetype(world, to, from)
end
return edge.remove
end
function World.remove(world: World, entityId: i53, component: () -> () -> i53)
local componentId = component()()
local record = world:ensureRecord(entityId)
local sourceArchetype = record.archetype
local destinationArchetype = archetypeTraverseRemove(world, componentId, sourceArchetype)
if sourceArchetype and not (sourceArchetype == destinationArchetype) then
moveEntity(world.entityIndex, entityId, record, destinationArchetype)
end
end
local function get(componentIndex: { [i24]: ArchetypeMap }, record: Record, componentId: i24)
local archetype = record.archetype
local archetypeRecord = componentIndex[componentId][archetype.id]
if not archetypeRecord then
return nil
end
return archetype.columns[archetypeRecord][record.row]
end
function World.get(
world: World,
entityId: i53,
a: () -> () -> i53,
b: () -> i53,
c: () -> i53,
d: () -> i53,
e: () -> i53
)
local id = entityId
local componentIndex = world.componentIndex
local record = world.entityIndex[id]
if not record then
return nil
end
local va = get(componentIndex, record, a()())
if b == nil then
return va
elseif c == nil then
return va, get(componentIndex, record, b())
elseif d == nil then
return va, get(componentIndex, record, b()), get(componentIndex, record, c())
elseif e == nil then
return va,
get(componentIndex, record, b()),
get(componentIndex, record, c()),
get(componentIndex, record, d())
else
error("args exceeded")
end
end
function World.entity(world: World)
world.nextId += 1
return world.nextId
end
local nextId = 0
local function component(): <T>(data: T) -> () -> (number, T)
nextId += 1
local id = nextId
return function(data)
return function()
return id, data
end
end
end
function World.archetypesWith(world: World, componentId: i53)
local archetypes = world.archetypes
local archetypeMap = world.componentIndex[componentId]
local compatibleArchetypes = {}
for id, archetypeRecord in archetypeMap do
compatibleArchetypes[archetypes[id]] = true
end
return compatibleArchetypes
end
function World.spawn(world: World, ...: () -> <T>() -> (number, T))
local entity = world:entity()
for i = 1, select("#", ...) do
local component = select(i, ...)
local componentId, data = component()
world:add(entity, componentId, data)
end
return entity
end
function World.insert(world: World, entity: i53, ...: () -> <T>(data: T) -> (number, T))
for i = 1, select("#", ...) do
local component = select(i, ...)
local componentId, data = component()
world:add(entity, componentId, data)
end
end
function World.query(world: World, ...: () -> () -> i53): () -> (number, ...any)
local compatibleArchetypes = {}
local components = { ... }
local archetypes = world.archetypes
local queryLength = select("#", ...)
local a: any, b: any, c: any, d: any, e: any = ...
if queryLength == 1 then
a = a()()
local archetypesMap = world.componentIndex[a]
components = { a }
local function single()
local id = next(archetypesMap)
local archetype = archetypes[id :: number]
local lastRow
return function(): any
local row, entity = next(archetype.entities, lastRow)
while row == nil do
id = next(archetypesMap, id)
if id == nil then
return
end
archetype = archetypes[id]
row = next(archetype.entities, row)
end
lastRow = row
return entity, archetype.columns[archetype.records[a]]
end
end
return single()
elseif queryLength == 2 then
a = a()()
b = b()()
components = { a, b }
local archetypesMap = world.componentIndex[a]
for id in archetypesMap do
local archetype = archetypes[id]
if archetype.records[b] then
table.insert(compatibleArchetypes, archetype)
end
end
local function double(): any
local lastArchetype, archetype = next(compatibleArchetypes)
local lastRow
return function(): any
local row = next(archetype.entities, lastRow)
while row == nil do
lastArchetype, archetype = next(compatibleArchetypes, lastArchetype)
if lastArchetype == nil then
return
end
row = next(archetype.entities, row)
end
lastRow = row
local entity = archetype.entities[row::number]
local columns = archetype.columns
local archetypeRecords = archetype.records
return entity, columns[archetypeRecords[a]], columns[archetypeRecords[b]]
end
end
return double()
elseif queryLength == 3 then
a = a()()
b = b()()
c = c()()
components = { a, b, c}
elseif queryLength == 4 then
a = a()()
b = b()()
c = c()()
d = d()()
components = { a, b, c, d }
elseif queryLength == 5 then
a = a()()
b = b()()
c = c()()
d = d()()
e = e()()
components = {a,b,c,d,e}
else
for i, comp in components do
components[i] = comp()() :: any
end
end
local firstArchetypeMap = world.componentIndex[components[1] :: any]
for id in firstArchetypeMap do
local archetype = archetypes[id]
local archetypeRecords = archetype.records
local matched = true
for i, componentId in components do
if not archetypeRecords[componentId] then
matched = false
break
end
end
if matched then
table.insert(compatibleArchetypes, archetype)
end
end
local lastArchetype, archetype = next(compatibleArchetypes)
local lastRow
local function queryNext(): (...any)
local row = next(archetype.entities, lastRow)
while row == nil do
lastArchetype, archetype = next(compatibleArchetypes, lastArchetype)
if lastArchetype == nil then
return
end
row = next(archetype.entities, row)
end
lastRow = row
local columns = archetype.columns
local entityId = archetype.entities[row :: number]
local archetypeRecords = archetype.records
if queryLength == 1 then
return entityId, columns[archetypeRecords[a]]
elseif queryLength == 2 then
return entityId, columns[archetypeRecords[a]], columns[archetypeRecords[b]]
elseif queryLength == 3 then
return entityId,
columns[archetypeRecords[a]],
columns[archetypeRecords[b]],
columns[archetypeRecords[c]]
elseif queryLength == 4 then
return entityId,
columns[archetypeRecords[a]],
columns[archetypeRecords[b]],
columns[archetypeRecords[c]],
columns[archetypeRecords[d]]
elseif queryLength == 5 then
return entityId,
columns[archetypeRecords[a]],
columns[archetypeRecords[b]],
columns[archetypeRecords[c]],
columns[archetypeRecords[d]],
columns[archetypeRecords[e]]
end
local queryOutput = {}
for i, componentId in (components :: any) :: { number } do
queryOutput[i] = columns[archetypeRecords[componentId]]
end
return entityId, unpack(queryOutput, 1, queryLength)
end
return function()
-- consider this to be the iterator that gets invoked each iteration step
return queryNext()
end
end
return {
World = World,
component = component
}

View file

@ -1,62 +0,0 @@
local Jecs = require(script.Parent)
local component = Jecs.component
local world = Jecs.World.new()
local A, B, C, D = component(), component(), component(), component()
local E, F, G, H = component(), component(), component(), component()
print("A", A)
print("B", B)
print("C", C)
print("D", D)
print("E", E)
print("F", F)
print("G", G)
print("H", H)
for i = 1, 256 do
world:spawn(A(true), B(true), C(true), D(true))
--[[
ecs:set(entity, E, true)
ecs:set(entity, F, true)
ecs:set(entity, G, true)
ecs:set(entity, H, true)
print("end")
]]
end
return function()
describe("World", function()
it("should add component", function()
local id = world:spawn(A(true), B(1))
local id1 = world:spawn(A("hello"))
expect(world:get(id, A)).to.equal(true)
expect(world:get(id, B)).to.equal(1)
expect(world:get(id1, A)).to.equal("hello")
end)
it("should remove component", function()
local id = world:spawn(A(true), B(1000))
world:remove(id, A)
expect(world:get(id, A)).to.equal(nil)
end)
it("should override component data", function()
local id = world:spawn(A(true))
expect(world:get(id, A)).to.equal(true)
world:insert(id, A(false))
expect(world:get(id, A)).to.equal(false)
end)
it("query", function()
local added = 0
for e, a, b, c, d in world:query(A, B, C, D) do
added += 1
end
expect(added).to.equal(256)
end)
end)
end