jecs/src/init.luau

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--!optimize 2
--!native
--!strict
--draft 4
type i53 = number
type i24 = number
type Ty = { i53 }
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type ArchetypeId = number
type Column = { any }
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type ArchetypeEdge = {
add: Archetype,
remove: Archetype,
}
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type Archetype = {
id: number,
edges: { [i53]: ArchetypeEdge },
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types: Ty,
type: string | number,
entities: { number },
columns: { Column },
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records: { [number]: number },
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}
type Record = {
archetype: Archetype,
row: number,
dense: i24,
componentRecord: ArchetypeMap,
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}
type EntityIndex = { dense: { [i24]: i53 }, sparse: { [i53]: Record } }
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type ArchetypeRecord = number
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--[[
TODO:
{
index: number,
count: number,
column: number
}
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]]
type ArchetypeMap = {
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cache: { ArchetypeRecord },
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first: ArchetypeMap,
second: ArchetypeMap,
parent: ArchetypeMap,
size: number,
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}
type ComponentIndex = { [i24]: ArchetypeMap }
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type Archetypes = { [ArchetypeId]: Archetype }
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type ArchetypeDiff = {
added: Ty,
removed: Ty,
}
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local HI_COMPONENT_ID = 256
local EcsOnAdd = HI_COMPONENT_ID + 1
local EcsOnRemove = HI_COMPONENT_ID + 2
local EcsOnSet = HI_COMPONENT_ID + 3
local EcsWildcard = HI_COMPONENT_ID + 4
local EcsChildOf = HI_COMPONENT_ID + 5
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local EcsComponent = HI_COMPONENT_ID + 6
local EcsRest = HI_COMPONENT_ID + 7
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local ECS_PAIR_FLAG = 0x8
local ECS_ID_FLAGS_MASK = 0x10
local ECS_ENTITY_MASK = bit32.lshift(1, 24)
local ECS_GENERATION_MASK = bit32.lshift(1, 16)
local function addFlags(isPair: boolean): number
local typeFlags = 0x0
if isPair then
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typeFlags = bit32.bor(typeFlags, ECS_PAIR_FLAG) -- HIGHEST bit in the ID.
end
if false then
typeFlags = bit32.bor(typeFlags, 0x4) -- Set the second flag to true
end
if false then
typeFlags = bit32.bor(typeFlags, 0x2) -- Set the third flag to true
end
if false then
typeFlags = bit32.bor(typeFlags, 0x1) -- LAST BIT in the ID.
end
return typeFlags
end
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local function ECS_COMBINE(source: number, target: number): i53
return (source * 268435456) + (target * ECS_ID_FLAGS_MASK)
end
local function ECS_IS_PAIR(e: number): boolean
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return if e > ECS_ENTITY_MASK then (e % ECS_ID_FLAGS_MASK) // ECS_PAIR_FLAG ~= 0 else false
end
-- HIGH 24 bits LOW 24 bits
local function ECS_GENERATION(e: i53): i24
return if e > ECS_ENTITY_MASK then (e // ECS_ID_FLAGS_MASK) % ECS_GENERATION_MASK else 0
end
local function ECS_GENERATION_INC(e: i53)
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if e > ECS_ENTITY_MASK then
local flags = e // ECS_ID_FLAGS_MASK
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local id = flags // ECS_ENTITY_MASK
local generation = flags % ECS_GENERATION_MASK
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return ECS_COMBINE(id, generation + 1) + flags
end
return ECS_COMBINE(e, 1)
end
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-- FIRST gets the high ID
local function ECS_ENTITY_T_HI(e: i53): i24
return if e > ECS_ENTITY_MASK then (e // ECS_ID_FLAGS_MASK) % ECS_ENTITY_MASK else e
end
-- SECOND
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local function ECS_ENTITY_T_LO(e: i53): i24
return if e > ECS_ENTITY_MASK then (e // ECS_ID_FLAGS_MASK) // ECS_ENTITY_MASK else e
end
local function STRIP_GENERATION(e: i53): i24
return ECS_ENTITY_T_LO(e)
end
local function ECS_PAIR(pred: i53, obj: i53): i53
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return ECS_COMBINE(ECS_ENTITY_T_LO(obj), ECS_ENTITY_T_LO(pred)) + addFlags(--[[isPair]] true) :: i53
end
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local ERROR_ENTITY_NOT_ALIVE = "Entity is not alive"
local ERROR_GENERATION_INVALID = "INVALID GENERATION"
local function getAlive(index: EntityIndex, e: i24): i53
local denseArray = index.dense
local id = denseArray[ECS_ENTITY_T_LO(e)]
if id then
local currentGeneration = ECS_GENERATION(id)
local gen = ECS_GENERATION(e)
if gen == currentGeneration then
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return id
end
error(ERROR_GENERATION_INVALID)
end
error(ERROR_ENTITY_NOT_ALIVE)
end
local function sparseGet(entityIndex, id)
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return entityIndex.sparse[getAlive(entityIndex, id)]
end
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-- ECS_PAIR_FIRST, gets the relationship target / obj / HIGH bits
local function ECS_PAIR_RELATION(entityIndex, e)
return getAlive(entityIndex, ECS_ENTITY_T_HI(e))
end
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-- ECS_PAIR_SECOND gets the relationship / pred / LOW bits
local function ECS_PAIR_OBJECT(entityIndex, e)
return getAlive(entityIndex, ECS_ENTITY_T_LO(e))
end
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local function nextEntityId(entityIndex: EntityIndex, index: i24): i53
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--local id = ECS_COMBINE(index, 0)
local id = index
entityIndex.sparse[id] = {
dense = index,
} :: Record
entityIndex.dense[index] = id
return id
end
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local function transitionArchetype(entityIndex: EntityIndex, to: Archetype,
destinationRow: i24, from: Archetype, sourceRow: i24)
local columns = from.columns
local sourceEntities = from.entities
local destinationEntities = to.entities
local destinationColumns = to.columns
local tr = to.records
local types = from.types
for i, column in columns do
-- Retrieves the new column index from the source archetype's record from each component
-- We have to do this because the columns are tightly packed and indexes may not correspond to each other.
local targetColumn = destinationColumns[tr[types[i]]]
-- Sometimes target column may not exist, e.g. when you remove a component.
if targetColumn then
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targetColumn[destinationRow] = column[sourceRow]
end
-- If the entity is the last row in the archetype then swapping it would be meaningless.
local last = #column
if sourceRow ~= last then
-- Swap rempves columns to ensure there are no holes in the archetype.
column[sourceRow] = column[last]
end
column[last] = nil
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end
local sparse = entityIndex.sparse
local movedAway = #sourceEntities
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-- Move the entity from the source to the destination archetype.
-- Because we have swapped columns we now have to update the records
-- corresponding to the entities' rows that were swapped.
local e1 = sourceEntities[sourceRow]
local e2 = sourceEntities[movedAway]
if sourceRow ~= movedAway then
sourceEntities[sourceRow] = e2
end
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sourceEntities[movedAway] = nil :: any
destinationEntities[destinationRow] = e1
local record1 = sparse[e1]
local record2 = sparse[e2]
record1.row = destinationRow
record2.row = sourceRow
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end
local function archetypeAppend(entity: number, archetype: Archetype): number
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local entities = archetype.entities
local length = #entities + 1
entities[length] = entity
return length
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end
local function newEntity(entityId: i53, record: Record, archetype: Archetype): Record
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local row = archetypeAppend(entityId, archetype)
record.archetype = archetype
record.row = row
return record
end
local function moveEntity(entityIndex: EntityIndex, entityId: i53, record: Record, to: Archetype)
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local sourceRow = record.row
local from = record.archetype
local destinationRow = archetypeAppend(entityId, to)
transitionArchetype(entityIndex, to, destinationRow, from, sourceRow)
record.archetype = to
record.row = destinationRow
end
local function hash(arr: { number }): string
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return table.concat(arr, "_")
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end
local function ensureComponentRecord(
componentIndex: ComponentIndex,
componentId: number
): ArchetypeMap
local archetypesMap = componentIndex[componentId]
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if not archetypesMap then
archetypesMap = ({ size = 0, cache = {} } :: any) :: ArchetypeMap
componentIndex[componentId] = archetypesMap
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end
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return archetypesMap
end
local function ECS_ID_IS_WILDCARD(e: i53): boolean
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assert(ECS_IS_PAIR(e))
local first = ECS_ENTITY_T_HI(e)
local second = ECS_ENTITY_T_LO(e)
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return first == EcsWildcard or second == EcsWildcard
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end
local function archetypeOf(world: any, types: { i24 }, prev: Archetype?): Archetype
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local ty = hash(types)
local id = world.nextArchetypeId + 1
world.nextArchetypeId = id
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local length = #types
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local columns = (table.create(length) :: any) :: { Column }
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local componentIndex = world.componentIndex
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local records = {}
for i, componentId in types do
local idr = ensureComponentRecord(componentIndex, componentId)
idr.cache[id] = i
records[componentId] = i
if ECS_IS_PAIR(componentId) then
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local relation = ECS_PAIR_RELATION(world.entityIndex, componentId)
local object = ECS_PAIR_OBJECT(world.entityIndex, componentId)
local r = ECS_PAIR(relation, EcsWildcard)
local idr_r = ensureComponentRecord(componentIndex, r)
local o = ECS_PAIR(EcsWildcard, object)
local idr_o = ensureComponentRecord(componentIndex, o)
records[r] = i
records[o] = i
idr_r.cache[id] = i
idr_o.cache[id] = i
idr_r.size += 1
idr_o.size += 1
end
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columns[i] = {}
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end
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local archetype: Archetype = {
columns = columns,
edges = {},
entities = {},
id = id,
records = records,
type = ty,
types = types,
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}
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world.archetypeIndex[ty] = archetype
world.archetypes[id] = archetype
return archetype
end
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export type World = {
archetypeIndex: { [string]: Archetype },
archetypes: Archetypes,
componentIndex: ComponentIndex,
entityIndex: EntityIndex,
nextArchetypeId: number,
nextComponentId: number,
nextEntityId: number,
ROOT_ARCHETYPE: Archetype
}
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local function entity(world: World): i53
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local entityId = world.nextEntityId + 1
world.nextEntityId = entityId
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return nextEntityId(world.entityIndex, entityId + EcsRest)
end
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-- TODO:
-- should have an additional `nth` parameter which selects the nth target
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-- this is important when an entity can have multiple relationships with the same target
local function target(world: World, entity: i53, relation: i24--[[, nth: number]]): i24?
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local entityIndex = world.entityIndex
local record = entityIndex.sparse[entity]
local archetype = record.archetype
if not archetype then
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return nil
end
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local componentRecord = world.componentIndex[ECS_PAIR(relation, EcsWildcard)]
if not componentRecord then
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return nil
end
local archetypeRecord = componentRecord.cache[archetype.id]
if not archetypeRecord then
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return nil
end
return ECS_PAIR_OBJECT(entityIndex, archetype.types[archetypeRecord])
end
local function parent(world: World, entity: i53)
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return target(world, entity, EcsChildOf)
end
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local function ensureArchetype(world: World, types, prev): Archetype
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if #types < 1 then
return world.ROOT_ARCHETYPE
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end
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local ty = hash(types)
local archetype = world.archetypeIndex[ty]
if archetype then
return archetype
end
return archetypeOf(world, types, prev)
end
local function findInsert(types: { i53 }, toAdd: i53): number
for i, id in types do
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if id == toAdd then
return -1
end
if id > toAdd then
return i
end
end
return #types + 1
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end
local function findArchetypeWith(world: World, node: Archetype, componentId: i53): Archetype
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local types = node.types
-- Component IDs are added incrementally, so inserting and sorting
-- them each time would be expensive. Instead this insertion sort can find the insertion
-- point in the types array.
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local destinationType = table.clone(node.types) :: { i53 }
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local at = findInsert(types, componentId)
if at == -1 then
-- If it finds a duplicate, it just means it is the same archetype so it can return it
-- directly instead of needing to hash types for a lookup to the archetype.
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return node
end
table.insert(destinationType, at, componentId)
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return ensureArchetype(world, destinationType, node)
end
local function ensureEdge(archetype: Archetype, componentId: i53): ArchetypeEdge
local edges = archetype.edges
local edge = edges[componentId]
if not edge then
edge = {} :: any
edges[componentId] = edge
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end
return edge
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end
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local function archetypeTraverseAdd(world: World, componentId: i53, from: Archetype): Archetype
from = from or world.ROOT_ARCHETYPE
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local edge = ensureEdge(from, componentId)
local add = edge.add
if not add then
-- Save an edge using the component ID to the archetype to allow
-- faster traversals to adjacent archetypes.
add = findArchetypeWith(world, from, componentId)
edge.add = add :: never
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end
return add
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end
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local function add(world: World, entityId: i53, componentId: i53)
local entityIndex = world.entityIndex
local record = entityIndex.sparse[entityId]
local from = record.archetype
local to = archetypeTraverseAdd(world, componentId, from)
if from == to then
return
end
if from then
moveEntity(entityIndex, entityId, record, to)
else
if #to.types > 0 then
newEntity(entityId, record, to)
end
end
end
-- Symmetric like `World.add` but idempotent
local function set(world: World, entityId: i53, componentId: i53, data: unknown)
local record = world.entityIndex.sparse[entityId]
local from = record.archetype
local to = archetypeTraverseAdd(world, componentId, from)
if from == to then
-- If the archetypes are the same it can avoid moving the entity
-- and just set the data directly.
local archetypeRecord = to.records[componentId]
from.columns[archetypeRecord][record.row] = data
-- Should fire an OnSet event here.
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return
end
if from then
-- If there was a previous archetype, then the entity needs to move the archetype
moveEntity(world.entityIndex, entityId, record, to)
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else
if #to.types > 0 then
-- When there is no previous archetype it should create the archetype
newEntity(entityId, record, to)
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end
end
local archetypeRecord = to.records[componentId]
to.columns[archetypeRecord][record.row] = data
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end
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local function newComponent(world: World): i53
local componentId = world.nextComponentId + 1
if componentId > HI_COMPONENT_ID then
-- IDs are partitioned into ranges because component IDs are not nominal,
-- so it needs to error when IDs intersect into the entity range.
error("Too many components, consider using world:entity() instead to create components.")
end
world.nextComponentId = componentId
local id = nextEntityId(world.entityIndex, componentId)
add(world, id, EcsComponent)
return id
end
local function archetypeTraverseRemove(world: World, componentId: i53, from: Archetype): Archetype
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local edge = ensureEdge(from, componentId)
local remove = edge.remove
if not remove then
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local to = table.clone(from.types) :: { i53 }
local at = table.find(to, componentId)
if not at then
return from
end
table.remove(to, at)
remove = ensureArchetype(world, to, from)
edge.remove = remove :: never
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end
return remove
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end
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local function remove(world: World, entityId: i53, componentId: i53)
local entityIndex = world.entityIndex
local record = entityIndex.sparse[entityId]
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local sourceArchetype = record.archetype
local destinationArchetype = archetypeTraverseRemove(world, componentId, sourceArchetype)
if sourceArchetype and not (sourceArchetype == destinationArchetype) then
moveEntity(entityIndex, entityId, record, destinationArchetype)
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end
end
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-- should reuse this logic in World.set instead of swap removing in transition archetype
local function destructColumns(columns: { Column }, count: number, row: number)
if row == count then
for _, column in columns do
column[count] = nil
end
else
for _, column in columns do
column[row] = column[count]
column[count] = nil
end
end
end
local function archetypeDelete(world: World, id: i53)
local componentIndex = world.componentIndex
local archetypesMap = componentIndex[id]
local archetypes = world.archetypes
if archetypesMap then
for archetypeId in archetypesMap.cache do
for _, entity in archetypes[archetypeId].entities do
remove(world, entity, id)
end
end
componentIndex[id] = nil :: any
end
end
local function delete(world: World, entityId: i53)
local record = world.entityIndex.sparse[entityId]
if not record then
return
end
local entityIndex = world.entityIndex
local sparse, dense = entityIndex.sparse, entityIndex.dense
local archetype = record.archetype
local row = record.row
archetypeDelete(world, entityId)
-- TODO: should traverse linked )component records to pairs including entityId
archetypeDelete(world, ECS_PAIR(entityId, EcsWildcard))
archetypeDelete(world, ECS_PAIR(EcsWildcard, entityId))
if archetype then
local entities = archetype.entities
local last = #entities
if row ~= last then
local entityToMove = entities[last]
dense[record.dense] = entityToMove
sparse[entityToMove] = record
end
entities[row], entities[last] = entities[last], nil :: any
local columns = archetype.columns
destructColumns(columns, last, row)
end
sparse[entityId] = nil :: any
dense[#dense] = nil :: any
end
local function clear(world: World, entityId: i53)
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--TODO: use sparse_get (stashed)
local record = world.entityIndex.sparse[entityId]
if not record then
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return
end
local ROOT_ARCHETYPE = world.ROOT_ARCHETYPE
local archetype = record.archetype
if archetype == nil or archetype == ROOT_ARCHETYPE then
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return
end
moveEntity(world.entityIndex, entityId, record, ROOT_ARCHETYPE)
end
-- Keeping the function as small as possible to enable inlining
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local function fetch(record: Record, componentId: i24): any
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local archetype = record.archetype
if not archetype then
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return nil
end
local archetypeRecord = archetype.records[componentId]
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if not archetypeRecord then
return nil
end
return archetype.columns[archetypeRecord][record.row]
end
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local function get(world: World, entityId: i53, a: i53, b: i53?, c: i53?, d: i53?, e: i53?): ...any
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local id = entityId
local record = world.entityIndex.sparse[id]
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if not record then
return nil
end
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local va = fetch(record, a)
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if b == nil then
return va
elseif c == nil then
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return va, fetch(record, b)
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elseif d == nil then
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return va, fetch(record, b), fetch(record, c)
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elseif e == nil then
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return va, fetch(record, b), fetch(record, c), fetch(record, d)
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else
error("args exceeded")
end
end
local function noop()
return nil
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end
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local EmptyQuery = {
__iter = function()
return noop
end,
next = noop,
replace = noop,
without = function(self)
return self
end
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}
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setmetatable(EmptyQuery, EmptyQuery)
export type Query = typeof(EmptyQuery)
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type CompatibleArchetype = { archetype: Archetype, indices: { number } }
local function replaceMult(row, columns, ...)
for i, column in columns do
column[row] = select(i, ...)
end
end
local function preparedQuery(compatibleArchetypes: { Archetype },
components: { i53? }, indices: { { number } })
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local queryLength = #components
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local lastArchetype = 1
local archetype: Archetype = compatibleArchetypes[lastArchetype]
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if not archetype then
return EmptyQuery
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end
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local queryOutput = {}
local entities = archetype.entities
local i = #entities
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local function queryNext(): ...any
local entityId = entities[i]
while entityId == nil do
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lastArchetype += 1
archetype = compatibleArchetypes[lastArchetype]
if not archetype then
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return
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end
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entities = archetype.entities
i = #entities
entityId = entities[i]
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end
local row = i
i-=1
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local columns = archetype.columns
local tr = indices[lastArchetype]
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if queryLength == 1 then
return entityId, columns[tr[1]][row]
elseif queryLength == 2 then
return entityId, columns[tr[1]][row], columns[tr[2]][row]
elseif queryLength == 3 then
return entityId, columns[tr[1]][row], columns[tr[2]][row], columns[tr[3]][row]
elseif queryLength == 4 then
return entityId, columns[tr[1]][row], columns[tr[2]][row], columns[tr[3]][row], columns[tr[4]][row]
elseif queryLength == 5 then
return entityId,
columns[tr[1]][row],
columns[tr[2]][row],
columns[tr[3]][row],
columns[tr[4]][row],
columns[tr[5]][row]
elseif queryLength == 6 then
return entityId,
columns[tr[1]][row],
columns[tr[2]][row],
columns[tr[3]][row],
columns[tr[4]][row],
columns[tr[5]][row],
columns[tr[6]][row]
elseif queryLength == 7 then
return entityId,
columns[tr[1]][row],
columns[tr[2]][row],
columns[tr[3]][row],
columns[tr[4]][row],
columns[tr[5]][row],
columns[tr[6]][row],
columns[tr[7]][row]
elseif queryLength == 8 then
return entityId,
columns[tr[1]][row],
columns[tr[2]][row],
columns[tr[3]][row],
columns[tr[4]][row],
columns[tr[5]][row],
columns[tr[6]][row],
columns[tr[7]][row],
columns[tr[8]][row]
end
for i in components do
queryOutput[i] = columns[tr[i]][row]
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end
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return entityId, unpack(queryOutput, 1, queryLength)
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end
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local function without(self, ...): Query
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local withoutComponents = { ... }
for i = #compatibleArchetypes, 1, -1 do
local archetype = compatibleArchetypes[i]
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local records = archetype.records
local shouldRemove = false
for _, componentId in withoutComponents do
if records[componentId] then
shouldRemove = true
break
end
end
if shouldRemove then
table.remove(compatibleArchetypes, i)
end
end
if #compatibleArchetypes == 0 then
return EmptyQuery
end
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return self
end
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local function iter()
lastArchetype = 1
archetype = compatibleArchetypes[1]
entities = archetype.entities
i = #entities
return queryNext
end
local function replace(_, fn: any)
for i, archetype in compatibleArchetypes do
local tr = indices[i]
local columns = archetype.columns
for row in archetype.entities do
if queryLength == 1 then
local a = columns[tr[1]]
local pa = fn(a[row])
a[row] = pa
elseif queryLength == 2 then
local a = columns[tr[1]]
local b = columns[tr[2]]
a[row], b[row] = fn(a[row], b[row])
elseif queryLength == 3 then
local a = columns[tr[1]]
local b = columns[tr[2]]
local c = columns[tr[3]]
a[row], b[row], c[row] = fn(a[row], b[row], c[row])
elseif queryLength == 4 then
local a = columns[tr[1]]
local b = columns[tr[2]]
local c = columns[tr[3]]
local d = columns[tr[4]]
a[row], b[row], c[row], d[row] = fn(
a[row], b[row], c[row], d[row])
else
for i = 1, queryLength do
queryOutput[i] = columns[tr[i]][row]
end
replaceMult(row, columns, fn(unpack(queryOutput)))
end
end
end
end
local it = {
__iter = iter,
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next = queryNext,
without = without,
replace = replace
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}
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return setmetatable(it, it) :: any
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end
local function query(world: World, ...: number): Query
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-- breaking?
if (...) == nil then
error("Missing components")
end
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local indices: { { number } } = {}
local compatibleArchetypes: { Archetype } = {}
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local length = 0
local components: { number } = { ... }
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local archetypes: { Archetype } = world.archetypes :: any
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local firstArchetypeMap: ArchetypeMap
local componentIndex = world.componentIndex
for _, componentId in components do
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local map: ArchetypeMap = componentIndex[componentId] :: any
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if not map then
return EmptyQuery
end
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if (firstArchetypeMap :: any) == nil or firstArchetypeMap.size < map.size then
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firstArchetypeMap = map
end
end
for id in firstArchetypeMap.cache do
local archetype = archetypes[id]
local archetypeRecords = archetype.records
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local records: { number } = {}
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local skip = false
for i, componentId in components do
local index = archetypeRecords[componentId]
if not index then
skip = true
break
end
-- index should be index.offset
records[i] = index
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end
if skip then
continue
end
length += 1
compatibleArchetypes[length] = archetype
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indices[length] = records
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end
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return preparedQuery(compatibleArchetypes, components, indices)
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end
type WorldIterator = (() -> (i53, { [unknown]: unknown? })) & (() -> ()) & (() -> i53)
-- __nominal_type_dont_use could not be any or T as it causes a type error
-- or produces a union
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export type Entity<T = any> = number & { __nominal_type_dont_use: T }
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export type Pair = number
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export type QueryShim<T...> = typeof(setmetatable({
without = function(...): QueryShim<T...>
return nil :: any
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end,
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}, {
__iter = function(): () -> (number, T...)
return nil :: any
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end,
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}))
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export type WorldShim = typeof(setmetatable(
{} :: {
--- Creates a new entity
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entity: (WorldShim) -> Entity,
--- Creates a new entity located in the first 256 ids.
--- These should be used for static components for fast access.
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component: <T>(WorldShim) -> Entity<T>,
--- Gets the target of an relationship. For example, when a user calls
--- `world:target(id, ChildOf(parent))`, you will obtain the parent entity.
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target: (WorldShim, id: Entity, relation: Entity) -> Entity?,
--- Deletes an entity and all it's related components and relationships.
delete: (WorldShim, id: Entity) -> (),
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--- Adds a component to the entity with no value
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add: <T>(WorldShim, id: Entity, component: Entity<T>) -> (),
--- Assigns a value to a component on the given entity
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set: <T>(WorldShim, id: Entity, component: Entity<T>, data: T) -> (),
-- Clears an entity from the world
clear: (WorldShim, id: Entity) -> (),
--- Removes a component from the given entity
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remove: (WorldShim, id: Entity, component: Entity) -> (),
--- Retrieves the value of up to 4 components. These values may be nil.
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get: (<A>(WorldShim, id: any, Entity<A>) -> A)
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& (<A, B>(WorldShim, id: Entity, Entity<A>, Entity<B>) -> (A, B))
& (<A, B, C>(WorldShim, id: Entity, Entity<A>, Entity<B>, Entity<C>) -> (A, B, C))
& <A, B, C, D>(WorldShim, id: Entity, Entity<A>, Entity<B>, Entity<C>, Entity<D>) -> (A, B, C, D),
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--- Searches the world for entities that match a given query
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query: (<A>(WorldShim, Entity<A>) -> QueryShim<A>)
& (<A, B>(WorldShim, Entity<A>, Entity<B>) -> QueryShim<A, B>)
& (<A, B, C>(WorldShim, Entity<A>, Entity<B>, Entity<C>) -> QueryShim<A, B, C>)
& (<A, B, C, D>(WorldShim, Entity<A>, Entity<B>, Entity<C>, Entity<D>) -> QueryShim<A, B, C, D>)
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& (<A, B, C, D, E>(
WorldShim,
Entity<A>,
Entity<B>,
Entity<C>,
Entity<D>,
Entity<E>
) -> QueryShim<A, B, C, D, E>)
& (<A, B, C, D, E, F>(
WorldShim,
Entity<A>,
Entity<B>,
Entity<C>,
Entity<D>,
Entity<E>,
Entity<F>
) -> QueryShim<A, B, C, D, E, F>)
& (<A, B, C, D, E, F, G>(
WorldShim,
Entity<A>,
Entity<B>,
Entity<C>,
Entity<D>,
Entity<E>,
Entity<F>,
Entity<G>
) -> QueryShim<A, B, C, D, E, F, G>)
& (<A, B, C, D, E, F, G, H>(
WorldShim,
Entity<A>,
Entity<B>,
Entity<C>,
Entity<D>,
Entity<E>,
Entity<F>,
Entity<G>,
Entity<H>
) -> QueryShim<A, B, C, D, E, F, G, H>)
& (<A, B, C, D, E, F, G, H, I>(
WorldShim,
Entity<A>,
Entity<B>,
Entity<C>,
Entity<D>,
Entity<E>,
Entity<F>,
Entity<G>,
Entity<H>,
Entity<I>
) -> QueryShim<A, B, C, D, E, F, G, H, I>)
& (<A, B, C, D, E, F, G, H, I, J>(
WorldShim,
Entity<A>,
Entity<B>,
Entity<C>,
Entity<D>,
Entity<E>,
Entity<F>,
Entity<G>,
Entity<H>,
Entity<I>,
Entity<J>
) -> QueryShim<A, B, C, D, E, F, G, H, I, J>)
& (<A, B, C, D, E, F, G, H, I, J, K>(
WorldShim,
Entity<A>,
Entity<B>,
Entity<C>,
Entity<D>,
Entity<E>,
Entity<F>,
Entity<G>,
Entity<H>,
Entity<I>,
Entity<J>,
Entity<K>,
...Entity<any>
) -> QueryShim<A, B, C, D, E, F, G, H, I, J, K>),
},
{} :: {
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__iter: (world: WorldShim) -> () -> (number, { [unknown]: unknown? }),
}
))
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local World = {}
World.__index = World
function World.new()
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local self = setmetatable({
archetypeIndex = {} :: { [string]: Archetype },
archetypes = {} :: Archetypes,
componentIndex = {} :: ComponentIndex,
entityIndex = {
dense = {} :: { [i24]: i53 },
sparse = {} :: { [i53]: Record },
} :: EntityIndex,
hooks = {
[EcsOnAdd] = {},
},
nextArchetypeId = 0,
nextComponentId = 0,
nextEntityId = 0,
ROOT_ARCHETYPE = (nil :: any) :: Archetype,
}, World)
self.ROOT_ARCHETYPE = archetypeOf(self, {})
-- Initialize built-in components
nextEntityId(self.entityIndex, EcsChildOf)
return self
end
World.entity = entity
World.query = query
World.remove = remove
World.clear = clear
World.delete = delete
World.component = newComponent
World.add = add
World.set = set
World.get = get
World.target = target
World.parent = parent
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return {
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World = World :: { new: () -> WorldShim },
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OnAdd = EcsOnAdd :: Entity,
OnRemove = EcsOnRemove :: Entity,
OnSet = EcsOnSet :: Entity,
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Wildcard = EcsWildcard :: Entity,
w = EcsWildcard :: Entity,
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ChildOf = EcsChildOf,
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Component = EcsComponent,
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Rest = EcsRest,
IS_PAIR = ECS_IS_PAIR,
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ECS_ID = ECS_ENTITY_T_LO,
ECS_PAIR = ECS_PAIR,
ECS_GENERATION_INC = ECS_GENERATION_INC,
ECS_GENERATION = ECS_GENERATION,
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ECS_PAIR_RELATION = ECS_PAIR_RELATION,
ECS_PAIR_OBJECT = ECS_PAIR_OBJECT,
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pair = (ECS_PAIR :: any) :: <R, T>(pred: Entity, obj: Entity) -> number,
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getAlive = getAlive,
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}