luau-promise/lib/README.md
Eryn Lynn bb13a0e2b6 Add Return and done
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2019-09-28 22:03:06 -04:00

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---
title: Promise
docs:
desc: A Promise is an object that represents a value that will exist in the future, but doesn't right now. Promises allow you to then attach callbacks that can run once the value becomes available (known as *resolving*), or if an error has occurred (known as *rejecting*).
types:
- name: PromiseStatus
desc: An enum value used to represent the Promise's status.
kind: enum
type:
Started:
desc: The Promise is executing, and not settled yet.
Resolved:
desc: The Promise finished successfully.
Rejected:
desc: The Promise was rejected.
Cancelled:
desc: The Promise was cancelled before it finished.
properties:
- name: Status
tags: [ 'read only', 'static', 'enums' ]
type: PromiseStatus
desc: A table containing all members of the `PromiseStatus` enum, e.g., `Promise.Status.Resolved`.
functions:
- name: new
tags: [ 'constructor' ]
desc: |
Construct a new Promise that will be resolved or rejected with the given callbacks.
::: tip
If your Promise executor needs to yield, it is recommended to use [[Promise.async]] instead. You cannot directly yield inside the `executor` function of [[Promise.new]].
:::
If you `resolve` with a Promise, it will be chained onto.
You may register an optional cancellation hook by using the `onCancel` argument.
* This should be used to abort any ongoing operations leading up to the promise being settled.
* Call the `onCancel` function with a function callback as its only argument to set a hook which will in turn be called when/if the promise is cancelled.
* `onCancel` returns `true` if the Promise was already cancelled when you called `onCancel`.
* Calling `onCancel` with no argument will not override a previously set cancellation hook, but it will still return `true` if the Promise is currently cancelled.
* You can set the cancellation hook at any time before resolving.
* When a promise is cancelled, calls to `resolve` or `reject` will be ignored, regardless of if you set a cancellation hook or not.
static: true
params:
- name: executor
type:
kind: function
params:
- name: resolve
type:
kind: function
params:
- name: "..."
type: ...any?
returns: void
- name: reject
type:
kind: function
params:
- name: "..."
type: ...any?
returns: void
- name: onCancel
type:
kind: function
params:
- name: abortHandler
kind: function
returns:
- type: boolean
desc: "Returns `true` if the Promise was already cancelled at the time of calling `onCancel`."
returns: Promise
- name: async
tags: [ 'constructor' ]
desc: |
The same as [[Promise.new]], except it allows yielding. Use this if you want to yield inside your Promise body.
If your Promise body does not need to yield, such as when attaching `resolve` to an event listener, you should use [[Promise.new]] instead.
::: tip
Promises created with [[Promise.async]] don't begin executing until the next `RunService.Heartbeat` event, even if the executor function doesn't yield itself. This is to ensure that Promises produced from a function are either always synchronous or always asynchronous. <a href="/roblox-lua-promise/lib/Details.html#yielding-in-promise-executor">Learn more</a>
:::
```lua
local function waitForChild(instance, childName, timeout)
return Promise.async(function(resolve, reject)
local child = instance:WaitForChild(childName, timeout)
;(child and resolve or reject)(child)
end)
end
```
static: true
params:
- name: asyncExecutor
type:
kind: function
params:
- name: resolve
type:
kind: function
params:
- name: "..."
type: ...any?
returns: void
- name: reject
type:
kind: function
params:
- name: "..."
type: ...any?
returns: void
- name: onCancel
type:
kind: function
params:
- name: abortHandler
kind: function
returns:
- type: boolean
desc: "Returns `true` if the Promise was already cancelled at the time of calling `onCancel`."
returns: Promise
- name: promisify
desc: |
Wraps a function that yields into one that returns a Promise.
Any errors that occur while executing the function will be turned into rejections.
```lua
local sleep = Promise.promisify(wait)
sleep(1):andThen(print)
```
```lua
local isPlayerInGroup = Promise.promisify(function(player, groupId)
return player:IsInGroup(groupId)
end)
```
static: true
params:
- name: callback
type:
kind: function
params: "...: ...any?"
returns:
- desc: The function acts like the passed function but now returns a Promise of its return values.
type:
kind: function
params:
- name: "..."
type: "...any?"
desc: The same arguments the wrapped function usually takes.
returns:
- name: "*"
desc: The return values from the wrapped function.
- name: resolve
desc: Creates an immediately resolved Promise with the given value.
static: true
params: "value: ...any"
returns: Promise<...any>
- name: reject
desc: Creates an immediately rejected Promise with the given value.
static: true
params: "value: ...any"
returns: Promise<...any>
- name: try
desc: |
Begins a Promise chain, calling a synchronous function and returning a Promise resolving with its return value. If the function errors, the returned Promise will be rejected with the error.
`Promise.try` is similar to [[Promise.promisify]], except the callback is executed instantly, and unlike `promisify`, yielding is not allowed with `try`.
```lua
Promise.try(function()
return math.random(1, 2) == 1 and "ok" or error("Oh an error!")
end)
:andThen(function(text)
print(text)
end)
:catch(function(err)
warn("Something went wrong")
end)
```
static: true
params:
- name: callback
type:
kind: function
params: "...: ...any?"
returns: "...any?"
- name: "..."
type: "...any?"
desc: Arguments for the callback
returns:
- type: "Promise<...any?>"
desc: The return value of the passed callback.
- name: all
desc: |
Accepts an array of Promises and returns a new promise that:
* is resolved after all input promises resolve.
* is rejected if ANY input promises reject.
Note: Only the first return value from each promise will be present in the resulting array.
After any input Promise rejects, all other input Promises that are still pending will be cancelled if they have no other consumers.
static: true
params: "promises: array<Promise<T>>"
returns: Promise<array<T>>
- name: race
desc: |
Accepts an array of Promises and returns a new promise that is resolved or rejected as soon as any Promise in the array resolves or rejects.
All other Promises that don't win the race will be cancelled if they have no other consumers.
static: true
params: "promises: array<Promise<T>>"
returns: Promise<T>
- name: is
desc: Returns whether the given object is a Promise. This only checks if the object is a table and has an `andThen` method.
static: true
params: "object: any"
returns:
- type: boolean
desc: "`true` if the given `object` is a Promise."
# Instance methods
- name: andThen
desc: |
Chains onto an existing Promise and returns a new Promise.
Return a Promise from the success or failure handler and it will be chained onto.
params:
- name: successHandler
type:
kind: function
params: "...: ...any?"
returns: ...any?
- name: failureHandler
optional: true
type:
kind: function
params: "...: ...any?"
returns: ...any?
returns: Promise<...any?>
overloads:
- params:
- name: successHandler
type:
kind: function
params: "...: ...any?"
returns: Promise<T>
- name: failureHandler
optional: true
type:
kind: function
params: "...: ...any?"
returns: Promise<T>
returns: Promise<T>
- name: catch
desc: Shorthand for `Promise:andThen(nil, failureHandler)`.
params:
- name: failureHandler
type:
kind: function
params: "...: ...any?"
returns: ...any?
returns: Promise<...any?>
overloads:
- params:
- name: failureHandler
type:
kind: function
params: "...: ...any?"
returns: Promise<T>
returns: Promise<T>
- name: tap
desc: |
Similar to [[Promise.andThen]], except the return value is the same as the value passed to the handler. In other words, you can insert a `:tap` into a Promise chain without affecting the value that downstream Promises receive.
```lua
getTheValue()
:tap(print)
:andThen(function(theValue)
print("Got", theValue, "even though print returns nil!")
end)
```
If you return a Promise from the tap handler callback, its value will be discarded but `tap` will still wait until it resolves before passing the original value through.
params:
- name: tapHandler
type:
kind: function
params: "...: ...any?"
returns: ...any?
returns: Promise<...any?>
- name: finally
desc: |
Set a handler that will be called regardless of the promise's fate. The handler is called when the promise is resolved, rejected, *or* cancelled.
Returns a new promise chained from this promise.
params:
- name: finallyHandler
type:
kind: function
params: "status: PromiseStatus"
returns: ...any?
returns: Promise<...any?>
overloads:
- params:
- name: finallyHandler
type:
kind: function
params: "status: PromiseStatus"
returns: Promise<T>
returns: Promise<T>
- name: done
desc: |
Set a handler that will be called only if the Promise resolves or is cancelled. This method is similar to `finally`, except it doesn't catch rejections.
::: warning
If this Promise is cancelled, any Promises chained off of it with `andThen` won't run. Only Promises chained with `done` and `finally` will run in the case of cancellation.
:::
Returns a new promise chained from this promise.
params:
- name: doneHandler
type:
kind: function
params: "status: PromiseStatus"
returns: ...any?
returns: Promise<...any?>
overloads:
- params:
- name: doneHandler
type:
kind: function
params: "status: PromiseStatus"
returns: Promise<T>
returns: Promise<T>
- name: andThenCall
desc: |
Attaches an `andThen` handler to this Promise that calls the given callback with the predefined arguments. The resolved value is discarded.
```lua
promise:andThenCall(someFunction, "some", "arguments")
```
This is sugar for
```lua
promise:andThen(function()
return someFunction("some", "arguments")
end)
```
params:
- name: callback
type:
kind: function
params: "...: ...any?"
returns: "any"
- name: "..."
type: "...any?"
desc: Arguments which will be passed to the callback.
returns: Promise
- name: finallyCall
desc: |
Same as `andThenCall`, except for `finally`.
Attaches a `finally` handler to this Promise that calls the given callback with the predefined arguments.
params:
- name: callback
type:
kind: function
params: "...: ...any?"
returns: "any"
- name: "..."
type: "...any?"
desc: Arguments which will be passed to the callback.
returns: Promise
- name: doneCall
desc: |
Same as `andThenCall`, except for `done`.
Attaches a `done` handler to this Promise that calls the given callback with the predefined arguments.
params:
- name: callback
type:
kind: function
params: "...: ...any?"
returns: "any"
- name: "..."
type: "...any?"
desc: Arguments which will be passed to the callback.
returns: Promise
- name: andThenReturn
desc: |
Attaches an `andThen` handler to this Promise that discards the resolved value and returns the given value from it.
```lua
promise:andThenReturn("some", "values")
```
This is sugar for
```lua
promise:andThen(function()
return "some", "values"
end)
```
params:
- name: "..."
type: "...any?"
desc: Values to return from the function.
returns: Promise<...any?>
- name: finallyReturn
desc: |
Attaches a `finally` handler to this Promise that discards the resolved value and returns the given value from it.
```lua
promise:finallyReturn("some", "values")
```
This is sugar for
```lua
promise:finally(function()
return "some", "values"
end)
```
params:
- name: "..."
type: "...any?"
desc: Values to return from the function.
returns: Promise<...any?>
- name: doneReturn
desc: |
Attaches a `done` handler to this Promise that discards the resolved value and returns the given value from it.
```lua
promise:doneReturn("some", "values")
```
This is sugar for
```lua
promise:done(function()
return "some", "values"
end)
```
params:
- name: "..."
type: "...any?"
desc: Values to return from the function.
returns: Promise<...any?>
- name: cancel
desc: |
Cancels this promise, preventing the promise from resolving or rejecting. Does not do anything if the promise is already settled.
Cancellations will propagate upwards through chained promises.
Promises will only be cancelled if all of their consumers are also cancelled. This is to say that if you call `andThen` twice on the same promise, and you cancel only one of the child promises, it will not cancel the parent promise until the other child promise is also cancelled.
- name: await
desc: |
Yields the current thread until the given Promise completes. Returns true if the Promise resolved, followed by the values that the promise resolved or rejected with.
::: warning
If the Promise gets cancelled, this function will return `false`, which is indistinguishable from a rejection. If you need to differentiate, you should use [[Promise.awaitStatus]] instead.
:::
returns:
- desc: "`true` if the Promise successfully resolved."
type: boolean
- desc: The values that the Promise resolved or rejected with.
type: ...any?
- name: awaitStatus
desc: Yields the current thread until the given Promise completes. Returns the Promise's status, followed by the values that the promise resolved or rejected with.
returns:
- type: PromiseStatus
desc: The Promise's status.
- type: ...any?
desc: The values that the Promise resolved or rejected with.
- name: awaitValue
desc: |
Yields the current thread until the given Promise completes. Returns the the values that the promise resolved with.
Errors if the Promise rejects or gets cancelled.
returns:
- type: ...any?
desc: The values that the Promise resolved with.
- name: getStatus
desc: Returns the current Promise status.
returns: PromiseStatus
---
<ApiDocs />