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When using the command bar script, it first stores the current setting of HttpEnabled, sets it to true, adds the module, and sets it back to the previous value. This removes the step requiring the user to configure HttpEnabled within the Game Settings window.
41 lines
1.6 KiB
Markdown
41 lines
1.6 KiB
Markdown
---
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title: Installation
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---
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# Installation
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### Method 1 - Quick and Dirty
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1. In Roblox Studio, select the folder where you keep your third party modules / utilities.
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2. Run this in the command bar:
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<textarea readonly style="width: 100%" onclick="this.select()">local Http = game:GetService("HttpService")
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local HttpEnabled = Http.HttpEnabled
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Http.HttpEnabled = true
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local m = Instance.new("ModuleScript")
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m.Parent = game:GetService("Selection"):Get()[1] or game:GetService("ServerScriptService")
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m.Name = "Promise"
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m.Source = Http:GetAsync("https://raw.githubusercontent.com/evaera/roblox-lua-promise/master/lib/init.lua")
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game:GetService("Selection"):Set({m})
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Http.HttpEnabled = HttpEnabled</textarea>
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### Method 2 - Manual
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1. Visit the [latest release](https://github.com/evaera/roblox-lua-promise/releases/latest)
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2. Under *Assets*, click `Promise.lua`
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3. - Using [Rojo](https://rojo.space/)? Put the file into your game directly.
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- Using Roblox Studio? Open the file, copy its contents, and paste into a ModuleScript and call it `Promise`.
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### Method 3 - Git Submodule
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1. Add the Promise repository as a git submodule (ideally within a folder called `submodules`) (tutorial [here](https://gist.github.com/gitaarik/8735255))
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2. Update your [Rojo configuration](https://rojo.space/docs/6.x/project-format/) to point to the appropriate path and sync the file in.
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### Method 4 - Package Manager
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Using a package manager? The repository has a [`rotriever.toml`](https://github.com/evaera/roblox-lua-promise/blob/master/rotriever.toml).
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## Next
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Now, check out the [API reference](/lib)!
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