jecs/README.md
2024-05-17 00:17:53 +02:00

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<p align="center">
<img src="jecs_darkmode.svg#gh-dark-mode-only" width=50%/>
<img src="jecs_lightmode.svg#gh-light-mode-only" width=50%/>
</p>
[![License: Apache 2.0](https://img.shields.io/badge/License-Apache-blue.svg?style=for-the-badge)](LICENSE-APACHE)
[![Wally](https://img.shields.io/github/v/tag/ukendio/jecs?&style=for-the-badge)](https://wally.run/package/ukendio/jecs)
Just an ECS
jecs is a stupidly fast Entity Component System (ECS).
- Entity Relationships as first class citizens
- Process tens of thousands of entities with ease every frame
- Type-safe [Luau](https://luau-lang.org/) API
- Zero-dependency package
- Optimized for column-major operations
- Cache friendly archetype/SoA storage
- Unit tested for stability
### Example
```lua
local world = jecs.World.new()
local pair = jecs.pair
local ChildOf = world:component()
local Name = world:component()
local function parent(entity)
return world:target(entity, ChildOf)
end
local function name()
local alice = world:entity()
world:set(alice, Name, "alice")
local bob = world:entity()
world:add(bob, pair(ChildOf, alice))
world:set(bob, Name, "bob")
local sara = world:entity()
world:add(sara, pair(ChildOf, alice))
world:set(sara, Name, "sara")
print(getName(parent(sara)))
for e in world:query(pair(ChildOf, alice)) do
print(getName(e), "is the child of alice")
end
-- Output
-- "alice"
-- bob is the child of alice
-- sara is the child of alice
```
125 archetypes, 4 random components queried.
![Queries](image-3.png)
Can be found under /benches/query.lua
Inserting 8 components to an entity and updating them over 50 times.
![Insertions](image-4.png)
Can be found under /benches/insertions.lua