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				 A fast, portable Entity Component System for Luau.
				https://ukendio.github.io/jecs/ 
			
			
		
			
			data-orienteddata-oriented-designecsentity-component-systemgame-developmentgamedevjecslualuauno-dependencies
			
		
		
		
		
		
		
		
		
		
		
		
			|  | ||
|---|---|---|
| benches | ||
| lib | ||
| mirror | ||
| thesis | ||
| .gitignore | ||
| aftman.toml | ||
| default.project.json | ||
| image-1.png | ||
| image-2.png | ||
| image-3.png | ||
| image.png | ||
| README.md | ||
| rgb.lua | ||
| test.project.json | ||
| testez.d.lua | ||
| tests.server.lua | ||
| wally.toml | ||
Just an ECS
jecs is a stupidly fast Entity Component System (ECS).
- Process tens of thousands of entities with ease every frame
- Zero-dependency Luau package
- Optimized for column-major operations
- Cache friendly archetype/SoA storage
Example
local world = Jecs.World.new()
local player = world:entity() 
local opponent = world:entity()
-- Notice how components are just entities
local Health = world:entity() 
local Damage = world:entity()
local Position = world:entity()
world:set(player, Health, 100)
world:set(player, Damage, 8)
world:set(player, Position, Vector3.new(0, 5, 0))
world:set(opponent, Health, 100)
world:set(opponent, Damage, 21)
world:set(opponent, Position, Vector3.new(0, 5, 3))
for playerId, playerPosition, health in world:query(Position, Health) do 
    local totalDamage = 0
    for _, opponentPosition, damage in world:query(Position, Damage) do 
        if (playerPosition - opponentPosition).Magnitude < 5  then 
            totalDamage += damage
        end
    end
    world:set(playerId, Health, health - totalDamage)  
end
assert(world:get(playerId, Health) == 79)
assert(world:get(opponentId, Health) == 92)
125 archetypes, 4 random components queried.
 Can be found under /benches/query.lua
Can be found under /benches/query.lua