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34 lines
1 KiB
Text
34 lines
1 KiB
Text
local RunService = game:GetService("RunService")
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local UserInputService = game:GetService("UserInputService")
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local jabby = require(ReplicatedStorage.Packages.jabby)
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local std = require(ReplicatedStorage.std)
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local Scheduler = std.Scheduler
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local world = std.world
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local function start(modules)
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local scheduler = Scheduler.new(world, require(ReplicatedStorage.std.components))
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for _, module in modules do
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require(module)(scheduler)
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end
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local events = scheduler.collect.all()
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scheduler.systems.begin(events)
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jabby.set_check_function(function(player)
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return true
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end)
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if RunService:IsClient() then
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local client = jabby.obtain_client()
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local dtor
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UserInputService.InputBegan:Connect(function(input)
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if input.KeyCode == Enum.KeyCode.F4 then
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if dtor then
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dtor()
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end
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dtor = client.spawn_app(client.apps.home)
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end
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end)
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end
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end
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return start
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