local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local jabby = require(ReplicatedStorage.Packages.jabby) local std = require(ReplicatedStorage.std) local Scheduler = std.Scheduler local world = std.world local function start(modules) local scheduler = Scheduler.new(world, require(ReplicatedStorage.std.components)) for _, module in modules do require(module)(scheduler) end local events = scheduler.collect.all() scheduler.systems.begin(events) jabby.set_check_function(function(player) return true end) if RunService:IsClient() then local client = jabby.obtain_client() local dtor UserInputService.InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.F4 then if dtor then dtor() end dtor = client.spawn_app(client.apps.home) end end) end end return start