jecs/README.md
2024-05-03 16:39:10 +02:00

1.7 KiB

License: Apache 2.0 Wally

Just an ECS

jecs is a stupidly fast Entity Component System (ECS).

  • Process tens of thousands of entities with ease every frame
  • Zero-dependency Luau package
  • Optimized for column-major operations
  • Cache friendly archetype/SoA storage

Example

local world = Jecs.World.new()

local Health = world:component()
local Damage = world:component()
local Position = world:component()

local player = world:entity()
local opponent = world:entity()

world:set(player, Health, 100)
world:set(player, Damage, 8)
world:set(player, Position, Vector3.new(0, 5, 0))

world:set(opponent, Health, 100)
world:set(opponent, Damage, 21)
world:set(opponent, Position, Vector3.new(0, 5, 3))

for playerId, playerPosition, health in world:query(Position, Health) do
    local totalDamage = 0
    for _, opponentPosition, damage in world:query(Position, Damage) do
        if (playerPosition - opponentPosition).Magnitude < 5 then
            totalDamage += damage
        end
    end

    world:set(playerId, Health, health - totalDamage)
end

assert(world:get(playerId, Health) == 79)
assert(world:get(opponentId, Health) == 92)

125 archetypes, 4 random components queried. Queries Can be found under /benches/query.lua

Inserting 8 components to an entity and updating them over 50 times. Insertions Can be found under /benches/insertions.lua