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196 lines
5.5 KiB
Markdown
Executable file
196 lines
5.5 KiB
Markdown
Executable file
# Observers
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The observers addon extends the World with signal-based reactivity and query-based observers. This addon provides a more ergonomic way to handle component lifecycle events and query changes.
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## Installation
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The observers addon is included with jecs and can be imported directly:
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```luau
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local jecs = require(path/to/jecs)
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local observers_add = require(path/to/jecs/addons/observers)
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local world = observers_add(jecs.world())
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```
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## Methods
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### added
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Registers a callback that is invoked when a component is added to any entity.
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```luau
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function World:added<T>(
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component: Id<T>,
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callback: (entity: Entity, id: Id<T>, value: T?) -> ()
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): () -> () -- Returns an unsubscribe function
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```
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**Parameters:**
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- `component` - The component ID to listen for additions
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- `callback` - Function called when component is added, receives entity, component ID, and value
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**Returns:** An unsubscribe function that removes the listener when called
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**Example:**
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```luau
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local Health = world:component() :: jecs.Entity<number>
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local unsubscribe = world:added(Health, function(entity, id, value)
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print("Health component added to entity", entity, "with value", value)
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end)
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-- Later, to stop listening:
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unsubscribe()
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```
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### removed
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Registers a callback that is invoked when a component is removed from any entity.
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```luau
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function World:removed<T>(
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component: Id<T>,
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callback: (entity: Entity, id: Id<T>) -> ()
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): () -> () -- Returns an unsubscribe function
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```
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**Parameters:**
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- `component` - The component ID to listen for removals
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- `callback` - Function called when component is removed, receives entity and component ID
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**Returns:** An unsubscribe function that removes the listener when called
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**Example:**
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```luau
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local Health = world:component() :: jecs.Entity<number>
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local unsubscribe = world:removed(Health, function(entity, id)
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print("Health component removed from entity", entity)
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end)
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```
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### changed
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Registers a callback that is invoked when a component's value is changed on any entity.
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```luau
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function World:changed<T>(
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component: Id<T>,
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callback: (entity: Entity, id: Id<T>, value: T) -> ()
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): () -> () -- Returns an unsubscribe function
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```
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**Parameters:**
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- `component` - The component ID to listen for changes
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- `callback` - Function called when component value changes, receives entity, component ID, and new value
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**Returns:** An unsubscribe function that removes the listener when called
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**Example:**
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```luau
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local Health = world:component() :: jecs.Entity<number>
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local unsubscribe = world:changed(Health, function(entity, id, value)
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print("Health changed to", value, "for entity", entity)
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end)
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```
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### observer
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Creates a query-based observer that triggers when entities match or stop matching a query.
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```luau
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function World:observer<T...>(
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query: Query<T...>,
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callback: ((entity: Entity, id: Id, value: any?) -> ())?
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): () -> () -> Entity -- Returns an iterator function
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```
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**Parameters:**
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- `query` - The query to observe for changes
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- `callback` - Optional function called when entities match the query
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**Returns:** An iterator function that returns entities that matched the query since last iteration
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**Example:**
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```luau
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local Position = world:component() :: jecs.Id<Vector3>
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local Velocity = world:component() :: jecs.Id<Vector3>
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local moving_entities = world:observer(
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world:query(Position, Velocity),
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function(entity, id, value)
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print("Entity", entity, "started moving")
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end
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)
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-- In your game loop:
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for entity in moving_entities() do
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-- Process newly moving entities
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end
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```
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### monitor
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Creates a query-based monitor that triggers when entities are added to or removed from a query.
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```luau
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function World:monitor<T...>(
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query: Query<T...>,
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callback: ((entity: Entity, id: Id, value: any?) -> ())?
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): () -> () -> Entity -- Returns an iterator function
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```
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**Parameters:**
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- `query` - The query to monitor for additions/removals
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- `callback` - Optional function called when entities are added or removed from the query
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**Returns:** An iterator function that returns entities that were added or removed since last iteration
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**Example:**
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```luau
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local Health = world:component() :: jecs.Id<number>
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local health_changes = world:monitor(
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world:query(Health),
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function(entity, id, value)
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print("Health component changed for entity", entity)
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end
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)
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-- In your game loop:
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for entity in health_changes() do
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-- Process entities with health changes
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end
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```
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## Usage Patterns
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### Component Lifecycle Tracking
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```luau
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local Player = world:component()
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local Health = world:component() :: jecs.Id<number>
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-- Track when players are created
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world:added(Player, function(entity, id, instance)
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instance:SetAttribute("entityid", entity)
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end)
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world:removed(Player, function(entity, id)
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world:add(entity, Destroy) -- process its deletion later!
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end)
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```
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## Performance Considerations
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- **Signal listeners** are called immediately when components are added/removed/changed
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- **Query observers** cache the query for better performance
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- **Multiple listeners** for the same component are supported and called in registration order
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- **Unsubscribe functions** should be called when listeners are no longer needed to prevent memory leaks
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- **Observer iterators** should be called regularly to clear the internal buffer
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## Integration with Built-in Hooks
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The observers addon integrates with the built-in component hooks (`OnAdd`, `OnRemove`, `OnChange`). If a component already has these hooks configured, the observers addon will preserve them and call both the original hook and any registered signal listeners.
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