A fast, portable Entity Component System for Luau. https://ukendio.github.io/jecs/
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Marcus 089c5d46a9
Fix component overriding when in disorder (#15)
* Fix component overriding when in disorder

* Add benchmarks

* Should use same data
2024-05-03 02:39:59 +02:00
benches Fix component overriding when in disorder (#15) 2024-05-03 02:39:59 +02:00
lib Fix component overriding when in disorder (#15) 2024-05-03 02:39:59 +02:00
mirror Index indices after archetype matched 2024-05-01 15:16:39 +02:00
tests Fix component overriding when in disorder (#15) 2024-05-03 02:39:59 +02:00
thesis Publish paper 2024-04-23 17:20:33 +02:00
.gitignore Publish paper 2024-04-23 17:20:33 +02:00
aftman.toml Rebase 2024-04-23 17:10:49 +02:00
default.project.json Rebase 2024-04-23 17:10:49 +02:00
image-1.png More benchmarks 2024-04-25 05:48:22 +02:00
image-2.png Update benchmark 2024-04-25 05:55:11 +02:00
image-3.png Include ECR in benchmark 2024-04-25 16:41:41 +02:00
image-4.png Move assertion up (#9) 2024-04-30 17:52:44 +02:00
image.png Add image 2024-04-24 02:24:34 +02:00
newMatter.lua Fix component overriding when in disorder (#15) 2024-05-03 02:39:59 +02:00
oldMatter.lua Fix component overriding when in disorder (#15) 2024-05-03 02:39:59 +02:00
README.md Update README.md example and remove trailing whitespace (#14) 2024-05-02 15:33:31 +02:00
rgb.lua Rebase 2024-04-23 17:10:49 +02:00
test.project.json Add without (#4) 2024-04-29 15:21:05 +02:00
testez.d.lua Rebase 2024-04-23 17:10:49 +02:00
testkit.lua Add testkit 2024-05-01 14:41:51 +02:00
tests.server.lua Rebase 2024-04-23 17:10:49 +02:00
wally.toml Bump wally version 2024-05-01 15:58:15 +02:00

License: Apache 2.0 Wally

Just an ECS

jecs is a stupidly fast Entity Component System (ECS).

  • Process tens of thousands of entities with ease every frame
  • Zero-dependency Luau package
  • Optimized for column-major operations
  • Cache friendly archetype/SoA storage

Example

local world = Jecs.World.new()

local Health = world:component()
local Damage = world:component()
local Position = world:component()

local player = world:entity()
local opponent = world:entity()

world:set(player, Health, 100)
world:set(player, Damage, 8)
world:set(player, Position, Vector3.new(0, 5, 0))

world:set(opponent, Health, 100)
world:set(opponent, Damage, 21)
world:set(opponent, Position, Vector3.new(0, 5, 3))

for playerId, playerPosition, health in world:query(Position, Health) do
    local totalDamage = 0
    for _, opponentPosition, damage in world:query(Position, Damage) do
        if (playerPosition - opponentPosition).Magnitude < 5 then
            totalDamage += damage
        end
    end

    world:set(playerId, Health, health - totalDamage)
end

assert(world:get(playerId, Health) == 79)
assert(world:get(opponentId, Health) == 92)

125 archetypes, 4 random components queried. Queries Can be found under /benches/query.lua

Inserting 8 components to an entity and updating them over 50 times. Insertions Can be found under /benches/insertions.lua