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# World
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### World.new
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World.new(): [World](../api-types/World)
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Create a new world.
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#### Returns
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A new world
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---
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### World.entity
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World.entity(world: [World](../api-types/World)): [Entity](../api-types/Entity)
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Creates an entity in the world.
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#### Returns
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A new entiity id
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---
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### World.target
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World.target(world: [World](../api-types/World),
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entity: [Entity](../api-types/Entity),
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rel: [Entity](../api-types/Entity)): [Entity](../api-types/Entity)
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Get the target of a relationship.
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This will return a target (second element of a pair) of the entity for the specified relationship.
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#### Parameters
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world The world.
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entity The entity.
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rel The relationship between the entity and the target.
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#### Returns
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The first target for the relationship
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---
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### World.add
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World.add(world: [World](../api-types/World),
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entity: [Entity](../api-types/Entity),
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id: [Entity](../api-types/Entity)): [Entity](../api-types/Entity)
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Add a (component) id to an entity.
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This operation adds a single (component) id to an entity.
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If the entity already has the id, this operation will have no side effects.
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#### Parameters
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world The world.
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entity The entity.
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id The id to add.
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---
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### World.remove
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World.remove(world: [World](../api-types/World),
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entity: [Entity](../api-types/Entity),
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id: [Entity](../api-types/Entity)): [Entity](../api-types/Entity)
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Remove a (component) id to an entity.
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This operation removes a single (component) id to an entity.
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If the entity already has the id, this operation will have no side effects.
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#### Parameters
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world The world.
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entity The entity.
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id The id to add.
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---
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### World.get
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World.get(world: [World](../api-types/World),
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entity: [Entity](../api-types/Entity),
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id: [Entity](../api-types/Entity)): any
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Gets the component data.
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#### Parameters
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world The world.
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entity The entity.
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id The id of component to get.
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#### Returns
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The component data, nil if the entity does not have the componnet.
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---
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### World.set
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World.set(world: [World](../api-types/World),
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entity: [Entity](../api-types/Entity),
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id: [Entity](../api-types/Entity)
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data: any)
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Set the value of a component.
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#### Parameters
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world The world.
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entity The entity.
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id The id of the componment set.
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data The data to the component.
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---
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### World.query
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World.query(world: [World](../api-types/World),
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...: [Entity](../api-types/Entity)): [QueryIter](../api-types/QueryIter)
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Create a QueryIter from the list of filters.
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#### Parameters
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world The world.
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... The collection of components to match entities against.
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#### Returns
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The query iterator.
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---
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# Pair
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### pair
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pair(first: [Entity](../api-types/Entity),
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second: [Entity](../api-types/Entity)): [Entity](../api-types/Entity)
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Creates a composite key.
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#### Parameters
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first The first element.
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second The second element.
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#### Returns
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The pair of the two elements
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---
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### IS_PAIR
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jecs.IS_PAIR(id: [Entity](../api-types/Entity)): boolean
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Creates a composite key.
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#### Parameters
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id The id to check.
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#### Returns
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If id is a pair.
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---
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# Constants
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### OnAdd
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---
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### OnRemove
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---
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### Rest
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---
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### OnSet
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---
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### Wildcard
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Matches any id, returns all matches.
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@ -1,5 +0,0 @@
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# World
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A World contains all ECS data
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Games can have multiple worlds, although typically only one is necessary. These worlds are isolated from each other.
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is queryable and can be used to get entities with a specific set of components. Entities are simply ever-increasing integers.
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