mirror of
https://github.com/Ukendio/jecs.git
synced 2025-04-25 09:30:03 +00:00
Test :iter
This commit is contained in:
parent
9d82851373
commit
1f6c22cf6a
11 changed files with 833 additions and 2 deletions
18
demo/.config/blink
Normal file
18
demo/.config/blink
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
option ClientOutput = "../net/client.luau"
|
||||||
|
option ServerOutput = "../net/server.luau"
|
||||||
|
|
||||||
|
event UpdateTransform {
|
||||||
|
From: Server,
|
||||||
|
Type: Unreliable,
|
||||||
|
Call: SingleSync,
|
||||||
|
Poll: true,
|
||||||
|
Data: (f64, CFrame)
|
||||||
|
}
|
||||||
|
|
||||||
|
event SpawnMob {
|
||||||
|
From: Server,
|
||||||
|
Type: Reliable,
|
||||||
|
Call: SingleSync,
|
||||||
|
Poll: true,
|
||||||
|
Data: (f64, CFrame, u8)
|
||||||
|
}
|
337
demo/net/client.luau
Normal file
337
demo/net/client.luau
Normal file
|
@ -0,0 +1,337 @@
|
||||||
|
--!strict
|
||||||
|
--!native
|
||||||
|
--!optimize 2
|
||||||
|
--!nolint LocalShadow
|
||||||
|
--#selene: allow(shadowing)
|
||||||
|
-- File generated by Blink v0.14.1 (https://github.com/1Axen/Blink)
|
||||||
|
-- This file is not meant to be edited
|
||||||
|
|
||||||
|
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||||
|
local RunService = game:GetService("RunService")
|
||||||
|
|
||||||
|
if not RunService:IsClient() then
|
||||||
|
error("Client network module can only be required from the client.")
|
||||||
|
end
|
||||||
|
|
||||||
|
local Reliable: RemoteEvent = ReplicatedStorage:WaitForChild("BLINK_RELIABLE_REMOTE") :: RemoteEvent
|
||||||
|
local Unreliable: UnreliableRemoteEvent = ReplicatedStorage:WaitForChild("BLINK_UNRELIABLE_REMOTE") :: UnreliableRemoteEvent
|
||||||
|
|
||||||
|
local Invocations = 0
|
||||||
|
|
||||||
|
local SendSize = 64
|
||||||
|
local SendOffset = 0
|
||||||
|
local SendCursor = 0
|
||||||
|
local SendBuffer = buffer.create(64)
|
||||||
|
local SendInstances = {}
|
||||||
|
|
||||||
|
local RecieveCursor = 0
|
||||||
|
local RecieveBuffer = buffer.create(64)
|
||||||
|
|
||||||
|
local RecieveInstances = {}
|
||||||
|
local RecieveInstanceCursor = 0
|
||||||
|
|
||||||
|
type Entry = {
|
||||||
|
value: any,
|
||||||
|
next: Entry?
|
||||||
|
}
|
||||||
|
|
||||||
|
type Queue = {
|
||||||
|
head: Entry?,
|
||||||
|
tail: Entry?
|
||||||
|
}
|
||||||
|
|
||||||
|
type BufferSave = {
|
||||||
|
Size: number,
|
||||||
|
Cursor: number,
|
||||||
|
Buffer: buffer,
|
||||||
|
Instances: {Instance}
|
||||||
|
}
|
||||||
|
|
||||||
|
local function Read(Bytes: number)
|
||||||
|
local Offset = RecieveCursor
|
||||||
|
RecieveCursor += Bytes
|
||||||
|
return Offset
|
||||||
|
end
|
||||||
|
|
||||||
|
local function Save(): BufferSave
|
||||||
|
return {
|
||||||
|
Size = SendSize,
|
||||||
|
Cursor = SendCursor,
|
||||||
|
Buffer = SendBuffer,
|
||||||
|
Instances = SendInstances
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
local function Load(Save: BufferSave?)
|
||||||
|
if Save then
|
||||||
|
SendSize = Save.Size
|
||||||
|
SendCursor = Save.Cursor
|
||||||
|
SendOffset = Save.Cursor
|
||||||
|
SendBuffer = Save.Buffer
|
||||||
|
SendInstances = Save.Instances
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
SendSize = 64
|
||||||
|
SendCursor = 0
|
||||||
|
SendOffset = 0
|
||||||
|
SendBuffer = buffer.create(64)
|
||||||
|
SendInstances = {}
|
||||||
|
end
|
||||||
|
|
||||||
|
local function Invoke()
|
||||||
|
if Invocations == 255 then
|
||||||
|
Invocations = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
local Invocation = Invocations
|
||||||
|
Invocations += 1
|
||||||
|
return Invocation
|
||||||
|
end
|
||||||
|
|
||||||
|
local function Allocate(Bytes: number)
|
||||||
|
local InUse = (SendCursor + Bytes)
|
||||||
|
if InUse > SendSize then
|
||||||
|
--> Avoid resizing the buffer for every write
|
||||||
|
while InUse > SendSize do
|
||||||
|
SendSize *= 1.5
|
||||||
|
end
|
||||||
|
|
||||||
|
local Buffer = buffer.create(SendSize)
|
||||||
|
buffer.copy(Buffer, 0, SendBuffer, 0, SendCursor)
|
||||||
|
SendBuffer = Buffer
|
||||||
|
end
|
||||||
|
|
||||||
|
SendOffset = SendCursor
|
||||||
|
SendCursor += Bytes
|
||||||
|
|
||||||
|
return SendOffset
|
||||||
|
end
|
||||||
|
|
||||||
|
local function CreateQueue(): Queue
|
||||||
|
return {
|
||||||
|
head = nil,
|
||||||
|
tail = nil
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
local function Pop(queue: Queue): any
|
||||||
|
local head = queue.head
|
||||||
|
if head == nil then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
queue.head = head.next
|
||||||
|
return head.value
|
||||||
|
end
|
||||||
|
|
||||||
|
local function Push(queue: Queue, value: any)
|
||||||
|
local entry: Entry = {
|
||||||
|
value = value,
|
||||||
|
next = nil
|
||||||
|
}
|
||||||
|
|
||||||
|
if queue.tail ~= nil then
|
||||||
|
queue.tail.next = entry
|
||||||
|
end
|
||||||
|
|
||||||
|
queue.tail = entry
|
||||||
|
|
||||||
|
if queue.head == nil then
|
||||||
|
queue.head = entry
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local Types = {}
|
||||||
|
local Calls = table.create(256)
|
||||||
|
|
||||||
|
local Events: any = {
|
||||||
|
Reliable = table.create(256),
|
||||||
|
Unreliable = table.create(256)
|
||||||
|
}
|
||||||
|
|
||||||
|
local Queue: any = {
|
||||||
|
Reliable = table.create(256),
|
||||||
|
Unreliable = table.create(256)
|
||||||
|
}
|
||||||
|
|
||||||
|
Queue.Unreliable[0] = CreateQueue()
|
||||||
|
Queue.Reliable[0] = CreateQueue()
|
||||||
|
|
||||||
|
function Types.ReadEVENT_UpdateTransform(): (number, CFrame)
|
||||||
|
-- Read BLOCK: 32 bytes
|
||||||
|
local BLOCK_START = Read(32)
|
||||||
|
local Value1 = buffer.readf64(RecieveBuffer, BLOCK_START + 0)
|
||||||
|
local X = buffer.readf32(RecieveBuffer, BLOCK_START + 8)
|
||||||
|
local Y = buffer.readf32(RecieveBuffer, BLOCK_START + 12)
|
||||||
|
local Z = buffer.readf32(RecieveBuffer, BLOCK_START + 16)
|
||||||
|
local Position = Vector3.new(X, Y, Z)
|
||||||
|
local rX = buffer.readf32(RecieveBuffer, BLOCK_START + 20)
|
||||||
|
local rY = buffer.readf32(RecieveBuffer, BLOCK_START + 24)
|
||||||
|
local rZ = buffer.readf32(RecieveBuffer, BLOCK_START + 28)
|
||||||
|
local Value2 = CFrame.new(Position) * CFrame.fromOrientation(rX, rY, rZ)
|
||||||
|
return Value1, Value2
|
||||||
|
end
|
||||||
|
|
||||||
|
function Types.WriteEVENT_UpdateTransform(Value1: number, Value2: CFrame): ()
|
||||||
|
-- Allocate BLOCK: 33 bytes
|
||||||
|
local BLOCK_START = Allocate(33)
|
||||||
|
buffer.writeu8(SendBuffer, BLOCK_START + 0, 0)
|
||||||
|
buffer.writef64(SendBuffer, BLOCK_START + 1, Value1)
|
||||||
|
local Vector = Value2.Position
|
||||||
|
buffer.writef32(SendBuffer, BLOCK_START + 9, Vector.X)
|
||||||
|
buffer.writef32(SendBuffer, BLOCK_START + 13, Vector.Y)
|
||||||
|
buffer.writef32(SendBuffer, BLOCK_START + 17, Vector.Z)
|
||||||
|
local rX, rY, rZ = Value2:ToOrientation()
|
||||||
|
buffer.writef32(SendBuffer, BLOCK_START + 21, rX)
|
||||||
|
buffer.writef32(SendBuffer, BLOCK_START + 25, rY)
|
||||||
|
buffer.writef32(SendBuffer, BLOCK_START + 29, rZ)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Types.ReadEVENT_SpawnMob(): (number, CFrame, number)
|
||||||
|
-- Read BLOCK: 33 bytes
|
||||||
|
local BLOCK_START = Read(33)
|
||||||
|
local Value1 = buffer.readf64(RecieveBuffer, BLOCK_START + 0)
|
||||||
|
local X = buffer.readf32(RecieveBuffer, BLOCK_START + 8)
|
||||||
|
local Y = buffer.readf32(RecieveBuffer, BLOCK_START + 12)
|
||||||
|
local Z = buffer.readf32(RecieveBuffer, BLOCK_START + 16)
|
||||||
|
local Position = Vector3.new(X, Y, Z)
|
||||||
|
local rX = buffer.readf32(RecieveBuffer, BLOCK_START + 20)
|
||||||
|
local rY = buffer.readf32(RecieveBuffer, BLOCK_START + 24)
|
||||||
|
local rZ = buffer.readf32(RecieveBuffer, BLOCK_START + 28)
|
||||||
|
local Value2 = CFrame.new(Position) * CFrame.fromOrientation(rX, rY, rZ)
|
||||||
|
local Value3 = buffer.readu8(RecieveBuffer, BLOCK_START + 32)
|
||||||
|
return Value1, Value2, Value3
|
||||||
|
end
|
||||||
|
|
||||||
|
function Types.WriteEVENT_SpawnMob(Value1: number, Value2: CFrame, Value3: number): ()
|
||||||
|
-- Allocate BLOCK: 34 bytes
|
||||||
|
local BLOCK_START = Allocate(34)
|
||||||
|
buffer.writeu8(SendBuffer, BLOCK_START + 0, 0)
|
||||||
|
buffer.writef64(SendBuffer, BLOCK_START + 1, Value1)
|
||||||
|
local Vector = Value2.Position
|
||||||
|
buffer.writef32(SendBuffer, BLOCK_START + 9, Vector.X)
|
||||||
|
buffer.writef32(SendBuffer, BLOCK_START + 13, Vector.Y)
|
||||||
|
buffer.writef32(SendBuffer, BLOCK_START + 17, Vector.Z)
|
||||||
|
local rX, rY, rZ = Value2:ToOrientation()
|
||||||
|
buffer.writef32(SendBuffer, BLOCK_START + 21, rX)
|
||||||
|
buffer.writef32(SendBuffer, BLOCK_START + 25, rY)
|
||||||
|
buffer.writef32(SendBuffer, BLOCK_START + 29, rZ)
|
||||||
|
buffer.writeu8(SendBuffer, BLOCK_START + 33, Value3)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local function StepReplication()
|
||||||
|
if SendCursor <= 0 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local Buffer = buffer.create(SendCursor)
|
||||||
|
buffer.copy(Buffer, 0, SendBuffer, 0, SendCursor)
|
||||||
|
Reliable:FireServer(Buffer, SendInstances)
|
||||||
|
|
||||||
|
SendSize = 64
|
||||||
|
SendCursor = 0
|
||||||
|
SendOffset = 0
|
||||||
|
SendBuffer = buffer.create(64)
|
||||||
|
table.clear(SendInstances)
|
||||||
|
end
|
||||||
|
|
||||||
|
local Elapsed = 0
|
||||||
|
RunService.Heartbeat:Connect(function(DeltaTime: number)
|
||||||
|
Elapsed += DeltaTime
|
||||||
|
if Elapsed >= (1 / 61) then
|
||||||
|
Elapsed -= (1 / 61)
|
||||||
|
StepReplication()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Reliable.OnClientEvent:Connect(function(Buffer: buffer, Instances: {Instance})
|
||||||
|
RecieveCursor = 0
|
||||||
|
RecieveBuffer = Buffer
|
||||||
|
RecieveInstances = Instances
|
||||||
|
RecieveInstanceCursor = 0
|
||||||
|
local Size = buffer.len(RecieveBuffer)
|
||||||
|
while (RecieveCursor < Size) do
|
||||||
|
-- Read BLOCK: 1 bytes
|
||||||
|
local BLOCK_START = Read(1)
|
||||||
|
local Index = buffer.readu8(RecieveBuffer, BLOCK_START + 0)
|
||||||
|
if Index == 0 then
|
||||||
|
Push(Queue.Reliable[0], table.pack(Types.ReadEVENT_SpawnMob()))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Unreliable.OnClientEvent:Connect(function(Buffer: buffer, Instances: {Instance})
|
||||||
|
RecieveCursor = 0
|
||||||
|
RecieveBuffer = Buffer
|
||||||
|
RecieveInstances = Instances
|
||||||
|
RecieveInstanceCursor = 0
|
||||||
|
local Size = buffer.len(RecieveBuffer)
|
||||||
|
while (RecieveCursor < Size) do
|
||||||
|
-- Read BLOCK: 1 bytes
|
||||||
|
local BLOCK_START = Read(1)
|
||||||
|
local Index = buffer.readu8(RecieveBuffer, BLOCK_START + 0)
|
||||||
|
if Index == 0 then
|
||||||
|
Push(Queue.Unreliable[0], table.pack(Types.ReadEVENT_UpdateTransform()))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
return {
|
||||||
|
StepReplication = StepReplication,
|
||||||
|
|
||||||
|
UpdateTransform = {
|
||||||
|
Iter = function(): () -> (number, number, CFrame)
|
||||||
|
local index = 0
|
||||||
|
local queue = Queue.Unreliable[0]
|
||||||
|
return function (): (number, number, CFrame)
|
||||||
|
index += 1
|
||||||
|
local arguments = Pop(queue)
|
||||||
|
if arguments ~= nil then
|
||||||
|
return index, unpack(arguments, 1, arguments.n)
|
||||||
|
end
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
Next = function(): () -> (number, number, CFrame)
|
||||||
|
local index = 0
|
||||||
|
local queue = Queue.Unreliable[0]
|
||||||
|
return function (): (number, number, CFrame)
|
||||||
|
index += 1
|
||||||
|
local arguments = Pop(queue)
|
||||||
|
if arguments ~= nil then
|
||||||
|
return index, unpack(arguments, 1, arguments.n)
|
||||||
|
end
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
},
|
||||||
|
SpawnMob = {
|
||||||
|
Iter = function(): () -> (number, number, CFrame, number)
|
||||||
|
local index = 0
|
||||||
|
local queue = Queue.Reliable[0]
|
||||||
|
return function (): (number, number, CFrame, number)
|
||||||
|
index += 1
|
||||||
|
local arguments = Pop(queue)
|
||||||
|
if arguments ~= nil then
|
||||||
|
return index, unpack(arguments, 1, arguments.n)
|
||||||
|
end
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
Next = function(): () -> (number, number, CFrame, number)
|
||||||
|
local index = 0
|
||||||
|
local queue = Queue.Reliable[0]
|
||||||
|
return function (): (number, number, CFrame, number)
|
||||||
|
index += 1
|
||||||
|
local arguments = Pop(queue)
|
||||||
|
if arguments ~= nil then
|
||||||
|
return index, unpack(arguments, 1, arguments.n)
|
||||||
|
end
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
},
|
||||||
|
|
||||||
|
}
|
374
demo/net/server.luau
Normal file
374
demo/net/server.luau
Normal file
|
@ -0,0 +1,374 @@
|
||||||
|
--!strict
|
||||||
|
--!native
|
||||||
|
--!optimize 2
|
||||||
|
--!nolint LocalShadow
|
||||||
|
--#selene: allow(shadowing)
|
||||||
|
-- File generated by Blink v0.14.1 (https://github.com/1Axen/Blink)
|
||||||
|
-- This file is not meant to be edited
|
||||||
|
|
||||||
|
local Players = game:GetService("Players")
|
||||||
|
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||||
|
local RunService = game:GetService("RunService")
|
||||||
|
|
||||||
|
if not RunService:IsServer() then
|
||||||
|
error("Server network module can only be required from the server.")
|
||||||
|
end
|
||||||
|
|
||||||
|
local Reliable: RemoteEvent = ReplicatedStorage:FindFirstChild("BLINK_RELIABLE_REMOTE") :: RemoteEvent
|
||||||
|
if not Reliable then
|
||||||
|
local RemoteEvent = Instance.new("RemoteEvent")
|
||||||
|
RemoteEvent.Name = "BLINK_RELIABLE_REMOTE"
|
||||||
|
RemoteEvent.Parent = ReplicatedStorage
|
||||||
|
Reliable = RemoteEvent
|
||||||
|
end
|
||||||
|
|
||||||
|
local Unreliable: UnreliableRemoteEvent = ReplicatedStorage:FindFirstChild("BLINK_UNRELIABLE_REMOTE") :: UnreliableRemoteEvent
|
||||||
|
if not Unreliable then
|
||||||
|
local UnreliableRemoteEvent = Instance.new("UnreliableRemoteEvent")
|
||||||
|
UnreliableRemoteEvent.Name = "BLINK_UNRELIABLE_REMOTE"
|
||||||
|
UnreliableRemoteEvent.Parent = ReplicatedStorage
|
||||||
|
Unreliable = UnreliableRemoteEvent
|
||||||
|
end
|
||||||
|
|
||||||
|
local Invocations = 0
|
||||||
|
|
||||||
|
local SendSize = 64
|
||||||
|
local SendOffset = 0
|
||||||
|
local SendCursor = 0
|
||||||
|
local SendBuffer = buffer.create(64)
|
||||||
|
local SendInstances = {}
|
||||||
|
|
||||||
|
local RecieveCursor = 0
|
||||||
|
local RecieveBuffer = buffer.create(64)
|
||||||
|
|
||||||
|
local RecieveInstances = {}
|
||||||
|
local RecieveInstanceCursor = 0
|
||||||
|
|
||||||
|
type Entry = {
|
||||||
|
value: any,
|
||||||
|
next: Entry?
|
||||||
|
}
|
||||||
|
|
||||||
|
type Queue = {
|
||||||
|
head: Entry?,
|
||||||
|
tail: Entry?
|
||||||
|
}
|
||||||
|
|
||||||
|
type BufferSave = {
|
||||||
|
Size: number,
|
||||||
|
Cursor: number,
|
||||||
|
Buffer: buffer,
|
||||||
|
Instances: {Instance}
|
||||||
|
}
|
||||||
|
|
||||||
|
local function Read(Bytes: number)
|
||||||
|
local Offset = RecieveCursor
|
||||||
|
RecieveCursor += Bytes
|
||||||
|
return Offset
|
||||||
|
end
|
||||||
|
|
||||||
|
local function Save(): BufferSave
|
||||||
|
return {
|
||||||
|
Size = SendSize,
|
||||||
|
Cursor = SendCursor,
|
||||||
|
Buffer = SendBuffer,
|
||||||
|
Instances = SendInstances
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
local function Load(Save: BufferSave?)
|
||||||
|
if Save then
|
||||||
|
SendSize = Save.Size
|
||||||
|
SendCursor = Save.Cursor
|
||||||
|
SendOffset = Save.Cursor
|
||||||
|
SendBuffer = Save.Buffer
|
||||||
|
SendInstances = Save.Instances
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
SendSize = 64
|
||||||
|
SendCursor = 0
|
||||||
|
SendOffset = 0
|
||||||
|
SendBuffer = buffer.create(64)
|
||||||
|
SendInstances = {}
|
||||||
|
end
|
||||||
|
|
||||||
|
local function Invoke()
|
||||||
|
if Invocations == 255 then
|
||||||
|
Invocations = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
local Invocation = Invocations
|
||||||
|
Invocations += 1
|
||||||
|
return Invocation
|
||||||
|
end
|
||||||
|
|
||||||
|
local function Allocate(Bytes: number)
|
||||||
|
local InUse = (SendCursor + Bytes)
|
||||||
|
if InUse > SendSize then
|
||||||
|
--> Avoid resizing the buffer for every write
|
||||||
|
while InUse > SendSize do
|
||||||
|
SendSize *= 1.5
|
||||||
|
end
|
||||||
|
|
||||||
|
local Buffer = buffer.create(SendSize)
|
||||||
|
buffer.copy(Buffer, 0, SendBuffer, 0, SendCursor)
|
||||||
|
SendBuffer = Buffer
|
||||||
|
end
|
||||||
|
|
||||||
|
SendOffset = SendCursor
|
||||||
|
SendCursor += Bytes
|
||||||
|
|
||||||
|
return SendOffset
|
||||||
|
end
|
||||||
|
|
||||||
|
local function CreateQueue(): Queue
|
||||||
|
return {
|
||||||
|
head = nil,
|
||||||
|
tail = nil
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
local function Pop(queue: Queue): any
|
||||||
|
local head = queue.head
|
||||||
|
if head == nil then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
queue.head = head.next
|
||||||
|
return head.value
|
||||||
|
end
|
||||||
|
|
||||||
|
local function Push(queue: Queue, value: any)
|
||||||
|
local entry: Entry = {
|
||||||
|
value = value,
|
||||||
|
next = nil
|
||||||
|
}
|
||||||
|
|
||||||
|
if queue.tail ~= nil then
|
||||||
|
queue.tail.next = entry
|
||||||
|
end
|
||||||
|
|
||||||
|
queue.tail = entry
|
||||||
|
|
||||||
|
if queue.head == nil then
|
||||||
|
queue.head = entry
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local Types = {}
|
||||||
|
local Calls = table.create(256)
|
||||||
|
|
||||||
|
local Events: any = {
|
||||||
|
Reliable = table.create(256),
|
||||||
|
Unreliable = table.create(256)
|
||||||
|
}
|
||||||
|
|
||||||
|
local Queue: any = {
|
||||||
|
Reliable = table.create(256),
|
||||||
|
Unreliable = table.create(256)
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function Types.ReadEVENT_UpdateTransform(): (number, CFrame)
|
||||||
|
-- Read BLOCK: 32 bytes
|
||||||
|
local BLOCK_START = Read(32)
|
||||||
|
local Value1 = buffer.readf64(RecieveBuffer, BLOCK_START + 0)
|
||||||
|
local X = buffer.readf32(RecieveBuffer, BLOCK_START + 8)
|
||||||
|
local Y = buffer.readf32(RecieveBuffer, BLOCK_START + 12)
|
||||||
|
local Z = buffer.readf32(RecieveBuffer, BLOCK_START + 16)
|
||||||
|
local Position = Vector3.new(X, Y, Z)
|
||||||
|
local rX = buffer.readf32(RecieveBuffer, BLOCK_START + 20)
|
||||||
|
local rY = buffer.readf32(RecieveBuffer, BLOCK_START + 24)
|
||||||
|
local rZ = buffer.readf32(RecieveBuffer, BLOCK_START + 28)
|
||||||
|
local Value2 = CFrame.new(Position) * CFrame.fromOrientation(rX, rY, rZ)
|
||||||
|
return Value1, Value2
|
||||||
|
end
|
||||||
|
|
||||||
|
function Types.WriteEVENT_UpdateTransform(Value1: number, Value2: CFrame): ()
|
||||||
|
-- Allocate BLOCK: 33 bytes
|
||||||
|
local BLOCK_START = Allocate(33)
|
||||||
|
buffer.writeu8(SendBuffer, BLOCK_START + 0, 0)
|
||||||
|
buffer.writef64(SendBuffer, BLOCK_START + 1, Value1)
|
||||||
|
local Vector = Value2.Position
|
||||||
|
buffer.writef32(SendBuffer, BLOCK_START + 9, Vector.X)
|
||||||
|
buffer.writef32(SendBuffer, BLOCK_START + 13, Vector.Y)
|
||||||
|
buffer.writef32(SendBuffer, BLOCK_START + 17, Vector.Z)
|
||||||
|
local rX, rY, rZ = Value2:ToOrientation()
|
||||||
|
buffer.writef32(SendBuffer, BLOCK_START + 21, rX)
|
||||||
|
buffer.writef32(SendBuffer, BLOCK_START + 25, rY)
|
||||||
|
buffer.writef32(SendBuffer, BLOCK_START + 29, rZ)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Types.ReadEVENT_SpawnMob(): (number, CFrame, number)
|
||||||
|
-- Read BLOCK: 33 bytes
|
||||||
|
local BLOCK_START = Read(33)
|
||||||
|
local Value1 = buffer.readf64(RecieveBuffer, BLOCK_START + 0)
|
||||||
|
local X = buffer.readf32(RecieveBuffer, BLOCK_START + 8)
|
||||||
|
local Y = buffer.readf32(RecieveBuffer, BLOCK_START + 12)
|
||||||
|
local Z = buffer.readf32(RecieveBuffer, BLOCK_START + 16)
|
||||||
|
local Position = Vector3.new(X, Y, Z)
|
||||||
|
local rX = buffer.readf32(RecieveBuffer, BLOCK_START + 20)
|
||||||
|
local rY = buffer.readf32(RecieveBuffer, BLOCK_START + 24)
|
||||||
|
local rZ = buffer.readf32(RecieveBuffer, BLOCK_START + 28)
|
||||||
|
local Value2 = CFrame.new(Position) * CFrame.fromOrientation(rX, rY, rZ)
|
||||||
|
local Value3 = buffer.readu8(RecieveBuffer, BLOCK_START + 32)
|
||||||
|
return Value1, Value2, Value3
|
||||||
|
end
|
||||||
|
|
||||||
|
function Types.WriteEVENT_SpawnMob(Value1: number, Value2: CFrame, Value3: number): ()
|
||||||
|
-- Allocate BLOCK: 34 bytes
|
||||||
|
local BLOCK_START = Allocate(34)
|
||||||
|
buffer.writeu8(SendBuffer, BLOCK_START + 0, 0)
|
||||||
|
buffer.writef64(SendBuffer, BLOCK_START + 1, Value1)
|
||||||
|
local Vector = Value2.Position
|
||||||
|
buffer.writef32(SendBuffer, BLOCK_START + 9, Vector.X)
|
||||||
|
buffer.writef32(SendBuffer, BLOCK_START + 13, Vector.Y)
|
||||||
|
buffer.writef32(SendBuffer, BLOCK_START + 17, Vector.Z)
|
||||||
|
local rX, rY, rZ = Value2:ToOrientation()
|
||||||
|
buffer.writef32(SendBuffer, BLOCK_START + 21, rX)
|
||||||
|
buffer.writef32(SendBuffer, BLOCK_START + 25, rY)
|
||||||
|
buffer.writef32(SendBuffer, BLOCK_START + 29, rZ)
|
||||||
|
buffer.writeu8(SendBuffer, BLOCK_START + 33, Value3)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local PlayersMap: {[Player]: BufferSave} = {}
|
||||||
|
|
||||||
|
Players.PlayerRemoving:Connect(function(Player)
|
||||||
|
PlayersMap[Player] = nil
|
||||||
|
end)
|
||||||
|
|
||||||
|
local function StepReplication()
|
||||||
|
for Player, Send in PlayersMap do
|
||||||
|
if Send.Cursor <= 0 then
|
||||||
|
continue
|
||||||
|
end
|
||||||
|
|
||||||
|
local Buffer = buffer.create(Send.Cursor)
|
||||||
|
buffer.copy(Buffer, 0, Send.Buffer, 0, Send.Cursor)
|
||||||
|
Reliable:FireClient(Player, Buffer, Send.Instances)
|
||||||
|
|
||||||
|
Send.Size = 64
|
||||||
|
Send.Cursor = 0
|
||||||
|
Send.Buffer = buffer.create(64)
|
||||||
|
table.clear(Send.Instances)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
RunService.Heartbeat:Connect(StepReplication)
|
||||||
|
|
||||||
|
Reliable.OnServerEvent:Connect(function(Player: Player, Buffer: buffer, Instances: {Instance})
|
||||||
|
RecieveCursor = 0
|
||||||
|
RecieveBuffer = Buffer
|
||||||
|
RecieveInstances = Instances
|
||||||
|
RecieveInstanceCursor = 0
|
||||||
|
local Size = buffer.len(RecieveBuffer)
|
||||||
|
while (RecieveCursor < Size) do
|
||||||
|
-- Read BLOCK: 1 bytes
|
||||||
|
local BLOCK_START = Read(1)
|
||||||
|
local Index = buffer.readu8(RecieveBuffer, BLOCK_START + 0)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Unreliable.OnServerEvent:Connect(function(Player: Player, Buffer: buffer, Instances: {Instance})
|
||||||
|
RecieveCursor = 0
|
||||||
|
RecieveBuffer = Buffer
|
||||||
|
RecieveInstances = Instances
|
||||||
|
RecieveInstanceCursor = 0
|
||||||
|
local Size = buffer.len(RecieveBuffer)
|
||||||
|
while (RecieveCursor < Size) do
|
||||||
|
-- Read BLOCK: 1 bytes
|
||||||
|
local BLOCK_START = Read(1)
|
||||||
|
local Index = buffer.readu8(RecieveBuffer, BLOCK_START + 0)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
return {
|
||||||
|
StepReplication = StepReplication,
|
||||||
|
|
||||||
|
UpdateTransform = {
|
||||||
|
Fire = function(Player: Player, Value1: number, Value2: CFrame): ()
|
||||||
|
Load()
|
||||||
|
Types.WriteEVENT_UpdateTransform(Value1, Value2)
|
||||||
|
local Buffer = buffer.create(SendCursor)
|
||||||
|
buffer.copy(Buffer, 0, SendBuffer, 0, SendCursor)
|
||||||
|
Unreliable:FireClient(Player, Buffer, SendInstances)
|
||||||
|
end,
|
||||||
|
FireAll = function(Value1: number, Value2: CFrame): ()
|
||||||
|
Load()
|
||||||
|
Types.WriteEVENT_UpdateTransform(Value1, Value2)
|
||||||
|
local Buffer = buffer.create(SendCursor)
|
||||||
|
buffer.copy(Buffer, 0, SendBuffer, 0, SendCursor)
|
||||||
|
Unreliable:FireAllClients(Buffer, SendInstances)
|
||||||
|
end,
|
||||||
|
FireList = function(List: {Player}, Value1: number, Value2: CFrame): ()
|
||||||
|
Load()
|
||||||
|
Types.WriteEVENT_UpdateTransform(Value1, Value2)
|
||||||
|
local Buffer = buffer.create(SendCursor)
|
||||||
|
buffer.copy(Buffer, 0, SendBuffer, 0, SendCursor)
|
||||||
|
for _, Player in List do
|
||||||
|
Unreliable:FireClient(Player, Buffer, SendInstances)
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
FireExcept = function(Except: Player, Value1: number, Value2: CFrame): ()
|
||||||
|
Load()
|
||||||
|
Types.WriteEVENT_UpdateTransform(Value1, Value2)
|
||||||
|
local Buffer = buffer.create(SendCursor)
|
||||||
|
buffer.copy(Buffer, 0, SendBuffer, 0, SendCursor)
|
||||||
|
for _, Player in Players:GetPlayers() do
|
||||||
|
if Player == Except then
|
||||||
|
continue
|
||||||
|
end
|
||||||
|
Unreliable:FireClient(Player, Buffer, SendInstances)
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
},
|
||||||
|
SpawnMob = {
|
||||||
|
Fire = function(Player: Player, Value1: number, Value2: CFrame, Value3: number): ()
|
||||||
|
Load(PlayersMap[Player])
|
||||||
|
Types.WriteEVENT_SpawnMob(Value1, Value2, Value3)
|
||||||
|
PlayersMap[Player] = Save()
|
||||||
|
end,
|
||||||
|
FireAll = function(Value1: number, Value2: CFrame, Value3: number): ()
|
||||||
|
Load()
|
||||||
|
Types.WriteEVENT_SpawnMob(Value1, Value2, Value3)
|
||||||
|
local Buffer, Size, Instances = SendBuffer, SendCursor, SendInstances
|
||||||
|
for _, Player in Players:GetPlayers() do
|
||||||
|
Load(PlayersMap[Player])
|
||||||
|
local Position = Allocate(Size)
|
||||||
|
buffer.copy(SendBuffer, Position, Buffer, 0, Size)
|
||||||
|
table.move(Instances, 1, #Instances, #SendInstances + 1, SendInstances)
|
||||||
|
PlayersMap[Player] = Save()
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
FireList = function(List: {Player}, Value1: number, Value2: CFrame, Value3: number): ()
|
||||||
|
Load()
|
||||||
|
Types.WriteEVENT_SpawnMob(Value1, Value2, Value3)
|
||||||
|
local Buffer, Size, Instances = SendBuffer, SendCursor, SendInstances
|
||||||
|
for _, Player in List do
|
||||||
|
Load(PlayersMap[Player])
|
||||||
|
local Position = Allocate(Size)
|
||||||
|
buffer.copy(SendBuffer, Position, Buffer, 0, Size)
|
||||||
|
table.move(Instances, 1, #Instances, #SendInstances + 1, SendInstances)
|
||||||
|
PlayersMap[Player] = Save()
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
FireExcept = function(Except: Player, Value1: number, Value2: CFrame, Value3: number): ()
|
||||||
|
Load()
|
||||||
|
Types.WriteEVENT_SpawnMob(Value1, Value2, Value3)
|
||||||
|
local Buffer, Size, Instances = SendBuffer, SendCursor, SendInstances
|
||||||
|
for _, Player in Players:GetPlayers() do
|
||||||
|
if Player == Except then
|
||||||
|
continue
|
||||||
|
end
|
||||||
|
Load(PlayersMap[Player])
|
||||||
|
local Position = Allocate(Size)
|
||||||
|
buffer.copy(SendBuffer, Position, Buffer, 0, Size)
|
||||||
|
table.move(Instances, 1, #Instances, #SendInstances + 1, SendInstances)
|
||||||
|
PlayersMap[Player] = Save()
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
},
|
||||||
|
|
||||||
|
}
|
|
@ -7,7 +7,7 @@ local components = {
|
||||||
Model = world:component() :: jecs.Entity<Model>,
|
Model = world:component() :: jecs.Entity<Model>,
|
||||||
Player = world:component(),
|
Player = world:component(),
|
||||||
Target = world:component(),
|
Target = world:component(),
|
||||||
Transform = world:component(),
|
Transform = world:component() :: jecs.Entity<CFrame>,
|
||||||
Velocity = world:component(),
|
Velocity = world:component(),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
31
demo/src/ReplicatedStorage/std/registry.luau
Normal file
31
demo/src/ReplicatedStorage/std/registry.luau
Normal file
|
@ -0,0 +1,31 @@
|
||||||
|
local reserved = 0
|
||||||
|
|
||||||
|
local function reserve()
|
||||||
|
reserved += 1
|
||||||
|
return reserved
|
||||||
|
end
|
||||||
|
|
||||||
|
-- If you don't like passing around a world singleton
|
||||||
|
-- and you need to register component IDs, just register them.
|
||||||
|
-- I dont use this because I like adding component traits
|
||||||
|
--[[
|
||||||
|
local components = {
|
||||||
|
Model = registry.reserve(),
|
||||||
|
Transform = registry.reserve(),
|
||||||
|
}
|
||||||
|
|
||||||
|
local world = registry.register(jecs.World.new())
|
||||||
|
local e = world:entity()
|
||||||
|
world:set(e, components.Transform, CFrame)
|
||||||
|
]]
|
||||||
|
local function register(world)
|
||||||
|
for _ = 1, reserved do
|
||||||
|
world:component()
|
||||||
|
end
|
||||||
|
return world
|
||||||
|
end
|
||||||
|
|
||||||
|
return {
|
||||||
|
reserve = reserve,
|
||||||
|
register = register,
|
||||||
|
}
|
|
@ -19,7 +19,7 @@ print("client Model", cts.Model)
|
||||||
local function mobsMove(dt: number)
|
local function mobsMove(dt: number)
|
||||||
local players = world:query(Character):with(Player)
|
local players = world:query(Character):with(Player)
|
||||||
|
|
||||||
for mob, cf, v in world:query(Transform, Velocity):with(Mob) do
|
for mob, cf, v in world:query(Transform, Velocity):with(Mob):iter() do
|
||||||
local p = cf.Position
|
local p = cf.Position
|
||||||
|
|
||||||
local target
|
local target
|
||||||
|
|
|
@ -16,6 +16,10 @@ local conn = {}
|
||||||
|
|
||||||
local function players()
|
local function players()
|
||||||
for _, player in playersAdded do
|
for _, player in playersAdded do
|
||||||
|
std.world:set(
|
||||||
|
std.world:entity(),
|
||||||
|
std.world:entity())
|
||||||
|
|
||||||
local e = ref(player.UserId):set(Player, player)
|
local e = ref(player.UserId):set(Player, player)
|
||||||
local characterAdd = player.CharacterAdded
|
local characterAdd = player.CharacterAdded
|
||||||
conn[e.id()] = characterAdd:Connect(function(rig)
|
conn[e.id()] = characterAdd:Connect(function(rig)
|
||||||
|
|
|
@ -0,0 +1,6 @@
|
||||||
|
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||||
|
local std = require(ReplicatedStorage.std)
|
||||||
|
|
||||||
|
print(script.Parent:WaitForChild("systems"):GetChildren())
|
||||||
|
local loop = std.Scheduler(unpack(script.Parent:WaitForChild("systems"):GetChildren()))
|
||||||
|
game:GetService("RunService").Heartbeat:Connect(loop)
|
|
@ -0,0 +1,17 @@
|
||||||
|
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||||
|
|
||||||
|
local std = require(ReplicatedStorage.std)
|
||||||
|
local world = std.world
|
||||||
|
|
||||||
|
local cts = std.components
|
||||||
|
|
||||||
|
local Model = cts.Model
|
||||||
|
local Transform = cts.Transform
|
||||||
|
|
||||||
|
local function move(dt: number)
|
||||||
|
for _, cf, model in world:query(Transform, Model) do
|
||||||
|
model.PrimaryPart.CFrame = cf
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return move
|
|
@ -0,0 +1,28 @@
|
||||||
|
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||||
|
local blink = require(ReplicatedStorage.net)
|
||||||
|
local std = require(ReplicatedStorage.std)
|
||||||
|
local ref = std.ref
|
||||||
|
local world = std.world
|
||||||
|
local cts = std.components
|
||||||
|
|
||||||
|
local function syncMobs()
|
||||||
|
for _, id, cf, vel in blink.SpawnMob.Iter() do
|
||||||
|
local part = Instance.new("Part")
|
||||||
|
part.Size = Vector3.one * 5
|
||||||
|
part.BrickColor = BrickColor.Red()
|
||||||
|
part.Anchored = true
|
||||||
|
local model = Instance.new("Model")
|
||||||
|
model.PrimaryPart = part
|
||||||
|
part.Parent = model
|
||||||
|
model.Parent = workspace
|
||||||
|
|
||||||
|
ref("server-"..id)
|
||||||
|
:set(cts.Transform, cf)
|
||||||
|
:set(cts.Velocity, vel)
|
||||||
|
:set(cts.Model, model)
|
||||||
|
:add(cts.Mob)
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
return syncMobs
|
|
@ -0,0 +1,16 @@
|
||||||
|
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||||
|
local blink = require(ReplicatedStorage.net)
|
||||||
|
local std = require(ReplicatedStorage.std)
|
||||||
|
local ref = std.ref
|
||||||
|
local world = std.world
|
||||||
|
|
||||||
|
local cts = std.components
|
||||||
|
|
||||||
|
local function syncTransforms()
|
||||||
|
for _, id, cf in blink.UpdateTransform.Iter() do
|
||||||
|
ref("server-"..id)
|
||||||
|
:set(cts.Transform, cf)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return syncTransforms
|
Loading…
Reference in a new issue