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40 lines
1 KiB
Text
40 lines
1 KiB
Text
local Players = game:GetService("Players")
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local std = require(ReplicatedStorage.std)
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local ref = std.ref
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local collect = std.collect
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local cts = std.components
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local Player = cts.Player
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local Character = cts.Character
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local playersAdded = collect(Players.PlayerAdded)
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local playersRemoved = collect(Players.PlayerRemoving)
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local conn = {}
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local function players()
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for _, player in playersAdded do
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std.world:set(
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std.world:entity(),
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std.world:entity())
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local e = ref(player.UserId):set(Player, player)
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local characterAdd = player.CharacterAdded
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conn[e.id()] = characterAdd:Connect(function(rig)
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while rig.Parent ~= workspace do
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task.wait()
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end
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e:set(Character, rig)
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end)
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end
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for _, player in playersRemoved do
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local id = ref(player.UserId):clear().id()
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conn[id]:Disconnect()
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conn[id] = nil
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end
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end
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return players
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