jecs/src/index.d.ts

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type Query<T extends unknown[]> = {
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/**
* this: Query<T> is necessary to use a colon instead of a period for emits.
*/
/**
* Resets the Iterator for a query.
*/
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drain: (this: Query<T>) => Query<T>
/**
* Modifies the query to include specified components, but will not include the values.
* @param components The components to include
* @returns Modified Query
*/
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with: (this: Query<T>, ...components: Entity[]) => Query<T>
/**
* Modifies the Query to exclude specified components
* @param components The components to exclude
* @returns Modified Query
*/
without: (this: Query<T>, ...components: Entity[]) => Query<T>;
/**
* Modifies component data with a callback function
* @param fn The function to modify data
*/
replace: (this: Query<T>, fn: (...components: T) => FlattenTuple<T>) => void;
} & IterableFunction<LuaTuple<[Entity, ...T]>>;
// Utility Types
export type Entity<T = unknown> = number & { __nominal_type_dont_use: T };
export type EntityType<T> = T extends Entity<infer A> ? A : never;
export type InferComponents<A extends Entity[]> = {
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[K in keyof A]: EntityType<A[K]>;
};
type Nullable<T extends unknown[]> = {
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[K in keyof T]: T[K] | undefined;
};
type FlattenTuple<T extends any[]> = T extends [infer U] ? U : LuaTuple<T>;
// Utility type for world:get
type TupleForWorldGet =
| [Entity]
| [Entity, Entity]
| [Entity, Entity, Entity]
| [Entity, Entity, Entity, Entity]
| [Entity, Entity, Entity, Entity, Entity]
export class World {
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/**
* Creates a new World
*/
constructor();
/**
* Creates a new entity
* @returns Entity
*/
entity(): Entity;
/**
* Creates a new entity located in the first 256 ids.
* These should be used for static components for fast access.
* @returns Entity<T>
*/
component<T = unknown>(): Entity<T>;
/**
* Gets the target of a relationship. For example, when a user calls
* `world.target(id, ChildOf(parent))`, you will obtain the parent entity.
* @param id Entity
* @param relation The Relationship
* @returns The Parent Entity if it exists
*/
target(id: Entity, relation: Entity): Entity | undefined;
/**
* Clears an entity from the world.
* @praram id Entity to be cleared
*/
clear(id: Entity): void;
/**
* Deletes an entity and all its related components and relationships.
* For most situations, you should be using the clear method instead of deletion.
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* @param id Entity to be destroyed
*/
delete(id: Entity): void;
/**
* Adds a component to the entity with no value
* @param id Target Entity
* @param component Component
*/
add<T>(id: Entity, component: Entity<T>): void;
/**
* Assigns a value to a component on the given entity
* @param id Target Entity
* @param component Target Component
* @param data Component Data
*/
set<T>(id: Entity, component: Entity<T>, data: T): void;
/**
* Removes a component from the given entity
* @param id Target Entity
* @param component Target Component
*/
remove(id: Entity, component: Entity): void;
// Manually typed out get since there is a hard limit.
/**
* Retrieves the values of specified components for an entity.
* Some values may not exist when called.
* A maximum of 5 components are allowed at a time.
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* @param id Target Entity
* @param components Target Components
* @returns Data associated with target components if it exists.
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*/
get<T extends TupleForWorldGet>(id: Entity, ...components: T): FlattenTuple<Nullable<InferComponents<T>>>
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/**
* Searches the world for entities that match a given query
* @param components Queried Components
* @returns Query
*/
query<T extends Entity[]>(...components: T): Query<InferComponents<T>>;
}
/**
* Creates a composite key.
* @param pred The first entity
* @param obj The second entity
* @returns The composite key
*/
export const pair: (pred: Entity, obj: Entity) => Entity;
/**
* Checks if the entity is a composite key
* @param e The entity to check
* @returns If the entity is a pair
*/
export const IS_PAIR: (e: Entity) => boolean;
/**
* Built-in Component used to find every component id
*/
export const Component: Entity;
export const OnAdd: Entity;
export const OnRemove: Entity;
export const OnSet: Entity;
export const Wildcard: Entity;
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export const Rest: Entity;