lhkzh
921e1bd282
Update init.luau
...
fix bug: server function be invoke too manay time.
server code
local Wrap = require(game.ReplicatedStorage.Warp)
local Func = Wrap.Server("Func");
Func:Connect(function(player: Player, str,num)
warn("on_invoke", player.Name)
task.wait(1)
return "hi.."
end)
client code:
local Wrap = require(game.ReplicatedStorage.Warp)
local Func = Wrap.Client("Func");
warn(Func:Invoke(3, "balala"))
2024-05-24 17:13:17 +08:00
EternityDev
aa693aee4f
v1.0.11
2024-05-19 13:17:07 +07:00
EternityDev
44fa07df85
update .rbxm file
2024-05-11 09:31:23 +07:00
EternityDev
839a7af667
v1.0.10
2024-05-11 09:29:53 +07:00
EternityDev
acb08a385c
improved ClientProcess
2024-05-10 16:35:09 +07:00
EternityDev
6acf92d913
improved ServerProcess
2024-05-10 16:15:39 +07:00
EternityDev
b4ee5dc1e3
fix serdes
2024-05-10 13:07:10 +07:00
EternityDev
598c30c147
v1.0.10-test
2024-05-04 12:49:50 +07:00
EternityDev
0fb349fe0f
minor improvement
2024-04-13 09:00:52 +07:00
EternityDev
4cd0f3f2cf
set memory
2024-04-12 19:15:22 +07:00
EternityDev
8fd9573b8a
fixes
2024-04-09 15:49:06 +07:00
EternityDev
739e13537d
minor improvement
2024-04-08 12:18:13 +07:00
EternityDev
46bbe5feb0
Merge branch 'master' of https://github.com/imezx/Warp
2024-04-06 11:22:44 +07:00
EternityDev
0bc8f56e11
change
2024-04-06 11:21:35 +07:00
EternityDev
69fc64d134
Merge pull request #10 from SpiralAPI/master
...
fixed rojo sync errors as well as safety checks
2024-04-04 20:56:17 +07:00
SpiralAPI
c8199d5744
fixed rojo sync errors as well as safety checks
...
for wally.toml
2024-04-04 09:49:14 -04:00
EternityDev
ef4b741f85
Merge pull request #8 from xArshy/v1.0.9
...
Removed ClientProcess.luau
2024-04-02 20:07:35 +07:00
xArshy
e7b4ae2f61
Redudant ClientProcess.luau, removes conflict
2024-04-02 17:06:18 +04:00
EternityDev
9aaa382278
v1.0.9
2024-04-02 13:10:21 +07:00
EternityDev
5cf44bd21f
patch
2024-03-24 16:36:31 +07:00
EternityDev
5b0d4ee690
1.0.8
2024-03-18 12:50:04 +07:00
EternityDev
7519839dd1
fix
2024-03-17 16:04:48 +07:00
EternityDev
01c5533394
expanding buffer
2024-03-16 23:49:23 +07:00
EternityDev
4b568356c8
v1.0.8
2024-03-14 11:58:08 +07:00
EternityDev
ae1754d616
reupdate v1.0.7
2024-03-13 08:13:01 +07:00
EternityDev
563af05c62
v1.0.7
2024-03-13 08:01:27 +07:00
EternityDev
f5bb1df4b0
1.0.6
2024-03-02 23:43:36 +07:00
EternityDev
8cad93f2f5
remove a duplicate of signal
2024-02-06 07:46:50 +07:00
EternityDev
74db23f017
v1.0.5 & docs update
2024-01-31 13:33:19 +07:00
EternityDev
7846882bf5
update docs
2024-01-30 20:33:31 +07:00
EternityDev
15f485da51
minor fix
2024-01-30 20:21:11 +07:00
EternityDev
996f7bf814
v1.0.4
2024-01-30 20:14:29 +07:00
EternityDev
8ef267ed55
Merge branch 'master' of https://github.com/imezx/Warp
2024-01-30 20:12:51 +07:00
EternityDev
b5b64c3469
v1.0.4
2024-01-30 13:36:08 +07:00
EternityDev
51eda393bf
Merge pull request #3 from kriebelmuis/master
...
fix: player in queueOut array can sometimes be nil
2024-01-28 13:54:51 +07:00
imezx
819ad00af8
Update deploy.yml
2024-01-27 09:38:31 +07:00
omar
95e7fffeff
fix: player in queueOut can sometimes be nil?
...
i'm not sure why this happens but, it does remove the indexing with nil error that spams at one point
2024-01-25 21:08:01 +01:00
EternityDev
c12356af4e
fix types & unreliable
2024-01-09 13:26:47 +07:00
EternityDev
3e34c9cce9
fix 1.0.1
2024-01-06 10:41:10 +07:00
EternityDev
2e38eb4d74
update LICENSE
2024-01-05 20:16:53 +07:00
EternityDev
c8ca1ab9b6
wally
2024-01-05 19:38:15 +07:00
EternityDev
08883fe411
update readme.md
2024-01-05 19:33:37 +07:00
EternityDev
f9f2f900b2
initial release 1.0.0
2024-01-05 19:14:38 +07:00
imezx
ad128ffc7f
Initial commit
2024-01-05 17:15:05 +07:00