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Update init.luau
fix bug: server function be invoke too manay time.
server code
local Wrap = require(game.ReplicatedStorage.Warp)
local Func = Wrap.Server("Func");
Func:Connect(function(player: Player, str,num)
warn("on_invoke", player.Name)
task.wait(1)
return "hi.."
end)
client code:
local Wrap = require(game.ReplicatedStorage.Warp)
local Func = Wrap.Client("Func");
warn(Func:Invoke(3, "balala"))
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parent
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1 changed files with 2 additions and 1 deletions
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@ -204,6 +204,7 @@ function ClientProcess.start()
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queueOutRequest[1][Identifier] = {}
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end
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table.insert(queueOutRequest[1][Identifier], { requestData[1], requestData[3] })
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requestData[3]
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end
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end
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