From 921e1bd282fb3bc9d440f0f2190cd2d8d8d23acc Mon Sep 17 00:00:00 2001 From: lhkzh Date: Fri, 24 May 2024 17:13:17 +0800 Subject: [PATCH] Update init.luau fix bug: server function be invoke too manay time. server code local Wrap = require(game.ReplicatedStorage.Warp) local Func = Wrap.Server("Func"); Func:Connect(function(player: Player, str,num) warn("on_invoke", player.Name) task.wait(1) return "hi.." end) client code: local Wrap = require(game.ReplicatedStorage.Warp) local Func = Wrap.Client("Func"); warn(Func:Invoke(3, "balala")) --- src/Index/Client/ClientProcess/init.luau | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/Index/Client/ClientProcess/init.luau b/src/Index/Client/ClientProcess/init.luau index abc828b..60a88a9 100644 --- a/src/Index/Client/ClientProcess/init.luau +++ b/src/Index/Client/ClientProcess/init.luau @@ -204,6 +204,7 @@ function ClientProcess.start() queueOutRequest[1][Identifier] = {} end table.insert(queueOutRequest[1][Identifier], { requestData[1], requestData[3] }) + requestData[3] end end @@ -302,4 +303,4 @@ function ClientProcess.start() end) end -return ClientProcess \ No newline at end of file +return ClientProcess