Update init.luau

fix bug: server function be invoke too manay time.

server code 
local Wrap = require(game.ReplicatedStorage.Warp)
local Func = Wrap.Server("Func");
Func:Connect(function(player: Player, str,num) 
	warn("on_invoke", player.Name)	
	task.wait(1)
	return "hi.."
end)

client code:
local Wrap = require(game.ReplicatedStorage.Warp)
local Func = Wrap.Client("Func");
warn(Func:Invoke(3, "balala"))
This commit is contained in:
lhkzh 2024-05-24 17:13:17 +08:00 committed by GitHub
parent aa693aee4f
commit 921e1bd282
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@ -204,6 +204,7 @@ function ClientProcess.start()
queueOutRequest[1][Identifier] = {}
end
table.insert(queueOutRequest[1][Identifier], { requestData[1], requestData[3] })
requestData[3]
end
end