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Update init.luau
fix bug: server function be invoke too manay time. server code local Wrap = require(game.ReplicatedStorage.Warp) local Func = Wrap.Server("Func"); Func:Connect(function(player: Player, str,num) warn("on_invoke", player.Name) task.wait(1) return "hi.." end) client code: local Wrap = require(game.ReplicatedStorage.Warp) local Func = Wrap.Client("Func"); warn(Func:Invoke(3, "balala"))
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1 changed files with 2 additions and 1 deletions
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@ -204,6 +204,7 @@ function ClientProcess.start()
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queueOutRequest[1][Identifier] = {}
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queueOutRequest[1][Identifier] = {}
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end
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end
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table.insert(queueOutRequest[1][Identifier], { requestData[1], requestData[3] })
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table.insert(queueOutRequest[1][Identifier], { requestData[1], requestData[3] })
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requestData[3]
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end
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end
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end
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end
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