Warp/src/Index/Client/Index.luau

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--!strict
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--!native
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--!optimize 2
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local Client = {}
Client.__index = Client
local Players = game:GetService("Players")
local Util = script.Parent.Parent.Util
local ClientProcess = require(script.Parent.ClientProcess)
local Assert = require(Util.Assert)
local Key = require(Util.Key)
local Serdes = require(Util.Serdes)
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local Buffer = require(Util.Buffer)
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function Client.new(Identifier: string)
local self = setmetatable({}, Client)
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self._buffer = Buffer.new()
self._buffer:writeu8(Serdes(Identifier))
self.id = Buffer.convert(self._buffer:build())
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self.fn = {}
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self.IsConnected = false
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ClientProcess.add(self.id, Identifier)
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self._buffer:remove()
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return self
end
function Client:Fire(reliable: boolean,...: any)
ClientProcess.insertQueue(self.id, reliable, ...)
end
function Client:Invoke(timeout: number, ...: any): any
return ClientProcess.insertRequest(self.id, timeout, ...)
end
function Client:Connect(callback: (args: any) -> ()): string
local key = tostring(Key())
table.insert(self.fn, key)
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self.IsConnected = #self.fn > 0
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ClientProcess.addCallback(self.id, key, callback)
return key
end
function Client:Once(callback: (args: any) -> ()): string
local key = tostring(Key())
table.insert(self.fn, key)
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self.IsConnected = #self.fn > 0
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ClientProcess.addCallback(self.id, key, function(...)
self:Disconnect(key)
task.spawn(callback, ...)
end)
return key
end
function Client:Wait()
local thread: thread, t = coroutine.running(), os.clock()
self:Once(function()
task.spawn(thread, os.clock()-t)
end)
return coroutine.yield()
end
function Client:DisconnectAll()
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for _, key: string in self.fn do
self:Disconnect(key)
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end
end
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function Client:Disconnect(key: string): boolean
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Assert(typeof(key) == "string", "Key must be a string type.")
ClientProcess.removeCallback(self.id, key)
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table.remove(self.fn, table.find(self.fn, key))
self.IsConnected = #self.fn > 0
return table.find(self.fn, key) == nil
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end
function Client:Destroy()
self:DisconnectAll()
setmetatable(self, nil)
end
return Client.new