Warp/src/Index/Client/Index.luau

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2024-01-05 12:14:38 +00:00
--!strict
2024-03-02 16:43:36 +00:00
--!native
2024-01-05 12:14:38 +00:00
local Client = {}
Client.__index = Client
local Players = game:GetService("Players")
local Util = script.Parent.Parent.Util
local ClientProcess = require(script.Parent.ClientProcess)
local Assert = require(Util.Assert)
local Key = require(Util.Key)
local Serdes = require(Util.Serdes)
function Client.new(Identifier: string)
local self = setmetatable({}, Client)
self.id = Serdes(Identifier)
self.fn = {}
ClientProcess.add(self.id, Identifier)
return self
end
function Client:Fire(reliable: boolean,...: any)
ClientProcess.insertQueue(self.id, reliable, ...)
end
function Client:Invoke(timeout: number, ...: any): any
return ClientProcess.insertRequest(self.id, timeout, ...)
end
function Client:Connect(callback: (args: any) -> ()): string
local key = tostring(Key())
table.insert(self.fn, key)
ClientProcess.addCallback(self.id, key, callback)
return key
end
function Client:Once(callback: (args: any) -> ()): string
local key = tostring(Key())
table.insert(self.fn, key)
ClientProcess.addCallback(self.id, key, function(...)
self:Disconnect(key)
task.spawn(callback, ...)
end)
return key
end
function Client:Wait()
local thread: thread, t = coroutine.running(), os.clock()
self:Once(function()
task.spawn(thread, os.clock()-t)
end)
return coroutine.yield()
end
function Client:DisconnectAll()
for idx, key: string in self.fn do
ClientProcess.removeCallback(self.id, key)
table.remove(self.fn, idx)
end
end
function Client:Disconnect(key: string)
Assert(typeof(key) == "string", "Key must be a string type.")
ClientProcess.removeCallback(self.id, key)
end
function Client:Destroy()
self:DisconnectAll()
setmetatable(self, nil)
end
return Client.new