2024-01-05 12:14:38 +00:00
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--!strict
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2024-03-02 16:43:36 +00:00
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--!native
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2024-01-05 12:14:38 +00:00
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local Client = {}
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Client.__index = Client
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local Players = game:GetService("Players")
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local Util = script.Parent.Parent.Util
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local ClientProcess = require(script.Parent.ClientProcess)
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local Assert = require(Util.Assert)
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local Key = require(Util.Key)
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local Serdes = require(Util.Serdes)
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function Client.new(Identifier: string)
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local self = setmetatable({}, Client)
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self.id = Serdes(Identifier)
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self.fn = {}
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ClientProcess.add(self.id, Identifier)
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return self
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end
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function Client:Fire(reliable: boolean,...: any)
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ClientProcess.insertQueue(self.id, reliable, ...)
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end
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function Client:Invoke(timeout: number, ...: any): any
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return ClientProcess.insertRequest(self.id, timeout, ...)
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end
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function Client:Connect(callback: (args: any) -> ()): string
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local key = tostring(Key())
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table.insert(self.fn, key)
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ClientProcess.addCallback(self.id, key, callback)
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return key
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end
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function Client:Once(callback: (args: any) -> ()): string
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local key = tostring(Key())
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table.insert(self.fn, key)
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ClientProcess.addCallback(self.id, key, function(...)
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self:Disconnect(key)
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task.spawn(callback, ...)
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end)
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return key
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end
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function Client:Wait()
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local thread: thread, t = coroutine.running(), os.clock()
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self:Once(function()
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task.spawn(thread, os.clock()-t)
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end)
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return coroutine.yield()
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end
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function Client:DisconnectAll()
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for idx, key: string in self.fn do
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ClientProcess.removeCallback(self.id, key)
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table.remove(self.fn, idx)
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end
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end
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function Client:Disconnect(key: string)
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Assert(typeof(key) == "string", "Key must be a string type.")
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ClientProcess.removeCallback(self.id, key)
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end
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function Client:Destroy()
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self:DisconnectAll()
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setmetatable(self, nil)
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end
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return Client.new
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