luau-promise/lib
Eryn Lynn 75d82b4909 Add allSettled, some, and any
Closes #10
Closes #11
Closes #5
2019-09-29 02:03:22 -04:00
..
Examples.md Add calls, awaitValue 2019-09-12 20:13:29 -04:00
init.lua Add allSettled, some, and any 2019-09-29 02:03:22 -04:00
init.spec.lua Add allSettled, some, and any 2019-09-29 02:03:22 -04:00
README.md Add allSettled, some, and any 2019-09-29 02:03:22 -04:00
Usage.md Make new/async more explicit 2019-09-18 16:42:15 -04:00

title docs
Promise
desc types properties functions
A Promise is an object that represents a value that will exist in the future, but doesn't right now. Promises allow you to then attach callbacks that can run once the value becomes available (known as *resolving*), or if an error has occurred (known as *rejecting*).
name desc kind type
PromiseStatus An enum value used to represent the Promise's status. enum
Started Resolved Rejected Cancelled
desc
The Promise is executing, and not settled yet.
desc
The Promise finished successfully.
desc
The Promise was rejected.
desc
The Promise was cancelled before it finished.
name tags type desc
Status
read only
static
enums
PromiseStatus A table containing all members of the `PromiseStatus` enum, e.g., `Promise.Status.Resolved`.
name tags desc static params returns
new
constructor
Construct a new Promise that will be resolved or rejected with the given callbacks. ::: tip If your Promise executor needs to yield, it is recommended to use Promise.async instead. You cannot directly yield inside the `executor` function of Promise.new. ::: If you `resolve` with a Promise, it will be chained onto. You may register an optional cancellation hook by using the `onCancel` argument. * This should be used to abort any ongoing operations leading up to the promise being settled. * Call the `onCancel` function with a function callback as its only argument to set a hook which will in turn be called when/if the promise is cancelled. * `onCancel` returns `true` if the Promise was already cancelled when you called `onCancel`. * Calling `onCancel` with no argument will not override a previously set cancellation hook, but it will still return `true` if the Promise is currently cancelled. * You can set the cancellation hook at any time before resolving. * When a promise is cancelled, calls to `resolve` or `reject` will be ignored, regardless of if you set a cancellation hook or not. true
name type
executor
kind params
function
name type
resolve
kind params returns
function
name type
... ...any?
void
name type
reject
kind params returns
function
name type
... ...any?
void
name type
onCancel
kind params returns
function
name kind
abortHandler function
type desc
boolean Returns `true` if the Promise was already cancelled at the time of calling `onCancel`.
Promise
name tags desc static params returns
async
constructor
The same as Promise.new, except it allows yielding. Use this if you want to yield inside your Promise body. If your Promise body does not need to yield, such as when attaching `resolve` to an event listener, you should use Promise.new instead. ::: tip Promises created with Promise.async don't begin executing until the next `RunService.Heartbeat` event, even if the executor function doesn't yield itself. This is to ensure that Promises produced from a function are either always synchronous or always asynchronous. <a href="/roblox-lua-promise/lib/Details.html#yielding-in-promise-executor">Learn more</a> ::: ```lua local function waitForChild(instance, childName, timeout) return Promise.async(function(resolve, reject) local child = instance:WaitForChild(childName, timeout) ;(child and resolve or reject)(child) end) end ``` true
name type
asyncExecutor
kind params
function
name type
resolve
kind params returns
function
name type
... ...any?
void
name type
reject
kind params returns
function
name type
... ...any?
void
name type
onCancel
kind params returns
function
name kind
abortHandler function
type desc
boolean Returns `true` if the Promise was already cancelled at the time of calling `onCancel`.
Promise
name desc static params returns
promisify Wraps a function that yields into one that returns a Promise. Any errors that occur while executing the function will be turned into rejections. ```lua local sleep = Promise.promisify(wait) sleep(1):andThen(print) ``` ```lua local isPlayerInGroup = Promise.promisify(function(player, groupId) return player:IsInGroup(groupId) end) ``` true
name type
callback
kind params
function ...: ...any?
desc type
The function acts like the passed function but now returns a Promise of its return values.
kind params returns
function
name type desc
... ...any? The same arguments the wrapped function usually takes.
name desc
* The return values from the wrapped function.
name desc static params returns
resolve Creates an immediately resolved Promise with the given value. true value: ...any Promise<...any>
name desc static params returns
reject Creates an immediately rejected Promise with the given value. true value: ...any Promise<...any>
name desc static params returns
try Begins a Promise chain, calling a synchronous function and returning a Promise resolving with its return value. If the function errors, the returned Promise will be rejected with the error. `Promise.try` is similar to Promise.promisify, except the callback is invoked immediately instead of returning a new function, and unlike `promisify`, yielding is not allowed with `try`. ```lua Promise.try(function() return math.random(1, 2) == 1 and "ok" or error("Oh an error!") end) :andThen(function(text) print(text) end) :catch(function(err) warn("Something went wrong") end) ``` true
name type
callback
kind params returns
function ...: ...any? ...any?
name type desc
... ...any? Arguments for the callback
type desc
Promise<...any?> The return value of the passed callback.
name desc static params returns
all Accepts an array of Promises and returns a new promise that: * is resolved after all input promises resolve. * is rejected if ANY input promises reject. Note: Only the first return value from each promise will be present in the resulting array. After any input Promise rejects, all other input Promises that are still pending will be cancelled if they have no other consumers. true promises: array<Promise<T>> Promise<array<T>>
name desc static params returns
allSettled Accepts an array of Promises and returns a new Promise that resolves with an array of in-place PromiseStatuses when all input Promises have settled. This is equivalent to mapping `promise:finally` over the array of Promises. true promises: array<Promise<T>> Promise<array<PromiseStatus>>
name desc static params returns
race Accepts an array of Promises and returns a new promise that is resolved or rejected as soon as any Promise in the array resolves or rejects. All other Promises that don't win the race will be cancelled if they have no other consumers. true promises: array<Promise<T>> Promise<T>
name desc static params returns
some Accepts an array of Promises and returns a Promise that is resolved as soon as `count` Promises are resolved from the input array. The resolved array values are in the order that the Promises resolved in. When this Promise resolves, all other pending Promises are cancelled if they have no other consumers. `count` 0 results in an empty array. The resultant array will never have more than `count` elements. true promises: array<Promise<T>>, count: number Promise<array<T>>
name desc static params returns
any Accepts an array of Promises and returns a Promise that is resolved as soon as *any* of the input Promises resolves. It will reject only if *all* input Promises reject. As soon as one Promises resolves, all other pending Promises are cancelled if they have no other consumers. Resolves directly with the value of the first resolved Promise. This is essentially Promise.some with `1` count, except the Promise resolves with the value directly instead of an array with one element. true promises: array<Promise<T>> Promise<T>
name desc params returns static
delay Returns a Promise that resolves after `seconds` seconds have passed. The Promise resolves with the actual amount of time that was waited. This function is **not** a wrapper around `wait`. `Promise.delay` uses a custom scheduler which provides more accurate timing. As an optimization, cancelling this Promise instantly removes the task from the scheduler. ::: warning Passing `NaN`, infinity, or a number less than 1/60 is equivalent to passing 1/60. ::: seconds: number Promise<number> true
name desc static params returns
is Returns whether the given object is a Promise. This only checks if the object is a table and has an `andThen` method. true object: any
type desc
boolean `true` if the given `object` is a Promise.
name desc params returns overloads
andThen Chains onto an existing Promise and returns a new Promise. Return a Promise from the success or failure handler and it will be chained onto.
name type
successHandler
kind params returns
function ...: ...any? ...any?
name optional type
failureHandler true
kind params returns
function ...: ...any? ...any?
Promise<...any?>
params returns
name type
successHandler
kind params returns
function ...: ...any? Promise<T>
name optional type
failureHandler true
kind params returns
function ...: ...any? Promise<T>
Promise<T>
name desc params returns overloads
catch Shorthand for `Promise:andThen(nil, failureHandler)`.
name type
failureHandler
kind params returns
function ...: ...any? ...any?
Promise<...any?>
params returns
name type
failureHandler
kind params returns
function ...: ...any? Promise<T>
Promise<T>
name desc params returns
tap Similar to Promise.andThen, except the return value is the same as the value passed to the handler. In other words, you can insert a `:tap` into a Promise chain without affecting the value that downstream Promises receive. ```lua getTheValue() :tap(print) :andThen(function(theValue) print("Got", theValue, "even though print returns nil!") end) ``` If you return a Promise from the tap handler callback, its value will be discarded but `tap` will still wait until it resolves before passing the original value through.
name type
tapHandler
kind params returns
function ...: ...any? ...any?
Promise<...any?>
name desc params returns overloads
finally Set a handler that will be called regardless of the promise's fate. The handler is called when the promise is resolved, rejected, *or* cancelled. Returns a new promise chained from this promise.
name type
finallyHandler
kind params returns
function status: PromiseStatus ...any?
Promise<...any?>
params returns
name type
finallyHandler
kind params returns
function status: PromiseStatus Promise<T>
Promise<T>
name desc params returns overloads
done Set a handler that will be called only if the Promise resolves or is cancelled. This method is similar to `finally`, except it doesn't catch rejections. ::: warning If this Promise is cancelled, any Promises chained off of it with `andThen` won't run. Only Promises chained with `done` and `finally` will run in the case of cancellation. ::: Returns a new promise chained from this promise.
name type
doneHandler
kind params returns
function status: PromiseStatus ...any?
Promise<...any?>
params returns
name type
doneHandler
kind params returns
function status: PromiseStatus Promise<T>
Promise<T>
name desc params returns
andThenCall Attaches an `andThen` handler to this Promise that calls the given callback with the predefined arguments. The resolved value is discarded. ```lua promise:andThenCall(someFunction, "some", "arguments") ``` This is sugar for ```lua promise:andThen(function() return someFunction("some", "arguments") end) ```
name type
callback
kind params returns
function ...: ...any? any
name type desc
... ...any? Arguments which will be passed to the callback.
Promise
name desc params returns
finallyCall Same as `andThenCall`, except for `finally`. Attaches a `finally` handler to this Promise that calls the given callback with the predefined arguments.
name type
callback
kind params returns
function ...: ...any? any
name type desc
... ...any? Arguments which will be passed to the callback.
Promise
name desc params returns
doneCall Same as `andThenCall`, except for `done`. Attaches a `done` handler to this Promise that calls the given callback with the predefined arguments.
name type
callback
kind params returns
function ...: ...any? any
name type desc
... ...any? Arguments which will be passed to the callback.
Promise
name desc params returns
andThenReturn Attaches an `andThen` handler to this Promise that discards the resolved value and returns the given value from it. ```lua promise:andThenReturn("some", "values") ``` This is sugar for ```lua promise:andThen(function() return "some", "values" end) ``` ::: warning Promises are eager, so if you pass a Promise to `andThenReturn`, it will begin executing before `andThenReturn` is reached in the chain. Likewise, if you pass a Promise created from Promise.reject into `andThenReturn`, it's possible that this will trigger the unhandled rejection warning. If you need to return a Promise, it's usually best practice to use Promise.andThen. :::
name type desc
... ...any? Values to return from the function.
Promise<...any?>
name desc params returns
finallyReturn Attaches a `finally` handler to this Promise that discards the resolved value and returns the given value from it. ```lua promise:finallyReturn("some", "values") ``` This is sugar for ```lua promise:finally(function() return "some", "values" end) ```
name type desc
... ...any? Values to return from the function.
Promise<...any?>
name desc params returns
doneReturn Attaches a `done` handler to this Promise that discards the resolved value and returns the given value from it. ```lua promise:doneReturn("some", "values") ``` This is sugar for ```lua promise:done(function() return "some", "values" end) ```
name type desc
... ...any? Values to return from the function.
Promise<...any?>
name params desc
timeout seconds: number, rejectionValue: any? Returns a new Promise that resolves if the chained Promise resolves within `seconds` seconds, or rejects if execution time exceeds `seconds`. The chained Promise will be cancelled if the timeout is reached. Sugar for: ```lua Promise.race({ Promise.delay(seconds):andThen(function() return Promise.reject(rejectionValue == nil and "Timed out" or rejectionValue) end), promise }) ```
name desc
cancel Cancels this promise, preventing the promise from resolving or rejecting. Does not do anything if the promise is already settled. Cancellations will propagate upwards and downwards through chained promises. Promises will only be cancelled if all of their consumers are also cancelled. This is to say that if you call `andThen` twice on the same promise, and you cancel only one of the child promises, it will not cancel the parent promise until the other child promise is also cancelled.
name desc returns
await Yields the current thread until the given Promise completes. Returns true if the Promise resolved, followed by the values that the promise resolved or rejected with. ::: warning If the Promise gets cancelled, this function will return `false`, which is indistinguishable from a rejection. If you need to differentiate, you should use Promise.awaitStatus instead. :::
desc type
`true` if the Promise successfully resolved. boolean
desc type
The values that the Promise resolved or rejected with. ...any?
name desc returns
awaitStatus Yields the current thread until the given Promise completes. Returns the Promise's status, followed by the values that the promise resolved or rejected with.
type desc
PromiseStatus The Promise's status.
type desc
...any? The values that the Promise resolved or rejected with.
name desc returns
awaitValue Yields the current thread until the given Promise completes. Returns the the values that the promise resolved with. Errors if the Promise rejects or gets cancelled.
type desc
...any? The values that the Promise resolved with.
name desc returns
getStatus Returns the current Promise status. PromiseStatus