A Promise is an object that represents a value that will exist in the future, but doesn't right now. Promises allow you to then attach callbacks that can run once the value becomes available (known as *resolving*), or if an error has occurred (known as *rejecting*). |
name |
desc |
kind |
type |
PromiseStatus |
An enum value used to represent the Promise's status. |
enum |
Started |
Resolved |
Rejected |
Cancelled |
desc |
The Promise is executing, and not settled yet. |
|
desc |
The Promise finished successfully. |
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desc |
The Promise was rejected. |
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desc |
The Promise was cancelled before it finished. |
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name |
tags |
type |
desc |
Status |
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PromiseStatus |
A table containing all members of the `PromiseStatus` enum, e.g., `Promise.Status.Resolved`. |
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name |
desc |
static |
params |
new |
Construct a new Promise that will be resolved or rejected with the given callbacks.
You may register an optional cancellation hook by using the `onCancel` argument.
* This should be used to abort any ongoing operations leading up to the promise being settled.
* Call the `onCancel` function with a function callback as its only argument to set a hook which will in turn be called when/if the promise is cancelled.
* When a promise is cancelled, calls to `resolve` or `reject` will be ignored, regardless of if you set a cancellation hook or not.
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true |
name |
type |
executor |
kind |
params |
function |
name |
type |
resolve |
kind |
params |
returns |
function |
|
void |
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|
name |
type |
reject |
kind |
params |
returns |
function |
|
void |
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|
name |
type |
onCancel |
kind |
params |
returns |
function |
name |
kind |
abortHandler |
function |
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void |
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name |
desc |
static |
params |
returns |
resolve |
Creates an immediately resolved Promise with the given value. |
true |
value: T |
Promise<T> |
|
name |
desc |
static |
params |
returns |
reject |
Creates an immediately rejected Promise with the given value. |
true |
value: T |
Promise<T> |
|
name |
desc |
static |
params |
returns |
all |
Accepts an array of Promises and returns a new promise that:
* is resolved after all input promises resolve.
* is rejected if ANY input promises reject.
Note: Only the first return value from each promise will be present in the resulting array.
|
true |
promises: array<Promise<T>> |
Promise<array<T>> |
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name |
desc |
static |
params |
returns |
race |
Accepts an array of Promises and returns a new promise that is resolved or rejected as soon as any Promise in the array resolves or rejects.
All other Promises that don't win the race will be cancelled.
|
true |
promises: array<Promise<T>> |
Promise<T> |
|
name |
desc |
static |
params |
returns |
is |
Returns whether the given object is a Promise. |
true |
object: any |
type |
desc |
boolean |
`true` if the given `object` is a Promise. |
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|
name |
desc |
static |
params |
spawn |
Spawns a thread with predictable timing. The callback will be called on the next `RunService.Heartbeat` event. |
true |
name |
type |
callback |
kind |
params |
function |
...: ...any? |
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name |
desc |
params |
returns |
overloads |
andThen |
Chains onto an existing Promise and returns a new Promise. |
name |
type |
successHandler |
kind |
params |
returns |
function |
...: ...any? |
...any? |
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|
name |
optional |
type |
failureHandler |
true |
kind |
params |
returns |
function |
...: ...any? |
...any? |
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Promise<...any?> |
params |
returns |
name |
type |
successHandler |
kind |
params |
returns |
function |
...: ...any? |
Promise<T> |
|
|
name |
optional |
type |
failureHandler |
true |
kind |
params |
returns |
function |
...: ...any? |
Promise<T> |
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Promise<T> |
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|
name |
desc |
params |
returns |
overloads |
catch |
Shorthand for `Promise:andThen(nil, failureHandler)`. |
name |
type |
failureHandler |
kind |
params |
returns |
function |
...: ...any? |
...any? |
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|
Promise<...any?> |
params |
returns |
name |
type |
failureHandler |
kind |
params |
returns |
function |
...: ...any? |
Promise<T> |
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|
Promise<T> |
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name |
desc |
params |
returns |
overloads |
finally |
Set a handler that will be called regardless of the promise's fate. The handler is called when the promise is resolved, rejected, *or* cancelled.
Returns a new promise chained from this promise.
|
name |
type |
finallyHandler |
kind |
returns |
function |
...any? |
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|
Promise<...any?> |
params |
returns |
name |
type |
finallyHandler |
kind |
returns |
function |
Promise<T> |
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|
Promise<T> |
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|
name |
desc |
cancel |
Cancels this promise, preventing the promise from resolving or rejecting. Does not do anything if the promise is already settled.
Cancellations will propagate upwards through chained promises.
Promises will only be cancelled if all of their consumers are also cancelled. This is to say that if you call `andThen` twice on the same promise, and you cancel only one of the child promises, it will not cancel the parent promise until the other child promise is also cancelled.
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name |
desc |
returns |
await |
Yields the current thread until the given Promise completes. Returns `ok` as a bool, followed by the value that the promise returned. |
desc |
type |
Fate of the Promise. `true` if resolved, `false` if rejected, `nil` if cancelled. |
boolean | nil |
|
desc |
type |
The values that the Promise resolved or rejected with. |
...any? |
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name |
desc |
returns |
getStatus |
Returns the current Promise status. |
PromiseStatus |
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