--[[ An implementation of Promises similar to Promise/A+. ]] local ERROR_NON_PROMISE_IN_LIST = "Non-promise value passed into %s at index %s" local ERROR_NON_LIST = "Please pass a list of promises to %s" local ERROR_NON_FUNCTION = "Please pass a handler function to %s!" local MODE_KEY_METATABLE = { __mode = "k"; } local RunService = game:GetService("RunService") --[[ Creates an enum dictionary with some metamethods to prevent common mistakes. ]] local function makeEnum(enumName, members) local enum = {} for _, memberName in ipairs(members) do enum[memberName] = memberName end return setmetatable(enum, { __index = function(_, k) error(("%s is not in %s!"):format(k, enumName), 2) end, __newindex = function() error(("Creating new members in %s is not allowed!"):format(enumName), 2) end }) end --[[ An object to represent runtime errors that occur during execution. Promises that experience an error like this will be rejected with an instance of this object. ]] local Error do Error = { Kind = makeEnum("Promise.Error.Kind", { "ExecutionError", "AlreadyCancelled", "NotResolvedInTime", "TimedOut" }) } Error.__index = Error function Error.new(options, parent) options = options or {} return setmetatable({ error = tostring(options.error) or "[This error has no error text.]", trace = options.trace, context = options.context, kind = options.kind, parent = parent, createdTick = tick(), createdTrace = debug.traceback() }, Error) end function Error.is(anything) if type(anything) == "table" then local metatable = getmetatable(anything) if type(metatable) == "table" then return rawget(anything, "error") ~= nil and type(rawget(metatable, "extend")) == "function" end end return false end function Error.isKind(anything, kind) assert(kind ~= nil, "Argument #2 to Promise.Error.isKind must not be nil") return Error.is(anything) and anything.kind == kind end function Error:extend(options) options = options or {} options.kind = options.kind or self.kind return Error.new(options, self) end function Error:getErrorChain() local runtimeErrors = { self } while runtimeErrors[#runtimeErrors].parent do table.insert(runtimeErrors, runtimeErrors[#runtimeErrors].parent) end return runtimeErrors end function Error:__tostring() local errorStrings = { ("-- Promise.Error(%s) --"):format(self.kind or "?"), } for _, runtimeError in ipairs(self:getErrorChain()) do table.insert(errorStrings, table.concat({ runtimeError.trace or runtimeError.error, runtimeError.context }, "\n")) end return table.concat(errorStrings, "\n") end end --[[ Packs a number of arguments into a table and returns its length. Used to cajole varargs without dropping sparse values. ]] local function pack(...) return select("#", ...), { ... } end --[[ Returns first value (success), and packs all following values. ]] local function packResult(success, ...) return success, select("#", ...), { ... } end local function makeErrorHandler(traceback) assert(traceback ~= nil) return function(err) -- If the error object is already a table, forward it directly. -- Should we extend the error here and add our own trace? if type(err) == "table" then return err end return Error.new({ error = err, kind = Error.Kind.ExecutionError, trace = debug.traceback(tostring(err), 2), context = "Promise created at:\n\n" .. traceback }) end end --[[ Calls a Promise executor with error handling. ]] local function runExecutor(traceback, callback, ...) return packResult(xpcall(callback, makeErrorHandler(traceback), ...)) end --[[ Creates a function that invokes a callback with correct error handling and resolution mechanisms. ]] local function createAdvancer(traceback, callback, resolve, reject) return function(...) local ok, resultLength, result = runExecutor(traceback, callback, ...) if ok then resolve(unpack(result, 1, resultLength)) else reject(result[1]) end end end local function isEmpty(t) return next(t) == nil end local Promise = { Error = Error, Status = makeEnum("Promise.Status", {"Started", "Resolved", "Rejected", "Cancelled"}), _timeEvent = RunService.Heartbeat, _getTime = tick, } Promise.prototype = {} Promise.__index = Promise.prototype --[[ Constructs a new Promise with the given initializing callback. This is generally only called when directly wrapping a non-promise API into a promise-based version. The callback will receive 'resolve' and 'reject' methods, used to start invoking the promise chain. Second parameter, parent, is used internally for tracking the "parent" in a promise chain. External code shouldn't need to worry about this. ]] function Promise._new(traceback, callback, parent) if parent ~= nil and not Promise.is(parent) then error("Argument #2 to Promise.new must be a promise or nil", 2) end local self = { -- Used to locate where a promise was created _source = traceback, _status = Promise.Status.Started, -- A table containing a list of all results, whether success or failure. -- Only valid if _status is set to something besides Started _values = nil, -- Lua doesn't like sparse arrays very much, so we explicitly store the -- length of _values to handle middle nils. _valuesLength = -1, -- Tracks if this Promise has no error observers.. _unhandledRejection = true, -- Queues representing functions we should invoke when we update! _queuedResolve = {}, _queuedReject = {}, _queuedFinally = {}, -- The function to run when/if this promise is cancelled. _cancellationHook = nil, -- The "parent" of this promise in a promise chain. Required for -- cancellation propagation upstream. _parent = parent, -- Consumers are Promises that have chained onto this one. -- We track them for cancellation propagation downstream. _consumers = setmetatable({}, MODE_KEY_METATABLE), } if parent and parent._status == Promise.Status.Started then parent._consumers[self] = true end setmetatable(self, Promise) local function resolve(...) self:_resolve(...) end local function reject(...) self:_reject(...) end local function onCancel(cancellationHook) if cancellationHook then if self._status == Promise.Status.Cancelled then cancellationHook() else self._cancellationHook = cancellationHook end end return self._status == Promise.Status.Cancelled end coroutine.wrap(function() local ok, _, result = runExecutor( self._source, callback, resolve, reject, onCancel ) if not ok then reject(result[1]) end end)() return self end function Promise.new(executor) return Promise._new(debug.traceback(nil, 2), executor) end function Promise:__tostring() return ("Promise(%s)"):format(self:getStatus()) end --[[ Promise.new, except pcall on a new thread is automatic. ]] function Promise.defer(callback) local traceback = debug.traceback(nil, 2) local promise promise = Promise._new(traceback, function(resolve, reject, onCancel) local connection connection = Promise._timeEvent:Connect(function() connection:Disconnect() local ok, _, result = runExecutor(traceback, callback, resolve, reject, onCancel) if not ok then reject(result[1]) end end) end) return promise end -- Backwards compatibility Promise.async = Promise.defer --[[ Create a promise that represents the immediately resolved value. ]] function Promise.resolve(...) local length, values = pack(...) return Promise._new(debug.traceback(nil, 2), function(resolve) resolve(unpack(values, 1, length)) end) end --[[ Create a promise that represents the immediately rejected value. ]] function Promise.reject(...) local length, values = pack(...) return Promise._new(debug.traceback(nil, 2), function(_, reject) reject(unpack(values, 1, length)) end) end --[[ Runs a non-promise-returning function as a Promise with the given arguments. ]] function Promise._try(traceback, callback, ...) local valuesLength, values = pack(...) return Promise._new(traceback, function(resolve, reject) resolve(callback(unpack(values, 1, valuesLength))) end) end --[[ Begins a Promise chain, turning synchronous errors into rejections. ]] function Promise.try(...) return Promise._try(debug.traceback(nil, 2), ...) end --[[ Returns a new promise that: * is resolved when all input promises resolve * is rejected if ANY input promises reject ]] function Promise._all(traceback, promises, amount) if type(promises) ~= "table" then error(ERROR_NON_LIST:format("Promise.all"), 3) end -- We need to check that each value is a promise here so that we can produce -- a proper error rather than a rejected promise with our error. for i, promise in pairs(promises) do if not Promise.is(promise) then error((ERROR_NON_PROMISE_IN_LIST):format("Promise.all", tostring(i)), 3) end end -- If there are no values then return an already resolved promise. if #promises == 0 or amount == 0 then return Promise.resolve({}) end return Promise._new(traceback, function(resolve, reject, onCancel) -- An array to contain our resolved values from the given promises. local resolvedValues = {} local newPromises = {} -- Keep a count of resolved promises because just checking the resolved -- values length wouldn't account for promises that resolve with nil. local resolvedCount = 0 local rejectedCount = 0 local done = false local function cancel() for _, promise in ipairs(newPromises) do promise:cancel() end end -- Called when a single value is resolved and resolves if all are done. local function resolveOne(i, ...) if done then return end resolvedCount = resolvedCount + 1 if amount == nil then resolvedValues[i] = ... else resolvedValues[resolvedCount] = ... end if resolvedCount >= (amount or #promises) then done = true resolve(resolvedValues) cancel() end end onCancel(cancel) -- We can assume the values inside `promises` are all promises since we -- checked above. for i, promise in ipairs(promises) do table.insert( newPromises, promise:andThen( function(...) resolveOne(i, ...) end, function(...) rejectedCount = rejectedCount + 1 if amount == nil or #promises - rejectedCount < amount then cancel() done = true reject(...) end end ) ) end if done then cancel() end end) end function Promise.all(promises) return Promise._all(debug.traceback(nil, 2), promises) end function Promise.some(promises, amount) assert(type(amount) == "number", "Bad argument #2 to Promise.some: must be a number") return Promise._all(debug.traceback(nil, 2), promises, amount) end function Promise.any(promises) return Promise._all(debug.traceback(nil, 2), promises, 1):andThen(function(values) return values[1] end) end function Promise.allSettled(promises) if type(promises) ~= "table" then error(ERROR_NON_LIST:format("Promise.allSettled"), 2) end -- We need to check that each value is a promise here so that we can produce -- a proper error rather than a rejected promise with our error. for i, promise in pairs(promises) do if not Promise.is(promise) then error((ERROR_NON_PROMISE_IN_LIST):format("Promise.allSettled", tostring(i)), 2) end end -- If there are no values then return an already resolved promise. if #promises == 0 then return Promise.resolve({}) end return Promise._new(debug.traceback(nil, 2), function(resolve, _, onCancel) -- An array to contain our resolved values from the given promises. local fates = {} local newPromises = {} -- Keep a count of resolved promises because just checking the resolved -- values length wouldn't account for promises that resolve with nil. local finishedCount = 0 -- Called when a single value is resolved and resolves if all are done. local function resolveOne(i, ...) finishedCount = finishedCount + 1 fates[i] = ... if finishedCount >= #promises then resolve(fates) end end onCancel(function() for _, promise in ipairs(newPromises) do promise:cancel() end end) -- We can assume the values inside `promises` are all promises since we -- checked above. for i, promise in ipairs(promises) do table.insert( newPromises, promise:finally( function(...) resolveOne(i, ...) end ) ) end end) end --[[ Races a set of Promises and returns the first one that resolves, cancelling the others. ]] function Promise.race(promises) assert(type(promises) == "table", ERROR_NON_LIST:format("Promise.race")) for i, promise in pairs(promises) do assert(Promise.is(promise), (ERROR_NON_PROMISE_IN_LIST):format("Promise.race", tostring(i))) end return Promise._new(debug.traceback(nil, 2), function(resolve, reject, onCancel) local newPromises = {} local finished = false local function cancel() for _, promise in ipairs(newPromises) do promise:cancel() end end local function finalize(callback) return function (...) cancel() finished = true return callback(...) end end if onCancel(finalize(reject)) then return end for _, promise in ipairs(promises) do table.insert( newPromises, promise:andThen(finalize(resolve), finalize(reject)) ) end if finished then cancel() end end) end --[[ Iterates serially over the given an array of values, calling the predicate callback on each before continuing. If the predicate returns a Promise, we wait for that Promise to resolve before continuing to the next item in the array. If the Promise the predicate returns rejects, the Promise from Promise.each is also rejected with the same value. Returns a Promise containing an array of the return values from the predicate for each item in the original list. ]] function Promise.each(list, predicate) assert(type(list) == "table", ERROR_NON_LIST:format("Promise.each")) assert(type(predicate) == "function", ERROR_NON_FUNCTION:format("Promise.each")) return Promise._new(debug.traceback(nil, 2), function(resolve, reject, onCancel) local results = {} local promisesToCancel = {} local cancelled = false local function cancel() for _, promiseToCancel in ipairs(promisesToCancel) do promiseToCancel:cancel() end end onCancel(function() cancelled = true cancel() end) -- We need to preprocess the list of values and look for Promises. -- If we find some, we must register our andThen calls now, so that those Promises have a consumer -- from us registered. If we don't do this, those Promises might get cancelled by something else -- before we get to them in the series because it's not possible to tell that we plan to use it -- unless we indicate it here. local preprocessedList = {} for index, value in ipairs(list) do if Promise.is(value) then if value:getStatus() == Promise.Status.Cancelled then cancel() return reject(Error.new({ error = "Promise is cancelled", kind = Error.Kind.AlreadyCancelled, context = ("The Promise that was part of the array at index %d passed into Promise.each was already cancelled when Promise.each began.\n\nThat Promise was created at:\n\n%s"):format( index, value._source ) })) elseif value:getStatus() == Promise.Status.Rejected then cancel() return reject(select(2, value:await())) end -- Chain a new Promise from this one so we only cancel ours local ourPromise = value:andThen(function(...) return ... end) table.insert(promisesToCancel, ourPromise) preprocessedList[index] = ourPromise else preprocessedList[index] = value end end for index, value in ipairs(preprocessedList) do if Promise.is(value) then local success success, value = value:await() if not success then cancel() return reject(value) end end if cancelled then return end local predicatePromise = Promise.resolve(predicate(value, index)) table.insert(promisesToCancel, predicatePromise) local success, result = predicatePromise:await() if not success then cancel() return reject(result) end results[index] = result end resolve(results) end) end --[[ Is the given object a Promise instance? ]] function Promise.is(object) if type(object) ~= "table" then return false end local objectMetatable = getmetatable(object) if objectMetatable == Promise then -- The Promise came from this library. return true elseif objectMetatable == nil then -- No metatable, but we should still chain onto tables with andThen methods return type(object.andThen) == "function" elseif type(objectMetatable) == "table" and type(rawget(objectMetatable, "andThen")) == "function" then -- Maybe this came from a different or older Promise library. return true end return false end --[[ Converts a yielding function into a Promise-returning one. ]] function Promise.promisify(callback) return function(...) return Promise._try(debug.traceback(nil, 2), callback, ...) end end --[[ Creates a Promise that resolves after given number of seconds. ]] do -- uses a sorted doubly linked list (queue) to achieve O(1) remove operations and O(n) for insert -- the initial node in the linked list local first local connection function Promise.delay(seconds) assert(type(seconds) == "number", "Bad argument #1 to Promise.delay, must be a number.") -- If seconds is -INF, INF, NaN, or less than 1 / 60, assume seconds is 1 / 60. -- This mirrors the behavior of wait() if not (seconds >= 1 / 60) or seconds == math.huge then seconds = 1 / 60 end return Promise._new(debug.traceback(nil, 2), function(resolve, _, onCancel) local startTime = Promise._getTime() local endTime = startTime + seconds local node = { resolve = resolve, startTime = startTime, endTime = endTime } if connection == nil then -- first is nil when connection is nil first = node connection = Promise._timeEvent:Connect(function() local currentTime = Promise._getTime() while first.endTime <= currentTime do -- Don't use currentTime here, as this is the time when we started resolving, -- not necessarily the time *right now*. first.resolve(Promise._getTime() - first.startTime) first = first.next if first == nil then connection:Disconnect() connection = nil break end first.previous = nil end end) else -- first is non-nil if first.endTime < endTime then -- if `node` should be placed after `first` -- we will insert `node` between `current` and `next` -- (i.e. after `current` if `next` is nil) local current = first local next = current.next while next ~= nil and next.endTime < endTime do current = next next = current.next end -- `current` must be non-nil, but `next` could be `nil` (i.e. last item in list) current.next = node node.previous = current if next ~= nil then node.next = next next.previous = node end else -- set `node` to `first` node.next = first first.previous = node first = node end end onCancel(function() -- remove node from queue local next = node.next if first == node then if next == nil then -- if `node` is the first and last connection:Disconnect() connection = nil else -- if `node` is `first` and not the last next.previous = nil end first = next else local previous = node.previous -- since `node` is not `first`, then we know `previous` is non-nil previous.next = next if next ~= nil then next.previous = previous end end end) end) end end --[[ Rejects the promise after `seconds` seconds. ]] function Promise.prototype:timeout(seconds, rejectionValue) local traceback = debug.traceback(nil, 2) return Promise.race({ Promise.delay(seconds):andThen(function() return Promise.reject(rejectionValue == nil and Error.new({ kind = Error.Kind.TimedOut, error = "Timed out", context = ("Timeout of %d seconds exceeded.\n:timeout() called at:\n\n%s"):format( seconds, traceback ) }) or rejectionValue) end), self }) end function Promise.prototype:getStatus() return self._status end --[[ Creates a new promise that receives the result of this promise. The given callbacks are invoked depending on that result. ]] function Promise.prototype:_andThen(traceback, successHandler, failureHandler) self._unhandledRejection = false -- Create a new promise to follow this part of the chain return Promise._new(traceback, function(resolve, reject) -- Our default callbacks just pass values onto the next promise. -- This lets success and failure cascade correctly! local successCallback = resolve if successHandler then successCallback = createAdvancer( traceback, successHandler, resolve, reject ) end local failureCallback = reject if failureHandler then failureCallback = createAdvancer( traceback, failureHandler, resolve, reject ) end if self._status == Promise.Status.Started then -- If we haven't resolved yet, put ourselves into the queue table.insert(self._queuedResolve, successCallback) table.insert(self._queuedReject, failureCallback) elseif self._status == Promise.Status.Resolved then -- This promise has already resolved! Trigger success immediately. successCallback(unpack(self._values, 1, self._valuesLength)) elseif self._status == Promise.Status.Rejected then -- This promise died a terrible death! Trigger failure immediately. failureCallback(unpack(self._values, 1, self._valuesLength)) elseif self._status == Promise.Status.Cancelled then -- We don't want to call the success handler or the failure handler, -- we just reject this promise outright. reject(Error.new({ error = "Promise is cancelled", kind = Error.Kind.AlreadyCancelled, context = "Promise created at\n\n" .. traceback })) end end, self) end function Promise.prototype:andThen(successHandler, failureHandler) assert( successHandler == nil or type(successHandler) == "function", ERROR_NON_FUNCTION:format("Promise:andThen") ) assert( failureHandler == nil or type(failureHandler) == "function", ERROR_NON_FUNCTION:format("Promise:andThen") ) return self:_andThen(debug.traceback(nil, 2), successHandler, failureHandler) end --[[ Used to catch any errors that may have occurred in the promise. ]] function Promise.prototype:catch(failureCallback) assert( failureCallback == nil or type(failureCallback) == "function", ERROR_NON_FUNCTION:format("Promise:catch") ) return self:_andThen(debug.traceback(nil, 2), nil, failureCallback) end --[[ Like andThen, but the value passed into the handler is also the value returned from the handler. ]] function Promise.prototype:tap(tapCallback) assert(type(tapCallback) == "function", ERROR_NON_FUNCTION:format("Promise:tap")) return self:_andThen(debug.traceback(nil, 2), function(...) local callbackReturn = tapCallback(...) if Promise.is(callbackReturn) then local length, values = pack(...) return callbackReturn:andThen(function() return unpack(values, 1, length) end) end return ... end) end --[[ Calls a callback on `andThen` with specific arguments. ]] function Promise.prototype:andThenCall(callback, ...) assert(type(callback) == "function", ERROR_NON_FUNCTION:format("Promise:andThenCall")) local length, values = pack(...) return self:_andThen(debug.traceback(nil, 2), function() return callback(unpack(values, 1, length)) end) end --[[ Shorthand for an andThen handler that returns the given value. ]] function Promise.prototype:andThenReturn(...) local length, values = pack(...) return self:_andThen(debug.traceback(nil, 2), function() return unpack(values, 1, length) end) end --[[ Cancels the promise, disallowing it from rejecting or resolving, and calls the cancellation hook if provided. ]] function Promise.prototype:cancel() if self._status ~= Promise.Status.Started then return end self._status = Promise.Status.Cancelled if self._cancellationHook then self._cancellationHook() end if self._parent then self._parent:_consumerCancelled(self) end for child in pairs(self._consumers) do child:cancel() end self:_finalize() end --[[ Used to decrease the number of consumers by 1, and if there are no more, cancel this promise. ]] function Promise.prototype:_consumerCancelled(consumer) if self._status ~= Promise.Status.Started then return end self._consumers[consumer] = nil if next(self._consumers) == nil then self:cancel() end end --[[ Used to set a handler for when the promise resolves, rejects, or is cancelled. Returns a new promise chained from this promise. ]] function Promise.prototype:_finally(traceback, finallyHandler, onlyOk) if not onlyOk then self._unhandledRejection = false end -- Return a promise chained off of this promise return Promise._new(traceback, function(resolve, reject) local finallyCallback = resolve if finallyHandler then finallyCallback = createAdvancer( traceback, finallyHandler, resolve, reject ) end if onlyOk then local callback = finallyCallback finallyCallback = function(...) if self._status == Promise.Status.Rejected then return resolve(self) end return callback(...) end end if self._status == Promise.Status.Started then -- The promise is not settled, so queue this. table.insert(self._queuedFinally, finallyCallback) else -- The promise already settled or was cancelled, run the callback now. finallyCallback(self._status) end end, self) end function Promise.prototype:finally(finallyHandler) assert( finallyHandler == nil or type(finallyHandler) == "function", ERROR_NON_FUNCTION:format("Promise:finally") ) return self:_finally(debug.traceback(nil, 2), finallyHandler) end --[[ Calls a callback on `finally` with specific arguments. ]] function Promise.prototype:finallyCall(callback, ...) assert(type(callback) == "function", ERROR_NON_FUNCTION:format("Promise:finallyCall")) local length, values = pack(...) return self:_finally(debug.traceback(nil, 2), function() return callback(unpack(values, 1, length)) end) end --[[ Shorthand for a finally handler that returns the given value. ]] function Promise.prototype:finallyReturn(...) local length, values = pack(...) return self:_finally(debug.traceback(nil, 2), function() return unpack(values, 1, length) end) end --[[ Similar to finally, except rejections are propagated through it. ]] function Promise.prototype:done(finallyHandler) assert( finallyHandler == nil or type(finallyHandler) == "function", ERROR_NON_FUNCTION:format("Promise:finallyO") ) return self:_finally(debug.traceback(nil, 2), finallyHandler, true) end --[[ Calls a callback on `done` with specific arguments. ]] function Promise.prototype:doneCall(callback, ...) assert(type(callback) == "function", ERROR_NON_FUNCTION:format("Promise:doneCall")) local length, values = pack(...) return self:_finally(debug.traceback(nil, 2), function() return callback(unpack(values, 1, length)) end, true) end --[[ Shorthand for a done handler that returns the given value. ]] function Promise.prototype:doneReturn(...) local length, values = pack(...) return self:_finally(debug.traceback(nil, 2), function() return unpack(values, 1, length) end, true) end --[[ Yield until the promise is completed. This matches the execution model of normal Roblox functions. ]] function Promise.prototype:awaitStatus() self._unhandledRejection = false if self._status == Promise.Status.Started then local bindable = Instance.new("BindableEvent") self:finally(function() bindable:Fire() end) bindable.Event:Wait() bindable:Destroy() end if self._status == Promise.Status.Resolved then return self._status, unpack(self._values, 1, self._valuesLength) elseif self._status == Promise.Status.Rejected then return self._status, unpack(self._values, 1, self._valuesLength) end return self._status end local function awaitHelper(status, ...) return status == Promise.Status.Resolved, ... end --[[ Calls awaitStatus internally, returns (isResolved, values...) ]] function Promise.prototype:await() return awaitHelper(self:awaitStatus()) end local function expectHelper(status, ...) if status ~= Promise.Status.Resolved then error((...) == nil and "Expected Promise rejected with no value." or (...), 3) end return ... end --[[ Calls await and only returns if the Promise resolves. Throws if the Promise rejects or gets cancelled. ]] function Promise.prototype:expect() return expectHelper(self:awaitStatus()) end -- Backwards compatibility Promise.prototype.awaitValue = Promise.prototype.expect --[[ Intended for use in tests. Similar to await(), but instead of yielding if the promise is unresolved, _unwrap will throw. This indicates an assumption that a promise has resolved. ]] function Promise.prototype:_unwrap() if self._status == Promise.Status.Started then error("Promise has not resolved or rejected.", 2) end local success = self._status == Promise.Status.Resolved return success, unpack(self._values, 1, self._valuesLength) end function Promise.prototype:_resolve(...) if self._status ~= Promise.Status.Started then if Promise.is((...)) then (...):_consumerCancelled(self) end return end -- If the resolved value was a Promise, we chain onto it! if Promise.is((...)) then -- Without this warning, arguments sometimes mysteriously disappear if select("#", ...) > 1 then local message = ( "When returning a Promise from andThen, extra arguments are " .. "discarded! See:\n\n%s" ):format( self._source ) warn(message) end local chainedPromise = ... local promise = chainedPromise:andThen( function(...) self:_resolve(...) end, function(...) local maybeRuntimeError = chainedPromise._values[1] -- Backwards compatibility < v2 if chainedPromise._error then maybeRuntimeError = Error.new({ error = chainedPromise._error, kind = Error.Kind.ExecutionError, context = "[No stack trace available as this Promise originated from an older version of the Promise library (< v2)]" }) end if Error.isKind(maybeRuntimeError, Error.Kind.ExecutionError) then return self:_reject(maybeRuntimeError:extend({ error = "This Promise was chained to a Promise that errored.", trace = "", context = ("The Promise at:\n\n%s\n...Rejected because it was chained to the following Promise, which encountered an error:\n"):format( self._source ) })) end self:_reject(...) end ) if promise._status == Promise.Status.Cancelled then self:cancel() elseif promise._status == Promise.Status.Started then -- Adopt ourselves into promise for cancellation propagation. self._parent = promise promise._consumers[self] = true end return end self._status = Promise.Status.Resolved self._valuesLength, self._values = pack(...) -- We assume that these callbacks will not throw errors. for _, callback in ipairs(self._queuedResolve) do callback(...) end self:_finalize() end function Promise.prototype:_reject(...) if self._status ~= Promise.Status.Started then return end self._status = Promise.Status.Rejected self._valuesLength, self._values = pack(...) -- If there are any rejection handlers, call those! if not isEmpty(self._queuedReject) then -- We assume that these callbacks will not throw errors. for _, callback in ipairs(self._queuedReject) do callback(...) end else -- At this point, no one was able to observe the error. -- An error handler might still be attached if the error occurred -- synchronously. We'll wait one tick, and if there are still no -- observers, then we should put a message in the console. local err = tostring((...)) coroutine.wrap(function() Promise._timeEvent:Wait() -- Someone observed the error, hooray! if not self._unhandledRejection then return end -- Build a reasonable message local message = ("Unhandled Promise rejection:\n\n%s\n\n%s"):format( err, self._source ) if Promise.TEST then -- Don't spam output when we're running tests. return end warn(message) end)() end self:_finalize() end --[[ Calls any :finally handlers. We need this to be a separate method and queue because we must call all of the finally callbacks upon a success, failure, *and* cancellation. ]] function Promise.prototype:_finalize() for _, callback in ipairs(self._queuedFinally) do -- Purposefully not passing values to callbacks here, as it could be the -- resolved values, or rejected errors. If the developer needs the values, -- they should use :andThen or :catch explicitly. callback(self._status) end -- Clear references to other Promises to allow gc if not Promise.TEST then self._parent = nil self._consumers = nil end end --[[ Chains a Promise from this one that is resolved if this Promise is resolved, and rejected if it is not resolved. ]] function Promise.prototype:now(rejectionValue) local traceback = debug.traceback(nil, 2) if self:getStatus() == Promise.Status.Resolved then return self:_andThen(traceback, function(...) return ... end) else return Promise.reject(rejectionValue == nil and Error.new({ kind = Error.Kind.NotResolvedInTime, error = "This Promise was not resolved in time for :now()", context = ":now() was called at:\n\n" .. traceback }) or rejectionValue) end end --[[ Retries a Promise-returning callback N times until it succeeds. ]] function Promise.retry(callback, times, ...) assert(type(callback) == "function", "Parameter #1 to Promise.retry must be a function") assert(type(times) == "number", "Parameter #2 to Promise.retry must be a number") local args, length = {...}, select("#", ...) return Promise.resolve(callback(...)):catch(function(...) if times > 0 then return Promise.retry(callback, times - 1, unpack(args, 1, length)) else return Promise.reject(...) end end) end return Promise