--- title: Promise docs: desc: A Promise is an object that represents a value that will exist in the future, but doesn't right now. Promises allow you to then attach callbacks that can run once the value becomes available (known as *resolving*), or if an error has occurred (known as *rejecting*). types: - name: PromiseStatus desc: An enum value used to represent the Promise's status. kind: enum type: Started: desc: The Promise is executing, and not settled yet. Resolved: desc: The Promise finished successfully. Rejected: desc: The Promise was rejected. Cancelled: desc: The Promise was cancelled before it finished. properties: - name: Status tags: [ 'read only', 'static', 'enums' ] type: PromiseStatus desc: A table containing all members of the `PromiseStatus` enum, e.g., `Promise.Status.Resolved`. functions: - name: new tags: [ 'constructor' ] desc: | Construct a new Promise that will be resolved or rejected with the given callbacks. ::: tip If your Promise executor needs to yield, it is recommended to use [[Promise.async]] instead. You cannot directly yield inside the `executor` function of [[Promise.new]]. ::: If you `resolve` with a Promise, it will be chained onto. You may register an optional cancellation hook by using the `onCancel` argument. * This should be used to abort any ongoing operations leading up to the promise being settled. * Call the `onCancel` function with a function callback as its only argument to set a hook which will in turn be called when/if the promise is cancelled. * `onCancel` returns `true` if the Promise was already cancelled when you called `onCancel`. * Calling `onCancel` with no argument will not override a previously set cancellation hook, but it will still return `true` if the Promise is currently cancelled. * You can set the cancellation hook at any time before resolving. * When a promise is cancelled, calls to `resolve` or `reject` will be ignored, regardless of if you set a cancellation hook or not. static: true params: - name: executor type: kind: function params: - name: resolve type: kind: function params: - name: "..." type: ...any? returns: void - name: reject type: kind: function params: - name: "..." type: ...any? returns: void - name: onCancel type: kind: function params: - name: abortHandler kind: function returns: - type: boolean desc: "Returns `true` if the Promise was already cancelled at the time of calling `onCancel`." returns: Promise - name: async tags: [ 'constructor' ] desc: | The same as [[Promise.new]], except it implicitly uses [[Promise.spawn]] internally. Use this if you want to yield inside your Promise body. If your Promise body does not need to yield, such as when attaching `resolve` to an event listener, you should use [[Promise.new]] instead. ::: tip Promises created with [[Promise.async]] don't begin executing until the next `RunService.Heartbeat` event, even if the executor function doesn't yield itself. Learn more ::: ```lua local function waitForChild(instance, childName, timeout) return Promise.async(function(resolve, reject) local child = instance:WaitForChild(childName, timeout) ;(child and resolve or reject)(child) end) end ``` static: true params: - name: asyncExecutor type: kind: function params: - name: resolve type: kind: function params: - name: "..." type: ...any? returns: void - name: reject type: kind: function params: - name: "..." type: ...any? returns: void - name: onCancel type: kind: function params: - name: abortHandler kind: function returns: - type: boolean desc: "Returns `true` if the Promise was already cancelled at the time of calling `onCancel`." returns: Promise - name: promisify desc: | Wraps a function that yields into one that returns a Promise. ```lua local sleep = Promise.promisify(wait) sleep(1):andThen(print) ``` ```lua local isPlayerInGroup = Promise.promisify(function(player, groupId) return player:IsInGroup(groupId) end) ``` static: true params: - name: function type: kind: function params: "...: ...any?" - name: selfValue type: any? desc: This value will be prepended to the arguments list given to the curried function. This can be used to lock a method to a single instance. Otherwise, you can pass the self value before the argument list. returns: - desc: The function acts like the passed function but now returns a Promise of its return values. type: kind: function params: - name: "..." type: "...any?" desc: The same arguments the wrapped function usually takes. returns: - name: "*" desc: The return values from the wrapped function. - name: resolve desc: Creates an immediately resolved Promise with the given value. static: true params: "value: T" returns: Promise - name: reject desc: Creates an immediately rejected Promise with the given value. static: true params: "value: T" returns: Promise - name: all desc: | Accepts an array of Promises and returns a new promise that: * is resolved after all input promises resolve. * is rejected if ANY input promises reject. Note: Only the first return value from each promise will be present in the resulting array. static: true params: "promises: array>" returns: Promise> - name: race desc: | Accepts an array of Promises and returns a new promise that is resolved or rejected as soon as any Promise in the array resolves or rejects. All other Promises that don't win the race will be cancelled. static: true params: "promises: array>" returns: Promise - name: is desc: Returns whether the given object is a Promise. static: true params: "object: any" returns: - type: boolean desc: "`true` if the given `object` is a Promise." - name: spawn desc: Spawns a thread with predictable timing. The callback will be called on the next `RunService.Heartbeat` event. static: true params: - name: callback type: kind: function params: "...: ...any?" - name: "..." type: "...any?" # Instance methods - name: andThen desc: | Chains onto an existing Promise and returns a new Promise. Return a Promise from the success or failure handler and it will be chained onto. params: - name: successHandler type: kind: function params: "...: ...any?" returns: ...any? - name: failureHandler optional: true type: kind: function params: "...: ...any?" returns: ...any? returns: Promise<...any?> overloads: - params: - name: successHandler type: kind: function params: "...: ...any?" returns: Promise - name: failureHandler optional: true type: kind: function params: "...: ...any?" returns: Promise returns: Promise - name: catch desc: Shorthand for `Promise:andThen(nil, failureHandler)`. params: - name: failureHandler type: kind: function params: "...: ...any?" returns: ...any? returns: Promise<...any?> overloads: - params: - name: failureHandler type: kind: function params: "...: ...any?" returns: Promise returns: Promise - name: finally desc: | Set a handler that will be called regardless of the promise's fate. The handler is called when the promise is resolved, rejected, *or* cancelled. Returns a new promise chained from this promise. params: - name: finallyHandler type: kind: function params: "status: PromiseStatus" returns: ...any? returns: Promise<...any?> overloads: - params: - name: finallyHandler type: kind: function params: "status: PromiseStatus" returns: Promise returns: Promise - name: andThenCall desc: | Attaches an `andThen` handler to this Promise that calls the given callback with the predefined arguments. The resolved value is discarded. ```lua promise:andThenCall(someFunction, "some", "arguments") ``` This is sugar for ```lua promise:andThen(function() return someFunction("some", "arguments") end) ``` params: - name: callback type: kind: function params: "...: ...any?" returns: "any" - name: "..." type: "...any?" desc: Arguments which will be passed to the callback. returns: Promise - name: finallyCall desc: | Same as `andThenCall`, except for `finally`. Attaches a `finally` handler to this Promise that calls the given callback with the predefined arguments. params: - name: callback type: kind: function params: "...: ...any?" returns: "any" - name: "..." type: "...any?" desc: Arguments which will be passed to the callback. returns: Promise - name: cancel desc: | Cancels this promise, preventing the promise from resolving or rejecting. Does not do anything if the promise is already settled. Cancellations will propagate upwards through chained promises. Promises will only be cancelled if all of their consumers are also cancelled. This is to say that if you call `andThen` twice on the same promise, and you cancel only one of the child promises, it will not cancel the parent promise until the other child promise is also cancelled. - name: await desc: | Yields the current thread until the given Promise completes. Returns true if the Promise resolved, followed by the values that the promise resolved or rejected with. ::: warning If the Promise gets cancelled, this function will return `false`, which is indistinguishable from a rejection. If you need to differentiate, you should use [[Promise.awaitStatus]] instead. ::: returns: - desc: "`true` if the Promise successfully resolved." type: boolean - desc: The values that the Promise resolved or rejected with. type: ...any? - name: awaitStatus desc: Yields the current thread until the given Promise completes. Returns the Promise's status, followed by the values that the promise resolved or rejected with. returns: - type: PromiseStatus desc: The Promise's status. - type: ...any? desc: The values that the Promise resolved or rejected with. - name: awaitValue desc: | Yields the current thread until the given Promise completes. Returns the the values that the promise resolved with. Errors if the Promise rejects or gets cancelled. returns: - type: ...any? desc: The values that the Promise resolved with. - name: getStatus desc: Returns the current Promise status. returns: PromiseStatus ---