--- title: Promise docs: desc: A Promise is an object that represents a value that will exist in the future, but doesn't right now. Promises allow you to then attach callbacks that can run once the value becomes available (known as *resolving*), or if an error has occurred (known as *rejecting*). types: - name: PromiseStatus desc: An enum value used to represent the Promise's status. kind: enum type: Started: desc: The Promise is executing, and not settled yet. Resolved: desc: The Promise finished successfully. Rejected: desc: The Promise was rejected. Cancelled: desc: The Promise was cancelled before it finished. properties: - name: Status tags: [ 'read only', 'static', 'enums' ] type: PromiseStatus desc: A table containing all members of the `PromiseStatus` enum, e.g., `Promise.Status.Resolved`. functions: - name: new tags: [ 'constructor' ] desc: | Construct a new Promise that will be resolved or rejected with the given callbacks. ::: tip If your Promise executor needs to yield, it is recommended to use [[Promise.async]] instead. You cannot directly yield inside the `executor` function of [[Promise.new]]. ::: If you `resolve` with a Promise, it will be chained onto. You may register an optional cancellation hook by using the `onCancel` argument. * This should be used to abort any ongoing operations leading up to the promise being settled. * Call the `onCancel` function with a function callback as its only argument to set a hook which will in turn be called when/if the promise is cancelled. * `onCancel` returns `true` if the Promise was already cancelled when you called `onCancel`. * Calling `onCancel` with no argument will not override a previously set cancellation hook, but it will still return `true` if the Promise is currently cancelled. * You can set the cancellation hook at any time before resolving. * When a promise is cancelled, calls to `resolve` or `reject` will be ignored, regardless of if you set a cancellation hook or not. static: true params: - name: executor type: kind: function params: - name: resolve type: kind: function params: - name: "..." type: ...any? returns: void - name: reject type: kind: function params: - name: "..." type: ...any? returns: void - name: onCancel type: kind: function params: - name: abortHandler kind: function returns: - type: boolean desc: "Returns `true` if the Promise was already cancelled at the time of calling `onCancel`." returns: Promise - name: async tags: [ 'constructor' ] desc: | The same as [[Promise.new]], except it allows yielding. Use this if you want to yield inside your Promise body. If your Promise body does not need to yield, such as when attaching `resolve` to an event listener, you should use [[Promise.new]] instead. ::: tip Promises created with [[Promise.async]] don't begin executing until the next `RunService.Heartbeat` event, even if the executor function doesn't yield itself. This is to ensure that Promises produced from a function are either always synchronous or always asynchronous. Learn more ::: ```lua local function waitForChild(instance, childName, timeout) return Promise.async(function(resolve, reject) local child = instance:WaitForChild(childName, timeout) ;(child and resolve or reject)(child) end) end ``` static: true params: - name: asyncExecutor type: kind: function params: - name: resolve type: kind: function params: - name: "..." type: ...any? returns: void - name: reject type: kind: function params: - name: "..." type: ...any? returns: void - name: onCancel type: kind: function params: - name: abortHandler kind: function returns: - type: boolean desc: "Returns `true` if the Promise was already cancelled at the time of calling `onCancel`." returns: Promise - name: promisify desc: | Wraps a function that yields into one that returns a Promise. Any errors that occur while executing the function will be turned into rejections. ```lua local sleep = Promise.promisify(wait) sleep(1):andThen(print) ``` ```lua local isPlayerInGroup = Promise.promisify(function(player, groupId) return player:IsInGroup(groupId) end) ``` static: true params: - name: callback type: kind: function params: "...: ...any?" returns: - desc: The function acts like the passed function but now returns a Promise of its return values. type: kind: function params: - name: "..." type: "...any?" desc: The same arguments the wrapped function usually takes. returns: - name: "*" desc: The return values from the wrapped function. - name: resolve desc: Creates an immediately resolved Promise with the given value. static: true params: "value: ...any" returns: Promise<...any> - name: reject desc: Creates an immediately rejected Promise with the given value. static: true params: "value: ...any" returns: Promise<...any> - name: try desc: | Begins a Promise chain, calling a synchronous function and returning a Promise resolving with its return value. If the function errors, the returned Promise will be rejected with the error. `Promise.try` is similar to [[Promise.promisify]], except the callback is invoked immediately instead of returning a new function, and unlike `promisify`, yielding is not allowed with `try`. ```lua Promise.try(function() return math.random(1, 2) == 1 and "ok" or error("Oh an error!") end) :andThen(function(text) print(text) end) :catch(function(err) warn("Something went wrong") end) ``` static: true params: - name: callback type: kind: function params: "...: ...any?" returns: "...any?" - name: "..." type: "...any?" desc: Arguments for the callback returns: - type: "Promise<...any?>" desc: The return value of the passed callback. - name: all desc: | Accepts an array of Promises and returns a new promise that: * is resolved after all input promises resolve. * is rejected if ANY input promises reject. Note: Only the first return value from each promise will be present in the resulting array. After any input Promise rejects, all other input Promises that are still pending will be cancelled if they have no other consumers. static: true params: "promises: array>" returns: Promise> - name: allSettled desc: | Accepts an array of Promises and returns a new Promise that resolves with an array of in-place PromiseStatuses when all input Promises have settled. This is equivalent to mapping `promise:finally` over the array of Promises. static: true params: "promises: array>" returns: Promise> - name: race desc: | Accepts an array of Promises and returns a new promise that is resolved or rejected as soon as any Promise in the array resolves or rejects. All other Promises that don't win the race will be cancelled if they have no other consumers. static: true params: "promises: array>" returns: Promise - name: some desc: | Accepts an array of Promises and returns a Promise that is resolved as soon as `count` Promises are resolved from the input array. The resolved array values are in the order that the Promises resolved in. When this Promise resolves, all other pending Promises are cancelled if they have no other consumers. `count` 0 results in an empty array. The resultant array will never have more than `count` elements. static: true params: "promises: array>, count: number" returns: Promise> - name: any desc: | Accepts an array of Promises and returns a Promise that is resolved as soon as *any* of the input Promises resolves. It will reject only if *all* input Promises reject. As soon as one Promises resolves, all other pending Promises are cancelled if they have no other consumers. Resolves directly with the value of the first resolved Promise. This is essentially [[Promise.some]] with `1` count, except the Promise resolves with the value directly instead of an array with one element. static: true params: "promises: array>" returns: Promise - name: delay desc: | Returns a Promise that resolves after `seconds` seconds have passed. The Promise resolves with the actual amount of time that was waited. This function is **not** a wrapper around `wait`. `Promise.delay` uses a custom scheduler which provides more accurate timing. As an optimization, cancelling this Promise instantly removes the task from the scheduler. ::: warning Passing `NaN`, infinity, or a number less than 1/60 is equivalent to passing 1/60. ::: params: "seconds: number" returns: Promise static: true - name: is desc: Returns whether the given object is a Promise. This only checks if the object is a table and has an `andThen` method. static: true params: "object: any" returns: - type: boolean desc: "`true` if the given `object` is a Promise." # Instance methods - name: andThen desc: | Chains onto an existing Promise and returns a new Promise. Return a Promise from the success or failure handler and it will be chained onto. params: - name: successHandler type: kind: function params: "...: ...any?" returns: ...any? - name: failureHandler optional: true type: kind: function params: "...: ...any?" returns: ...any? returns: Promise<...any?> overloads: - params: - name: successHandler type: kind: function params: "...: ...any?" returns: Promise - name: failureHandler optional: true type: kind: function params: "...: ...any?" returns: Promise returns: Promise - name: catch desc: Shorthand for `Promise:andThen(nil, failureHandler)`. params: - name: failureHandler type: kind: function params: "...: ...any?" returns: ...any? returns: Promise<...any?> overloads: - params: - name: failureHandler type: kind: function params: "...: ...any?" returns: Promise returns: Promise - name: tap desc: | Similar to [[Promise.andThen]], except the return value is the same as the value passed to the handler. In other words, you can insert a `:tap` into a Promise chain without affecting the value that downstream Promises receive. ```lua getTheValue() :tap(print) :andThen(function(theValue) print("Got", theValue, "even though print returns nil!") end) ``` If you return a Promise from the tap handler callback, its value will be discarded but `tap` will still wait until it resolves before passing the original value through. params: - name: tapHandler type: kind: function params: "...: ...any?" returns: ...any? returns: Promise<...any?> - name: finally desc: | Set a handler that will be called regardless of the promise's fate. The handler is called when the promise is resolved, rejected, *or* cancelled. Returns a new promise chained from this promise. params: - name: finallyHandler type: kind: function params: "status: PromiseStatus" returns: ...any? returns: Promise<...any?> overloads: - params: - name: finallyHandler type: kind: function params: "status: PromiseStatus" returns: Promise returns: Promise - name: done desc: | Set a handler that will be called only if the Promise resolves or is cancelled. This method is similar to `finally`, except it doesn't catch rejections. ::: warning If this Promise is cancelled, any Promises chained off of it with `andThen` won't run. Only Promises chained with `done` and `finally` will run in the case of cancellation. ::: Returns a new promise chained from this promise. params: - name: doneHandler type: kind: function params: "status: PromiseStatus" returns: ...any? returns: Promise<...any?> overloads: - params: - name: doneHandler type: kind: function params: "status: PromiseStatus" returns: Promise returns: Promise - name: andThenCall desc: | Attaches an `andThen` handler to this Promise that calls the given callback with the predefined arguments. The resolved value is discarded. ```lua promise:andThenCall(someFunction, "some", "arguments") ``` This is sugar for ```lua promise:andThen(function() return someFunction("some", "arguments") end) ``` params: - name: callback type: kind: function params: "...: ...any?" returns: "any" - name: "..." type: "...any?" desc: Arguments which will be passed to the callback. returns: Promise - name: finallyCall desc: | Same as `andThenCall`, except for `finally`. Attaches a `finally` handler to this Promise that calls the given callback with the predefined arguments. params: - name: callback type: kind: function params: "...: ...any?" returns: "any" - name: "..." type: "...any?" desc: Arguments which will be passed to the callback. returns: Promise - name: doneCall desc: | Same as `andThenCall`, except for `done`. Attaches a `done` handler to this Promise that calls the given callback with the predefined arguments. params: - name: callback type: kind: function params: "...: ...any?" returns: "any" - name: "..." type: "...any?" desc: Arguments which will be passed to the callback. returns: Promise - name: andThenReturn desc: | Attaches an `andThen` handler to this Promise that discards the resolved value and returns the given value from it. ```lua promise:andThenReturn("some", "values") ``` This is sugar for ```lua promise:andThen(function() return "some", "values" end) ``` ::: warning Promises are eager, so if you pass a Promise to `andThenReturn`, it will begin executing before `andThenReturn` is reached in the chain. Likewise, if you pass a Promise created from [[Promise.reject]] into `andThenReturn`, it's possible that this will trigger the unhandled rejection warning. If you need to return a Promise, it's usually best practice to use [[Promise.andThen]]. ::: params: - name: "..." type: "...any?" desc: Values to return from the function. returns: Promise<...any?> - name: finallyReturn desc: | Attaches a `finally` handler to this Promise that discards the resolved value and returns the given value from it. ```lua promise:finallyReturn("some", "values") ``` This is sugar for ```lua promise:finally(function() return "some", "values" end) ``` params: - name: "..." type: "...any?" desc: Values to return from the function. returns: Promise<...any?> - name: doneReturn desc: | Attaches a `done` handler to this Promise that discards the resolved value and returns the given value from it. ```lua promise:doneReturn("some", "values") ``` This is sugar for ```lua promise:done(function() return "some", "values" end) ``` params: - name: "..." type: "...any?" desc: Values to return from the function. returns: Promise<...any?> - name: timeout params: "seconds: number, rejectionValue: any?" desc: | Returns a new Promise that resolves if the chained Promise resolves within `seconds` seconds, or rejects if execution time exceeds `seconds`. The chained Promise will be cancelled if the timeout is reached. Sugar for: ```lua Promise.race({ Promise.delay(seconds):andThen(function() return Promise.reject(rejectionValue == nil and "Timed out" or rejectionValue) end), promise }) ``` - name: cancel desc: | Cancels this promise, preventing the promise from resolving or rejecting. Does not do anything if the promise is already settled. Cancellations will propagate upwards and downwards through chained promises. Promises will only be cancelled if all of their consumers are also cancelled. This is to say that if you call `andThen` twice on the same promise, and you cancel only one of the child promises, it will not cancel the parent promise until the other child promise is also cancelled. - name: await desc: | Yields the current thread until the given Promise completes. Returns true if the Promise resolved, followed by the values that the promise resolved or rejected with. ::: warning If the Promise gets cancelled, this function will return `false`, which is indistinguishable from a rejection. If you need to differentiate, you should use [[Promise.awaitStatus]] instead. ::: returns: - desc: "`true` if the Promise successfully resolved." type: boolean - desc: The values that the Promise resolved or rejected with. type: ...any? - name: awaitStatus desc: Yields the current thread until the given Promise completes. Returns the Promise's status, followed by the values that the promise resolved or rejected with. returns: - type: PromiseStatus desc: The Promise's status. - type: ...any? desc: The values that the Promise resolved or rejected with. - name: awaitValue desc: | Yields the current thread until the given Promise completes. Returns the the values that the promise resolved with. Errors if the Promise rejects or gets cancelled. returns: - type: ...any? desc: The values that the Promise resolved with. - name: getStatus desc: Returns the current Promise status. returns: PromiseStatus ---