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Release version 4.0.0
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CHANGELOG.md
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CHANGELOG.md
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# Changelog
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## [4.0.0]
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### Changed
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- `Promise:finally` no longer observes a rejection from a Promise. Calling `Promise:finally` is mostly transparent now.
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- The Promise returned by `Promise:finally` resolves or rejects with whatever the parent Promise resolved or rejected with. It will be cancelled if the parent Promise is cancelled.
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- The value returned from the `finally` handler is discarded now.
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- If the value returned from the `finally` handler is a Promise, we wait for it to resolve, but we do not use its value.
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- If the value returned from the `finally` handler is a Promise and it rejects, `finally` returns the new rejected value.
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- `Promise:finally` no longer counts as a consumer of the parent Promise for cancellation purposes. If all consumers are cancelled and the only remaining callbacks are finally handlers, the Promise is now cancelled.
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- The Promise executor thread is now closed with `coroutine.close` when the Promise is cancelled.
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- The Promise executor thread is now closed after the Promise settles (calling `resolve` or `reject`).
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- Callbacks enqueued with `andThen` and `catch` are now dequeued if the Promise returned by `andThen`/`catch` is cancelled.
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- Calling `andThen` or `catch` on an already-cancelled Promise now returns a cancelled Promise instead of returning a rejected Promise
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- `:await`, `:expect`, and `:awaitStatus` are no longer backed by BindableEvents, and now use the task library directly, so performance should be better.
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## [4.0.0-rc.3]
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### Fixed
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- Fix unhandled rejection warning appearing when using :awaitStatus
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[package]
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name = "evaera/roblox-lua-promise"
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version = "4.0.0-rc.3"
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version = "4.0.0"
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author = "evaera"
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content_root = "lib"
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license = "MIT"
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[package]
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name = "evaera/promise"
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description = "Promise implementation for Roblox"
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version = "4.0.0-rc.3"
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version = "4.0.0"
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license = "MIT"
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registry = "https://github.com/UpliftGames/wally-index"
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realm = "shared"
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