jecs/demo/src/StarterPlayer/StarterPlayerScripts/systems/lol2.luau
2025-03-27 02:33:38 +01:00

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--!optimize 2
--!native
--!strict
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local jecs = require(ReplicatedStorage.ecs)
local __ = jecs.Wildcard
local std = ReplicatedStorage.std
local world = require(std.world)
local Position = world:component() :: jecs.Entity<vector>
local Previous = jecs.Rest
local pre = jecs.pair(Position, Previous)
local added = world
:query(Position)
:without(pre)
:cached()
local changed = world
:query(Position, pre)
:cached()
local removed = world
:query(pre)
:without(Position)
:cached()
local children = {}
for i = 1, 10 do
local e = world:entity()
world:set(e, Position, vector.create(i, i, i))
table.insert(children, e)
end
local function flip()
return math.random() > 0.5
end
local entity_index = world.entity_index
local function copy(archetypes, id)
for _, archetype in archetypes do
local to = jecs.archetype_traverse_add(world, pre, archetype)
local columns = to.columns
local records = to.records
local old = columns[records[pre].column]
local new = columns[records[id].column]
if to ~= archetype then
for _, entity in archetype.entities do
local r = jecs.entity_index_try_get_fast(entity_index, entity)
jecs.entity_move(entity_index, entity, r, to)
end
end
table.move(new, 1, #new, 1, old)
end
end
local function system2()
for i, child in children do
world:set(child, Position, vector.create(i,i,i))
end
for e, p in added:iter() do
end
copy(added:archetypes(), Position)
for i, child in children do
if flip() then
world:set(child, Position, vector.create(i + 1, i + 1, i + 1))
end
end
for e, new, old in changed:iter() do
if new ~= old then
end
end
copy(changed:archetypes(), Position)
for i, child in children do
world:remove(child, Position)
end
for e in removed:iter() do
world:remove(e, pre)
end
end
local scheduler = require(std.scheduler)
scheduler.SYSTEM(system2)
return 0