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https://github.com/Ukendio/jecs.git
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219 lines
6.3 KiB
Text
219 lines
6.3 KiB
Text
if not game then script = require "test/relative-string" end
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local throw = require(script.Parent.throw)
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local flags = require(script.Parent.flags)
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local graph = require(script.Parent.graph)
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type Node<T> = graph.Node<T>
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type SourceNode<T> = graph.SourceNode<T>
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local create_node = graph.create_node
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local create_source_node = graph.create_source_node
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local push_child_to_scope = graph.push_child_to_scope
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local update_descendants = graph.update_descendants
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local assert_stable_scope = graph.assert_stable_scope
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local push_scope = graph.push_scope
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local pop_scope = graph.pop_scope
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local evaluate_node = graph.evaluate_node
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local destroy = graph.destroy
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type Map<K, V> = { [K]: V }
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local function check_primitives(t: {})
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if not flags.strict then return end
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for _, v in next, t do
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if type(v) == "table" or type(v) == "userdata" or type(v) == "function" then continue end
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throw("table source map cannot return primitives")
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end
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end
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local function indexes<K, VI, VO>(input: () -> Map<K, VI>, transform: (() -> VI, K) -> VO): () -> { VO }
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local owner = assert_stable_scope()
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local subowner = create_node(owner, false, false)
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local input_cache = {} :: Map<K, VI>
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local output_cache = {} :: Map<K, VO>
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local input_nodes = {} :: Map<K, SourceNode<VI>>
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local remove_queue = {} :: { K }
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local scopes = {} :: Map<K, Node<unknown>>
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local function update_children(data)
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-- queue removed values
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for i in next, input_cache do
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if data[i] == nil then
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table.insert(remove_queue, i)
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end
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end
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-- remove queued values
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for _, i in next, remove_queue do
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destroy(scopes[i])
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input_cache[i] = nil
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output_cache[i] = nil
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input_nodes[i] = nil
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scopes[i] = nil
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end
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table.clear(remove_queue)
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push_scope(subowner)
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-- process new or changed values
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for i, v in next, data do
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local cv = input_cache[i]
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if cv ~= v then
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if cv == nil then -- create new scope and run transform
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local scope = create_node(subowner, false, false)
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scopes[i] = scope :: Node<any>
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local node = create_source_node(v)
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push_scope(scope)
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local ok, result = pcall(transform, function()
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push_child_to_scope(node)
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return node.cache
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end, i)
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pop_scope()
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if not ok then
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pop_scope() -- subowner scope
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error(result, 0)
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end
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input_nodes[i] = node
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output_cache[i] = result
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else -- update source
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input_nodes[i].cache = v
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update_descendants(input_nodes[i])
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end
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input_cache[i] = v
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end
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end
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pop_scope()
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local output_array = table.create(#scopes)
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for _, v in next, output_cache do
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table.insert(output_array, v)
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end
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check_primitives(output_array)
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return output_array
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end
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local node = create_node(owner, function()
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return update_children(input())
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end, false :: any)
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evaluate_node(node)
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return function()
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push_child_to_scope(node)
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return node.cache
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end
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end
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local function values<K, VI, VO>(input: () -> Map<K, VI>, transform: (VI, () -> K) -> VO): () -> { VO }
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local owner = assert_stable_scope()
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local subowner = create_node(owner, false, false)
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local cur_input_cache_up = {} :: Map<VI, K>
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local new_input_cache_up = {} :: Map<VI, K>
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local output_cache = {} :: Map<VI, VO>
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local input_nodes = {} :: Map<VI, SourceNode<K>>
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local scopes = {} :: Map<VI, Node<unknown>>
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local function update_children(data: Map<K, VI>)
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local cur_input_cache, new_input_cache = cur_input_cache_up, new_input_cache_up
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if flags.strict then
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local cache = {}
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for _, v in next, data do
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if cache[v] ~= nil then
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throw "duplicate table value detected"
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end
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cache[v] = true
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end
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end
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push_scope(subowner)
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-- process data
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for i, v in next, data do
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new_input_cache[v] = i
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local cv = cur_input_cache[v]
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if cv == nil then -- create new scope and run transform
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local scope = create_node(subowner, false, false)
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scopes[v] = scope :: Node<any>
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local node = create_source_node(i)
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push_scope(scope)
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local ok, result = pcall(transform, v, function()
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push_child_to_scope(node)
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return node.cache
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end)
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pop_scope()
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if not ok then
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pop_scope() -- subowner scope
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error(result, 0)
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end
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input_nodes[v] = node
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output_cache[v] = result
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else -- update source
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if cv ~= i then
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input_nodes[v].cache = i
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update_descendants(input_nodes[v])
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end
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cur_input_cache[v] = nil
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end
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end
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pop_scope()
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-- remove old values
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for v in next, cur_input_cache do
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destroy(scopes[v])
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output_cache[v] = nil
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input_nodes[v] = nil
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scopes[v] = nil
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end
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-- update buffer cache
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table.clear(cur_input_cache)
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cur_input_cache_up, new_input_cache_up = new_input_cache, cur_input_cache
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local output_array = table.create(#scopes)
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for _, v in next, output_cache do
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table.insert(output_array, v)
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end
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check_primitives(output_array)
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return output_array
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end
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local node = create_node(owner, function()
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return update_children(input())
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end, false :: any)
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evaluate_node(node)
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return function()
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push_child_to_scope(node)
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return node.cache
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end
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end
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return function() return indexes, values end
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