jecs/test/benches/query.luau
2025-12-28 11:08:51 +01:00

188 lines
3.6 KiB
Text
Executable file

--!optimize 2
--!native
local testkit = require("@modules/testkit")
local BENCH, START = testkit.benchmark()
local function TITLE(title: string)
print()
print(testkit.color.white(title))
end
local jecs = require("@jecs")
local mirror = require("@mirror")
do
TITLE(testkit.color.white_underline("Jecs query"))
local ecs = jecs.world() :: jecs.World
do
TITLE("one component in common")
local function view_bench(world: jecs.World,
A: jecs.Id,
B: jecs.Id,
C: jecs.Id,
D: jecs.Id,
E: jecs.Id,
F: jecs.Id,
G: jecs.Id,
H: jecs.Id
)
BENCH("4 component", function()
for _ in world:query(D, C, B, A) do
end
end)
end
local D1 = ecs:component()
local D2 = ecs:component()
local D3 = ecs:component()
local D4 = ecs:component()
local D5 = ecs:component()
local D6 = ecs:component()
local D7 = ecs:component()
local D8 = ecs:component()
local function flip()
return math.random() >= 0.15
end
local added = 0
local archetypes = {}
for i = 1, 2 ^ 12 - 2 do
local entity = ecs:entity()
ecs:add(entity, entity)
local combination = ""
if flip() then
combination ..= "B"
ecs:set(entity, D2, { value = true })
end
if flip() then
combination ..= "C"
ecs:set(entity, D3, { value = true })
end
if flip() then
combination ..= "D"
ecs:set(entity, D4, { value = true })
end
if flip() then
combination ..= "E"
ecs:set(entity, D5, { value = true })
end
if flip() then
combination ..= "F"
ecs:set(entity, D6, { value = true })
end
if flip() then
combination ..= "G"
ecs:set(entity, D7, { value = true })
end
if flip() then
combination ..= "H"
ecs:set(entity, D8, { value = true })
end
if #combination == 7 then
added += 1
ecs:set(entity, D1, { value = true })
end
archetypes[combination] = true
end
local a = 0
for _ in archetypes do
a += 1
end
view_bench(ecs, D1, D2, D3, D4, D5, D6, D7, D8)
end
end
do
TITLE(testkit.color.white_underline("Mirror query"))
local ecs = mirror.World.new() :: jecs.World
do
TITLE("one component in common")
local function view_bench(
world: mirror.World,
A: jecs.Id,
B: jecs.Id,
C: jecs.Id,
D: jecs.Id,
E: jecs.Id,
F: jecs.Id,
G: jecs.Id,
H: jecs.Id
)
BENCH("4 component", function()
for _ in world:query(D, C, B, A) do
end
end)
end
local D1 = ecs:component()
local D2 = ecs:component()
local D3 = ecs:component()
local D4 = ecs:component()
local D5 = ecs:component()
local D6 = ecs:component()
local D7 = ecs:component()
local D8 = ecs:component()
local function flip()
return math.random() >= 0.5
end
local added = 0
local archetypes = {}
for i = 1, 2 ^ 12 - 2 do
local entity = ecs:entity()
ecs:add(entity, entity)
local combination = ""
if flip() then
combination ..= "B"
ecs:set(entity, D2, { value = true })
end
if flip() then
combination ..= "C"
ecs:set(entity, D3, { value = true })
end
if flip() then
combination ..= "D"
ecs:set(entity, D4, { value = true })
end
if flip() then
combination ..= "E"
ecs:set(entity, D5, { value = true })
end
if flip() then
combination ..= "F"
ecs:set(entity, D6, { value = true })
end
if flip() then
combination ..= "G"
ecs:set(entity, D7, { value = true })
end
if flip() then
combination ..= "H"
ecs:set(entity, D8, { value = true })
end
if flip() then
ecs:set(entity, D1, { value = true })
end
end
local a = 0
for _ in archetypes do
a += 1
end
view_bench(ecs, D1, D2, D3, D4, D5, D6, D7, D8)
end
end