mirror of
https://github.com/Ukendio/jecs.git
synced 2026-03-18 00:44:32 +00:00
300 lines
7.2 KiB
Text
300 lines
7.2 KiB
Text
if not game then script = require "test/relative-string" end
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local throw = require(script.Parent.throw)
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local flags = require(script.Parent.flags)
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export type SourceNode<T> = {
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cache: T,
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[number]: Node<T>
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}
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export type Node<T> = {
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cache: T,
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effect: ((T) -> T) | false,
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cleanups: { () -> () } | false,
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context: { [number]: unknown } | false,
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owned: { Node<T> } | false,
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owner: Node<T> | false,
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parents: { SourceNode<T> },
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[number]: Node<T> -- children
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}
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local scopes = { n = 0 } :: { [number]: Node<any>, n: number } -- scopes stack
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local function ycall<T, U>(fn: (T) -> U, arg: T): (boolean, string|U)
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local thread = coroutine.create(xpcall)
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local function efn(err: string) return debug.traceback(err, 3) end
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local resume_ok, run_ok, result = coroutine.resume(thread, fn, efn, arg)
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assert(resume_ok)
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if coroutine.status(thread) ~= "dead" then
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return false, debug.traceback(thread, "attempt to yield in reactive scope")
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end
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return run_ok, result
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end
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local function get_scope(): Node<unknown>?
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return scopes[scopes.n]
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end
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local function assert_stable_scope(): Node<unknown>
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local scope = get_scope()
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if not scope then
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local caller_name = debug.info(2, "n")
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return throw(`cannot use {caller_name}() outside a stable or reactive scope`)
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elseif scope.effect then
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throw("cannot create a new reactive scope inside another reactive scope")
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end
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return scope
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end
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local function push_child<T>(parent: SourceNode<any>, child: Node<any>)
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table.insert(parent, child)
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table.insert(child.parents, parent)
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end
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local function push_scope<T>(node: Node<T>)
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local n = scopes.n + 1
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scopes.n = n
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scopes[n] = node
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end
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local function pop_scope()
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local n = scopes.n
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scopes.n = n - 1
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scopes[n] = nil
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end
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local function push_cleanup<T>(node: Node<T>, cleanup: () -> ())
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if node.cleanups then
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table.insert(node.cleanups, cleanup)
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else
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node.cleanups = { cleanup }
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end
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end
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local function flush_cleanups<T>(node: Node<T>)
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if node.cleanups then
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for _, fn in next, node.cleanups do
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local ok, err: string? = pcall(fn)
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if not ok then throw(`cleanup error: {err}`) end
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end
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table.clear(node.cleanups)
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end
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end
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local function find_and_swap_pop<T>(t: { T }, v: T)
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local i = table.find(t, v) :: number
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local n = #t
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t[i] = t[n]
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t[n] = nil
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end
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local function unparent<T>(node: Node<T>)
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local parents = node.parents
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for i, parent in parents do
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find_and_swap_pop(parent, node)
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parents[i] = nil
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end
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end
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local function destroy<T>(node: Node<T>)
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flush_cleanups(node)
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unparent(node)
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if node.owner then
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find_and_swap_pop(node.owner.owned :: { Node<T> }, node)
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node.owner = false
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end
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if node.owned then
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local owned = node.owned
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while owned[1] do destroy(owned[1]) end
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end
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end
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local function destroy_owned<T>(node: Node<T>)
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if node.owned then
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local owned = node.owned
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while owned[1] do destroy(owned[1]) end
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end
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end
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local update_queue = { n = 0 } :: { n: number, [number]: Node<any> }
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local function evaluate_node<T>(node: Node<T>)
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if flags.strict then
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local initial_value = node.cache
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for i = 1, 2 do
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local cur_value = node.cache
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flush_cleanups(node)
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destroy_owned(node)
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push_scope(node)
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local ok, new_value = ycall(node.effect :: (T) -> T, cur_value)
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pop_scope()
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if not ok then
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table.clear(update_queue)
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update_queue.n = 0
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throw(`effect stacktrace:\n{new_value :: string}`)
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end
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node.cache = new_value :: T
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end
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return initial_value ~= node.cache
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else
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local cur_value = node.cache
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flush_cleanups(node)
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destroy_owned(node)
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push_scope(node)
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local ok, new_value = pcall(node.effect :: (T) -> T, node.cache)
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pop_scope()
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if not ok then
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table.clear(update_queue)
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update_queue.n = 0
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throw(`effect stacktrace:\n{new_value}\n`)
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end
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node.cache = new_value
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return cur_value ~= new_value
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end
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end
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local function queue_children_for_update<T>(node: SourceNode<T>)
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local i = update_queue.n
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while node[1] do
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i += 1
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update_queue[i] = node[1]
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unparent(node[1])
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end
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update_queue.n = i
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end
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local function get_update_queue_length()
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return update_queue.n
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end
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local function flush_update_queue(from: number)
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local i = from + 1
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while i <= update_queue.n do
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local node = update_queue[i]
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--assert(node.effect)
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if node.owner and evaluate_node(node) then
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queue_children_for_update(node)
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end
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update_queue[i] = false :: any
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i += 1
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end
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update_queue.n = from
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end
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local function update_descendants<T>(root: SourceNode<T>)
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local n0 = update_queue.n
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queue_children_for_update(root)
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if flags.batch then return end
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local i = n0 + 1
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while i <= update_queue.n do
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local node = update_queue[i]
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--assert(node.effect)
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-- check if node is still owned in case destroyed after queued
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if node.owner and evaluate_node(node) then
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queue_children_for_update(node)
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end
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update_queue[i] = false :: any -- false instead of nil to avoid sparse
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i += 1
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end
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update_queue.n = n0
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end
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local function push_child_to_scope<T>(node: SourceNode<T>)
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local scope = get_scope()
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if scope and scope.effect then -- do not track nodes with no effect
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push_child(node, scope)
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end
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end
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local function create_node<T>(owner: false | Node<any>, effect: false | (T) -> T, value: T): Node<T>
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local node: Node<T> = {
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cache = value,
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effect = effect,
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cleanups = false,
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context = false,
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owner = owner,
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owned = false,
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parents = {},
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}
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if owner then
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if owner.owned then
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table.insert(owner.owned, node)
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else
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owner.owned = { node }
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end
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end
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return node
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end
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local function create_source_node<T>(value: T): SourceNode<T>
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return { cache = value }
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end
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local function get_children<T>(node: Node<T>): { Node<unknown> }
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return { unpack(node) } :: { Node<any> }
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end
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local function set_context<T>(node: Node<T>, key: number, value: unknown)
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if node.context then
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node.context[key] = value
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else
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node.context = { [key] = value }
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end
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end
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return table.freeze {
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push_scope = push_scope,
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pop_scope = pop_scope,
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evaluate_node = evaluate_node,
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get_scope = get_scope,
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assert_stable_scope = assert_stable_scope,
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push_cleanup = push_cleanup,
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destroy = destroy,
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flush_cleanups = flush_cleanups,
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push_child_to_scope = push_child_to_scope,
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update_descendants = update_descendants,
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push_child = push_child,
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create_node = create_node,
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create_source_node = create_source_node,
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get_children = get_children,
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flush_update_queue = flush_update_queue,
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get_update_queue_length = get_update_queue_length,
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set_context = set_context,
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scopes = scopes
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}
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