jecs/demo/src/ServerScriptService/systems/players_added.luau
Ukendio 6a8d991185
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Networking example
2025-04-28 23:40:03 +02:00

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local ReplicatedStorage = game:GetService("ReplicatedStorage")
local collect = require(ReplicatedStorage.collect)
local types = require(ReplicatedStorage.types)
local ct = require(ReplicatedStorage.components)
local Players = game:GetService("Players")
local player_added = collect(Players.PlayerAdded)
return function(world: types.World, dt: number)
for player in player_added do
local entity = world:entity()
world:set(entity, ct.Player, player)
end
for entity, player in world:query(ct.Player):without(ct.Renderable) do
local character = player.Character
if character and character.Parent ~= nil then
world:set(entity, ct.Renderable, character)
end
end
end