jecs/benches/general.luau
2024-07-16 00:45:41 +02:00

139 lines
2.5 KiB
Text

local jecs = require("../src/init")
local testkit = require("../testkit")
local BENCH, START = testkit.benchmark()
local function TITLE(s: string)
print()
print(testkit.color.white(s))
end
local N = 2^17
local pair = jecs.pair
do TITLE "create"
local world = jecs.World.new()
BENCH("entity", function()
for i = 1, START(N) do
world:entity()
end
end)
local A, B = world:entity(), world:entity()
BENCH("pair", function()
for i = 1, START(N) do
jecs.pair(A, B)
end
end)
end
do TITLE "set"
local world = jecs.World.new()
local A = world:entity()
local entities = table.create(N)
for i = 1, N do
entities[i] = world:entity()
end
BENCH("add", function()
for i = 1, START(N) do
world:set(entities[i], A, 1)
end
end)
BENCH("set", function()
for i = 1, START(N) do
world:set(entities[i], A, 2)
end
end)
BENCH("remove", function()
for i = 1, START(N) do
world:remove(entities[i], A)
end
end)
end
do TITLE "get"
local world = jecs.World.new()
local A, B, C, D = world:entity(), world:entity(), world:entity(), world:entity()
local entities = table.create(N)
for i = 1, N do
entities[i] = world:entity()
world:set(entities[i], A, 1)
world:set(entities[i], B, 1)
world:set(entities[i], C, 1)
world:set(entities[i], D, 1)
end
BENCH("1", function()
for i = 1, START(N) do
world:get(entities[i], A)
end
end)
BENCH("2", function()
for i = 1, START(N) do
world:get(entities[i], A, B)
end
end)
BENCH("3", function()
for i = 1, START(N) do
world:get(entities[i], A, B, C)
end
end)
BENCH("4", function()
for i = 1, START(N) do
world:get(entities[i], A, B, C, D)
end
end)
end
--- this benchmark is used to view how fragmentation affects query performance
--- we use this by determining how many entities should fit per arcehtype, instead
--- of creating x amount of archetypes. this would scale better with any amount of
--- entities.
do TITLE(`query {N} entities`)
local function view_bench(n: number)
BENCH(`{n} entities per archetype`, function()
local world = jecs.World.new()
local A, B, C, D = world:entity(), world:entity(), world:entity(), world:entity()
for i = 1, N, n do
local ct = world:entity()
for j = 1, n do
local id = world:entity()
world:set(id, A, true)
world:set(id, B, true)
world:set(id, C, true)
world:set(id, D, true)
world:set(id, ct, true)
end
end
START()
for id in world:query(A, B, C, D) do
end
end)
end
for i = 13, 0, -1 do
view_bench(2^i)
end
end