jecs/modules/Jabby/vide/apply.luau
2026-02-18 01:39:54 +01:00

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if not game then script = require "test/relative-string" end
local typeof = game and typeof or require "test/mock".typeof :: never
local Vector2 = game and Vector2 or require "test/mock".Vector2 :: never
local UDim2 = game and UDim2 or require "test/mock".UDim2 :: never
local flags = require(script.Parent.flags)
local throw = require(script.Parent.throw)
local bind = require(script.Parent.bind)
local _, is_action = require(script.Parent.action)()
local graph = require(script.Parent.graph)
type Node<T> = graph.Node<T>
type Array<V> = { V }
type ArrayOrV<V> = {ArrayOrV<V>} | V
type Map<K, V> = { [K]: V }
local free_caches: {
-- event listeners to connect after properties are set
events: Map<
string, -- event name
() -> () -- listener
>,
-- actions to run after events are connected
actions: Map<
number, -- priority
Array<(Instance) -> ()> -- action callbacks
>,
-- cache to detect duplicate property setting at same nesting depth
nested_debug: Map<
number, -- depth
Map<string, true> -- set of property names
>,
-- use stack instead of recursive function to process nesting layers one at time
-- deeper-nested properties take precedence over shallower-nested ones
-- each nested layer occupies two indexes: 1. table ref 2. nested depth
-- e.g. { t1 = { t3 = {} }, t2 = {} } -> { t1, 1, t2, 1, t3, 2 }
nested_stack: { {} | number }
}?
local function borrow_caches(): typeof(assert(free_caches))
if free_caches then
local caches = free_caches :: typeof(assert(free_caches))
free_caches = nil
return caches
else
return {
events = {},
actions = setmetatable({} :: any, { -- lazy init
__index = function(self, i) self[i] = {}; return self[i] end
}),
nested_debug = setmetatable({} :: any, {
__index = function(self, i: number) self[i] = {}; return self[i] end
}),
nested_stack = {}
}
end
end
local function return_caches(caches: typeof(free_caches) )
free_caches = caches
end
-- map of datatype names to class default constructor for aggregate init
local aggregates = {}
for name, class in {
CFrame = CFrame,
Color3 = Color3,
UDim = UDim,
UDim2 = UDim2,
Vector2 = Vector2,
Vector3 = Vector3,
Rect = Rect
} :: Map<string, { [string]: any }> do
aggregates[name] = class.new
end
-- applies table of nested properties to an instance using full vide semantics
local function apply<T>(instance: T & Instance, properties: { [unknown]: unknown }): T
if not properties then
throw("attempt to call a constructor returned by create() with no properties")
end
local strict = flags.strict
-- queue parent assignment if any for last
local parent: unknown = properties.Parent
local caches = borrow_caches()
local events = caches.events
local actions = caches.actions
local nested_debug = caches.nested_debug
local nested_stack = caches.nested_stack
-- process all properties
local depth = 1
repeat
for property, value in properties do
if property == "Parent" then continue end
if type(property) == "string" then
if strict then -- check for duplicate prop assignment at nesting depth
if nested_debug[depth][property] then
throw(`duplicate property {property} at depth {depth}`)
end
nested_debug[depth][property] = true
end
if type(value) == "table" then -- attempt aggregate init
local ctor = aggregates[typeof((instance :: any)[property])]
if ctor == nil then
throw(`cannot aggregate type {typeof(value)} for property {property}`)
end
(instance :: any)[property] = ctor(unpack(value :: {}))
elseif type(value) == "function" then
if typeof((instance :: any)[property]) == "RBXScriptSignal" then
events[property] = value :: () -> () -- add event to buffer
else
bind.property(instance, property, value :: () -> ()) -- bind property
end
else
(instance :: any)[property] = value -- set property
end
elseif type(property) == "number" then
if type(value) == "function" then
bind.children(instance, value :: () -> ArrayOrV<Instance>) -- bind children
elseif type(value) == "table" then
if is_action(value) then
table.insert(actions[(value :: any).priority], (value :: any).callback :: () -> ()) -- add action to buffer
else
table.insert(nested_stack, value :: {})
table.insert(nested_stack, depth + 1) -- push table to stack for later processing
end
else
(value :: Instance).Parent = instance -- parent child
end
end
end
depth = table.remove(nested_stack) :: number
properties = table.remove(nested_stack) :: {}
until not properties
for event, listener in next, events do
(instance :: any)[event]:Connect(listener)
end
for _, queued in next, actions do
for _, callback in next, queued do
callback(instance)
end
end
-- finally set parent if any
if parent then
if type(parent) == "function" then
bind.parent(instance, parent :: () -> Instance)
else
instance.Parent = parent :: Instance
end
end
-- clear caches
table.clear(events)
for _, queued in next, actions do table.clear(queued) end
if strict then table.clear(nested_debug) end
table.clear(nested_stack)
return_caches(caches)
return instance
end
return apply