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A fast, portable Entity Component System for Luau.
https://ukendio.github.io/jecs/
data-orienteddata-oriented-designecsentity-component-systemgame-developmentgamedevjecslualuauno-dependencies
.github | ||
assets | ||
examples | ||
thesis | ||
tools | ||
.gitattributes | ||
.gitignore | ||
.luacheckrc | ||
.prettierrc | ||
.stylua.toml | ||
bench.project.json | ||
CHANGELOG.md | ||
default.project.json | ||
jecs.lua | ||
LICENSE | ||
README.md |
jecs jit
Standalone ecs module in luajit that can iterate 800,000 entities at 60 frames per second with pure lua. Comes with support for entity relationships, zero-sized-tags, query caching and more.
Installation
If you are on the luajit branch, the recommended approach to install the library is just copy-pasting the source at jecs.lua
Example
local world = jecs.World.new()
local pair = jecs.pair
-- These components and functions are actually already builtin
-- but have been illustrated for demonstration purposes
local ChildOf = world:component()
local Name = world:component()
local function parent(entity)
return world:target(entity, ChildOf)
end
local function getName(entity)
return world:get(entity, Name)
end
local alice = world:entity()
world:set(alice, Name, "alice")
local bob = world:entity()
world:add(bob, pair(ChildOf, alice))
world:set(bob, Name, "bob")
local sara = world:entity()
world:add(sara, pair(ChildOf, alice))
world:set(sara, Name, "sara")
print(getName(parent(sara)))
for e in world:query(pair(ChildOf, alice)) do
print(getName(e), "is the child of alice")
end
-- Output
-- "alice"
-- bob is the child of alice
-- sara is the child of alice