jecs/modules/Jabby/vide/graph.luau
2026-02-18 01:39:54 +01:00

300 lines
7.2 KiB
Text

if not game then script = require "test/relative-string" end
local throw = require(script.Parent.throw)
local flags = require(script.Parent.flags)
export type SourceNode<T> = {
cache: T,
[number]: Node<T>
}
export type Node<T> = {
cache: T,
effect: ((T) -> T) | false,
cleanups: { () -> () } | false,
context: { [number]: unknown } | false,
owned: { Node<T> } | false,
owner: Node<T> | false,
parents: { SourceNode<T> },
[number]: Node<T> -- children
}
local scopes = { n = 0 } :: { [number]: Node<any>, n: number } -- scopes stack
local function ycall<T, U>(fn: (T) -> U, arg: T): (boolean, string|U)
local thread = coroutine.create(xpcall)
local function efn(err: string) return debug.traceback(err, 3) end
local resume_ok, run_ok, result = coroutine.resume(thread, fn, efn, arg)
assert(resume_ok)
if coroutine.status(thread) ~= "dead" then
return false, debug.traceback(thread, "attempt to yield in reactive scope")
end
return run_ok, result
end
local function get_scope(): Node<unknown>?
return scopes[scopes.n]
end
local function assert_stable_scope(): Node<unknown>
local scope = get_scope()
if not scope then
local caller_name = debug.info(2, "n")
return throw(`cannot use {caller_name}() outside a stable or reactive scope`)
elseif scope.effect then
throw("cannot create a new reactive scope inside another reactive scope")
end
return scope
end
local function push_child<T>(parent: SourceNode<any>, child: Node<any>)
table.insert(parent, child)
table.insert(child.parents, parent)
end
local function push_scope<T>(node: Node<T>)
local n = scopes.n + 1
scopes.n = n
scopes[n] = node
end
local function pop_scope()
local n = scopes.n
scopes.n = n - 1
scopes[n] = nil
end
local function push_cleanup<T>(node: Node<T>, cleanup: () -> ())
if node.cleanups then
table.insert(node.cleanups, cleanup)
else
node.cleanups = { cleanup }
end
end
local function flush_cleanups<T>(node: Node<T>)
if node.cleanups then
for _, fn in next, node.cleanups do
local ok, err: string? = pcall(fn)
if not ok then throw(`cleanup error: {err}`) end
end
table.clear(node.cleanups)
end
end
local function find_and_swap_pop<T>(t: { T }, v: T)
local i = table.find(t, v) :: number
local n = #t
t[i] = t[n]
t[n] = nil
end
local function unparent<T>(node: Node<T>)
local parents = node.parents
for i, parent in parents do
find_and_swap_pop(parent, node)
parents[i] = nil
end
end
local function destroy<T>(node: Node<T>)
flush_cleanups(node)
unparent(node)
if node.owner then
find_and_swap_pop(node.owner.owned :: { Node<T> }, node)
node.owner = false
end
if node.owned then
local owned = node.owned
while owned[1] do destroy(owned[1]) end
end
end
local function destroy_owned<T>(node: Node<T>)
if node.owned then
local owned = node.owned
while owned[1] do destroy(owned[1]) end
end
end
local update_queue = { n = 0 } :: { n: number, [number]: Node<any> }
local function evaluate_node<T>(node: Node<T>)
if flags.strict then
local initial_value = node.cache
for i = 1, 2 do
local cur_value = node.cache
flush_cleanups(node)
destroy_owned(node)
push_scope(node)
local ok, new_value = ycall(node.effect :: (T) -> T, cur_value)
pop_scope()
if not ok then
table.clear(update_queue)
update_queue.n = 0
throw(`effect stacktrace:\n{new_value :: string}`)
end
node.cache = new_value :: T
end
return initial_value ~= node.cache
else
local cur_value = node.cache
flush_cleanups(node)
destroy_owned(node)
push_scope(node)
local ok, new_value = pcall(node.effect :: (T) -> T, node.cache)
pop_scope()
if not ok then
table.clear(update_queue)
update_queue.n = 0
throw(`effect stacktrace:\n{new_value}\n`)
end
node.cache = new_value
return cur_value ~= new_value
end
end
local function queue_children_for_update<T>(node: SourceNode<T>)
local i = update_queue.n
while node[1] do
i += 1
update_queue[i] = node[1]
unparent(node[1])
end
update_queue.n = i
end
local function get_update_queue_length()
return update_queue.n
end
local function flush_update_queue(from: number)
local i = from + 1
while i <= update_queue.n do
local node = update_queue[i]
--assert(node.effect)
if node.owner and evaluate_node(node) then
queue_children_for_update(node)
end
update_queue[i] = false :: any
i += 1
end
update_queue.n = from
end
local function update_descendants<T>(root: SourceNode<T>)
local n0 = update_queue.n
queue_children_for_update(root)
if flags.batch then return end
local i = n0 + 1
while i <= update_queue.n do
local node = update_queue[i]
--assert(node.effect)
-- check if node is still owned in case destroyed after queued
if node.owner and evaluate_node(node) then
queue_children_for_update(node)
end
update_queue[i] = false :: any -- false instead of nil to avoid sparse
i += 1
end
update_queue.n = n0
end
local function push_child_to_scope<T>(node: SourceNode<T>)
local scope = get_scope()
if scope and scope.effect then -- do not track nodes with no effect
push_child(node, scope)
end
end
local function create_node<T>(owner: false | Node<any>, effect: false | (T) -> T, value: T): Node<T>
local node: Node<T> = {
cache = value,
effect = effect,
cleanups = false,
context = false,
owner = owner,
owned = false,
parents = {},
}
if owner then
if owner.owned then
table.insert(owner.owned, node)
else
owner.owned = { node }
end
end
return node
end
local function create_source_node<T>(value: T): SourceNode<T>
return { cache = value }
end
local function get_children<T>(node: Node<T>): { Node<unknown> }
return { unpack(node) } :: { Node<any> }
end
local function set_context<T>(node: Node<T>, key: number, value: unknown)
if node.context then
node.context[key] = value
else
node.context = { [key] = value }
end
end
return table.freeze {
push_scope = push_scope,
pop_scope = pop_scope,
evaluate_node = evaluate_node,
get_scope = get_scope,
assert_stable_scope = assert_stable_scope,
push_cleanup = push_cleanup,
destroy = destroy,
flush_cleanups = flush_cleanups,
push_child_to_scope = push_child_to_scope,
update_descendants = update_descendants,
push_child = push_child,
create_node = create_node,
create_source_node = create_source_node,
get_children = get_children,
flush_update_queue = flush_update_queue,
get_update_queue_length = get_update_queue_length,
set_context = set_context,
scopes = scopes
}