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* Initial commit * Add tests * Dedup observers * Handle filters on table creation * Handle Archetype deletion * Remove print * Fix type errors * Cleanup code * Manually inline code * Build terms for cached queries * Specialized cached query iterator * Remove shadowed variable * Inverse statement * Rework demo * Fix metatable * Use generalized iteration
14 lines
324 B
Text
14 lines
324 B
Text
local std = game:GetService("ReplicatedStorage").std
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local Players = game:GetService("Players")
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local scheduler = require(std.scheduler)
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local PHASE = scheduler.PHASE
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return {
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PlayerAdded = PHASE({
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event = Players.PlayerAdded
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}),
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PlayerRemoved = PHASE({
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event = Players.PlayerRemoving
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})
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}
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