mirror of
https://github.com/Ukendio/jecs.git
synced 2025-06-20 08:19:18 +00:00
136 lines
2.7 KiB
Text
136 lines
2.7 KiB
Text
local jecs = require("@jecs")
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local testkit = require("@testkit")
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local test = testkit.test()
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local CASE, TEST, FINISH, CHECK = test.CASE, test.TEST, test.FINISH, test.CHECK
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local observers_add = require("@addons/observers")
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TEST("addons/observers", function()
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local world = observers_add(jecs.world())
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local Test = world:component() :: jecs.Id<number>
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type Q<T...> = () -> (jecs.Entity, T...)
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local query:
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(<A>(jecs.World, jecs.Id<A>) -> Q<A>)
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& (<A, B>(jecs.World, jecs.Id<A>, jecs.Id<B>) -> Q<A, B>)
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& (<A, B, C>(jecs.World, jecs.Id<A>, jecs.Id<B>, jecs.Id<C>) -> Q<A, B, C>)
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= 1 :: never
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for e, a in query(world, Test) do
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end
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do CASE "Should work even if set after the component has been used"
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local A = world:component()
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world:set(world:entity(), A, 2)
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local ran = true
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world:added(A, function()
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ran = false
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end)
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local entity = world:entity()
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world:set(entity, A, 3)
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CHECK(ran)
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end
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do CASE "Should not override hook"
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local A = world:component()
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local count = 1
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local function counter()
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count += 2
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end
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world:set(A, jecs.OnAdd, counter)
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world:added(A, counter)
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world:set(world:entity(), A, false)
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CHECK(count == 3)
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world:set(world:entity(), A, false)
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CHECK(count == 5)
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end
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do CASE "Ensure ordering between signals and observers"
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local A = world:component()
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local B = world:component()
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local count = 1
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local function counter()
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count += 2
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end
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world:observer(world:query(A, B), counter)
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world:added(A, counter)
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world:added(A, counter)
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local e = world:entity()
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world:add(e, A)
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CHECK(count == 3)
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world:add(e, B)
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CHECK(count == 4)
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end
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do CASE "Rematch entities in observers"
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local A = world:component()
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local count = 1
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local function counter()
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count += 2
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end
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world:observer(world:query(A), counter)
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local e = world:entity()
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world:set(e, A, false)
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CHECK(count == 2)
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world:remove(e, A)
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CHECK(count == 2)
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world:set(e, A, false)
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CHECK(count == 3)
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world:set(e, A, false)
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CHECK(count == 4)
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end
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do CASE "Don't report changed components in monitor"
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local A = world:component()
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local count = 1
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local function counter()
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count += 2
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end
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world:monitor(world:query(A), counter)
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local e = world:entity()
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world:set(e, A, false)
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CHECK(count == 2)
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world:remove(e, A)
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CHECK(count == 3)
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world:set(e, A, false)
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CHECK(count == 4)
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world:set(e, A, false)
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CHECK(count == 4)
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end
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do CASE "Call off pairs"
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local A = world:component()
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local callcount = 1
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world:added(A, function(entity)
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callcount += 2
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end)
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world:added(A, function(entity)
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callcount += 2
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end)
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local e = world:entity()
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local e2 = world:entity()
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world:add(e2, jecs.pair(A, e))
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world:add(e, jecs.pair(A, e2))
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CHECK(callcount == 5)
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end
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end)
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return FINISH()
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