jecs/examples/networking/networking_send.luau

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--!strict
local Players = require("@game/Players")
local remotes = require("./remotes")
local jecs = require("@jecs")
local collect = require("@modules/collect")
local ty = require("./types")
-- this is just an example, you need an actually populated map
local components: { [string]: jecs.Id } = {}
local ct = components
local function networking_send(world: jecs.World)
local storages = {} :: { [jecs.Entity]: {[jecs.Entity]: any }}
local networked_components = {}
local networked_pairs = {}
for component in world:each(ct.Networked) do
local name = world:get(component, jecs.Name)
assert(name)
if components[name] == nil then
error("Invalid component:"..name)
end
storages[component] = {}
table.insert(networked_components, component)
end
for relation in world:each(ct.NetworkedPair) do
local name = world:get(relation, jecs.Name)
assert(name)
if not components[name] then
error("Invalid component")
end
table.insert(networked_pairs, relation)
end
for _, component in networked_components do
local name = world:get(component, jecs.Name)
if not name or not components[name] then
-- error("Invalid component")
error(`Networked Component (%id{component}%name{name})`)
end
local is_tag = jecs.is_tag(world, component)
local storage = storages[component]
if is_tag then
world:added(component, function(entity)
storage[entity] = true
end)
else
world:added(component, function(entity, _, value)
storage[entity] = value
end)
world:changed(component, function(entity, _, value)
storage[entity] = value
end)
end
world:removed(component, function(entity)
storage[entity] = "jecs.Remove"
end)
end
for _, relation in networked_pairs do
world:added(relation, function(entity: jecs.Entity, id: jecs.Id, value)
local is_tag = jecs.is_tag(world, id)
local storage = storages[id]
if not storage then
storage = {}
storages[id] = storage
end
if is_tag then
storage[entity] = true
else
storage[entity] = value
end
end)
world:changed(relation, function(entity: jecs.Id, id: jecs.Id, value)
local is_tag = jecs.is_tag(world, id)
if is_tag then
return
end
local storage = storages[id]
if not storage then
storage = {}
storages[id] = storage
end
storage[entity] = value
end)
world:removed(relation, function(entity, id)
local storage = storages[id]
if not storage then
storage = {}
storages[id] = storage
end
storage[entity] = "jecs.Remove"
end)
end
-- local requested_snapshots = collect(remotes.request_snapshot.OnServerEvent)
local players_added = collect(Players.PlayerAdded)
return function(_, dt: number)
local snapshot_lazy: ty.snapshot
local set_ids_lazy: { jecs.Entity }
-- In the future maybe it should be requested by the player instead when they
-- are ready to receive the replication. Otherwise streaming could be complicated
-- with intances references being nil.
for player in players_added do
if not snapshot_lazy then
snapshot_lazy, set_ids_lazy = {}, {}
for component, storage in storages do
local set_values = {}
local set_n = 0
local q = world:query(component)
local is_tag = jecs.is_tag(world, component)
for _, archetype in q:archetypes() do
local entities = archetype.entities
local entities_len = #entities
table.move(entities, 1, entities_len, set_n + 1, set_ids_lazy)
if not is_tag then
local column = archetype.columns_map[component]
table.move(column, 1, entities_len, set_n + 1, set_values)
end
set_n += entities_len
end
local set = table.move(set_ids_lazy, 1, set_n, 1, {})
local map = {
set = if set_n > 0 then set else nil,
values = if set_n > 0 then set_values else nil,
}
if jecs.IS_PAIR(component) then
map.relation = jecs.pair_first(world, component)
map.target = jecs.pair_second(world, component)
map.pair = true
end
snapshot_lazy[tostring(component)] = map
end
end
remotes.replication:FireClient(player, snapshot_lazy)
end
-- accumulator += dt
-- Purposely sending less diffs of the world because doing it at 60hz
-- gets expensive. But this requires interpolated elements in the scene.
-- if accumulator > 1/60 then
-- accumulator = 0
local snapshot = {} :: ty.snapshot
local set_ids = {}
local removed_ids = {}
for component, storage in storages do
local set_values = {} :: { any }
local set_n = 0
local removed_n = 0
for e, v in storage do
if v ~= "jecs.Remove" then
set_n += 1
set_ids[set_n] = e
set_values[set_n] = if is_tag then 0 else v
elseif world:contains(e) then
removed_n += 1
removed_ids[removed_n] = e
end
end
table.clear(storage)
local dirty = false
if set_n > 0 or removed_n > 0 then
dirty = true
end
if dirty then
local removed = table.move(removed_ids, 1, removed_n, 1, {}) :: { jecs.Entity }
local set = table.move(set_ids, 1, set_n, 1, {}) :: { jecs.Entity }
-- local ser_id: string = nil :: any
-- if jecs.IS_PAIR(component) then
-- ser_id = `{jecs.pair_first(world, component)},{jecs.pair_second(world, component)}`
-- else
-- ser_id = tostring(component)
-- end
local map = {
set = if set_n > 0 then set else nil,
values = if set_n > 0 then set_values else nil,
removed = if removed_n > 0 then removed else nil,
}
if jecs.IS_PAIR(component) then
map.relation = jecs.pair_first(world, component)
map.target = jecs.pair_second(world, component)
map.pair = true
end
snapshot[tostring(component)] = map
end
end
if next(snapshot) ~= nil then
remotes.replication:FireAllClients(snapshot)
-- print(snapshot)
end
end
end
return networking_send