jecs/lib/init.lua
2024-05-13 20:15:09 +02:00

796 lines
20 KiB
Lua

--!optimize 2
--!native
--!strict
--draft 4
type i53 = number
type i24 = number
type Ty = {i53}
type ArchetypeId = number
type Column = {any}
type Archetype = {
id: number,
edges: {
[i24]: {
add: Archetype,
remove: Archetype,
},
},
types: Ty,
type: string | number,
entities: {number},
columns: {Column},
records: {},
}
type Record = {
archetype: Archetype,
row: number,
dense: i24,
}
type EntityIndex = {dense: {[i24]: i53}, sparse: {[i53]: Record}}
type ComponentIndex = {[i24]: ArchetypeMap}
type ArchetypeRecord = number
type ArchetypeMap = {sparse: {[ArchetypeId]: ArchetypeRecord}, size: number}
type Archetypes = {[ArchetypeId]: Archetype}
type ArchetypeDiff = {
added: Ty,
removed: Ty,
}
local FLAGS_PAIR = 0x8
local HI_COMPONENT_ID = 256
local ON_ADD = HI_COMPONENT_ID + 1
local ON_REMOVE = HI_COMPONENT_ID + 2
local ON_SET = HI_COMPONENT_ID + 3
local WILDCARD = HI_COMPONENT_ID + 4
local REST = HI_COMPONENT_ID + 5
local ECS_ID_FLAGS_MASK = 0x10
local ECS_ENTITY_MASK = bit32.lshift(1, 24)
local ECS_GENERATION_MASK = bit32.lshift(1, 16)
local function addFlags(isPair: boolean)
local typeFlags = 0x0
if isPair then
typeFlags = bit32.bor(typeFlags, FLAGS_PAIR) -- HIGHEST bit in the ID.
end
if false then
typeFlags = bit32.bor(typeFlags, 0x4) -- Set the second flag to true
end
if false then
typeFlags = bit32.bor(typeFlags, 0x2) -- Set the third flag to true
end
if false then
typeFlags = bit32.bor(typeFlags, 0x1) -- LAST BIT in the ID.
end
return typeFlags
end
local function newId(source: number, target: number)
local e = source * 2^28 + target * ECS_ID_FLAGS_MASK
return e
end
local function ECS_IS_PAIR(e: number)
return (e % 2^4) // FLAGS_PAIR ~= 0
end
function separate(entity: number)
local _typeFlags = entity % 0x10
entity //= ECS_ID_FLAGS_MASK
return entity // ECS_ENTITY_MASK, entity % ECS_GENERATION_MASK, _typeFlags
end
-- HIGH 24 bits LOW 24 bits
local function ECS_GENERATION(e: i53)
e //= 0x10
return e % ECS_GENERATION_MASK
end
local function ECS_ID(e: i53)
e //= 0x10
return e // ECS_ENTITY_MASK
end
local function ECS_GENERATION_INC(e: i53)
local id, generation, flags = separate(e)
return newId(id, generation + 1) + flags
end
-- gets the high ID
local function ECS_PAIR_FIRST(entity: i53): i24
entity //= 0x10
local first = entity % ECS_ENTITY_MASK
return first
end
-- gets the low ID
local ECS_PAIR_SECOND = ECS_ID
local function ECS_PAIR(first: number, second: number)
local target = WILDCARD
local relation
if first == WILDCARD then
relation = second
elseif second == WILDCARD then
relation = first
else
relation = second
target = ECS_PAIR_SECOND(first)
end
return newId(
ECS_PAIR_SECOND(relation), target) + addFlags(--[[isPair]] true)
end
local function getAlive(entityIndex: EntityIndex, id: i53)
return entityIndex.dense[id]
end
local function ecs_get_source(entityIndex, e)
assert(ECS_IS_PAIR(e))
return getAlive(entityIndex, ECS_PAIR_FIRST(e))
end
local function ecs_get_target(entityIndex, e)
assert(ECS_IS_PAIR(e))
return getAlive(entityIndex, ECS_PAIR_SECOND(e))
end
local function nextEntityId(entityIndex, index: i24)
local id = newId(index, 0)
entityIndex.sparse[id] = {
dense = index
} :: Record
entityIndex.dense[index] = id
return id
end
local function transitionArchetype(
entityIndex: EntityIndex,
to: Archetype,
destinationRow: i24,
from: Archetype,
sourceRow: i24
)
local columns = from.columns
local sourceEntities = from.entities
local destinationEntities = to.entities
local destinationColumns = to.columns
local tr = to.records
local types = from.types
for i, column in columns do
-- Retrieves the new column index from the source archetype's record from each component
-- We have to do this because the columns are tightly packed and indexes may not correspond to each other.
local targetColumn = destinationColumns[tr[types[i]]]
-- Sometimes target column may not exist, e.g. when you remove a component.
if targetColumn then
targetColumn[destinationRow] = column[sourceRow]
end
-- If the entity is the last row in the archetype then swapping it would be meaningless.
local last = #column
if sourceRow ~= last then
-- Swap rempves columns to ensure there are no holes in the archetype.
column[sourceRow] = column[last]
end
column[last] = nil
end
local sparse = entityIndex.sparse
local movedAway = #sourceEntities
-- Move the entity from the source to the destination archetype.
-- Because we have swapped columns we now have to update the records
-- corresponding to the entities' rows that were swapped.
local e1 = sourceEntities[sourceRow]
local e2 = sourceEntities[movedAway]
if sourceRow ~= movedAway then
sourceEntities[sourceRow] = e2
end
sourceEntities[movedAway] = nil
destinationEntities[destinationRow] = e1
local record1 = sparse[e1]
local record2 = sparse[e2]
record1.row = destinationRow
record2.row = sourceRow
end
local function archetypeAppend(entity: number, archetype: Archetype): number
local entities = archetype.entities
local length = #entities + 1
entities[length] = entity
return length
end
local function newEntity(entityId: i53, record: Record, archetype: Archetype)
local row = archetypeAppend(entityId, archetype)
record.archetype = archetype
record.row = row
return record
end
local function moveEntity(entityIndex, entityId: i53, record: Record, to: Archetype)
local sourceRow = record.row
local from = record.archetype
local destinationRow = archetypeAppend(entityId, to)
transitionArchetype(entityIndex, to, destinationRow, from, sourceRow)
record.archetype = to
record.row = destinationRow
end
local function hash(arr): string | number
return table.concat(arr, "_")
end
local function createArchetypeRecord(componentIndex, id, componentId, i)
local archetypesMap = componentIndex[componentId]
if not archetypesMap then
archetypesMap = {size = 0, sparse = {}}
componentIndex[componentId] = archetypesMap
end
archetypesMap.sparse[id] = i
end
local function archetypeOf(world: World, types: {i24}, prev: Archetype?): Archetype
local ty = hash(types)
local id = world.nextArchetypeId + 1
world.nextArchetypeId = id
local length = #types
local columns = table.create(length)
local records = {}
local componentIndex = world.componentIndex
local entityIndex = world.entityIndex
for i, componentId in types do
createArchetypeRecord(componentIndex, id, componentId, i)
records[componentId] = i
columns[i] = {}
if ECS_IS_PAIR(componentId) then
local first = ecs_get_source(entityIndex, componentId)
local second = ecs_get_target(entityIndex, componentId)
local firstPair = ECS_PAIR(first, WILDCARD)
local secondPair = ECS_PAIR(WILDCARD, second)
createArchetypeRecord(componentIndex, id, firstPair, i)
createArchetypeRecord(componentIndex, id, secondPair, i)
records[firstPair] = i
records[secondPair] = i
end
end
local archetype = {
columns = columns;
edges = {};
entities = {};
id = id;
records = records;
type = ty;
types = types;
}
world.archetypeIndex[ty] = archetype
world.archetypes[id] = archetype
return archetype
end
local World = {}
World.__index = World
function World.new()
local self = setmetatable({
archetypeIndex = {};
archetypes = {} :: Archetypes;
componentIndex = {} :: ComponentIndex;
entityIndex = {
dense = {},
sparse = {}
} :: EntityIndex;
hooks = {
[ON_ADD] = {};
};
nextArchetypeId = 0;
nextComponentId = 0;
nextEntityId = 0;
ROOT_ARCHETYPE = (nil :: any) :: Archetype;
}, World)
self.ROOT_ARCHETYPE = archetypeOf(self, {})
return self
end
function World.component(world: World)
local componentId = world.nextComponentId + 1
if componentId > HI_COMPONENT_ID then
-- IDs are partitioned into ranges because component IDs are not nominal,
-- so it needs to error when IDs intersect into the entity range.
error("Too many components, consider using world:entity() instead to create components.")
end
world.nextComponentId = componentId
return nextEntityId(world.entityIndex, componentId)
end
function World.entity(world: World)
local entityId = world.nextEntityId + 1
world.nextEntityId = entityId
return nextEntityId(world.entityIndex, entityId + REST)
end
-- should reuse this logic in World.set instead of swap removing in transition archetype
local function destructColumns(columns, count, row)
if row == count then
for _, column in columns do
column[count] = nil
end
else
for _, column in columns do
column[row] = column[count]
column[count] = nil
end
end
end
local function archetypeDelete(entityIndex, record: Record, entityId: i53, destruct: boolean)
local sparse, dense = entityIndex.sparse, entityIndex.dense
local archetype = record.archetype
local row = record.row
local entities = archetype.entities
local last = #entities
local entityToMove = entities[last]
if row ~= last then
dense[record.dense] = entityToMove
sparse[entityToMove] = record
end
sparse[entityId] = nil
dense[#dense] = nil
entities[row], entities[last] = entities[last], nil
local columns = archetype.columns
if not destruct then
return
end
destructColumns(columns, last, row)
end
function World.delete(world: World, entityId: i53)
local entityIndex = world.entityIndex
local record = entityIndex.sparse[entityId]
if not record then
return
end
archetypeDelete(entityIndex, record, entityId, true)
end
export type World = typeof(World.new())
local function ensureArchetype(world: World, types, prev)
if #types < 1 then
return world.ROOT_ARCHETYPE
end
local ty = hash(types)
local archetype = world.archetypeIndex[ty]
if archetype then
return archetype
end
return archetypeOf(world, types, prev)
end
local function findInsert(types: {i53}, toAdd: i53)
for i, id in types do
if id == toAdd then
return -1
end
if id > toAdd then
return i
end
end
return #types + 1
end
local function findArchetypeWith(world: World, node: Archetype, componentId: i53)
local types = node.types
-- Component IDs are added incrementally, so inserting and sorting
-- them each time would be expensive. Instead this insertion sort can find the insertion
-- point in the types array.
local destinationType = table.clone(node.types)
local at = findInsert(types, componentId)
if at == -1 then
-- If it finds a duplicate, it just means it is the same archetype so it can return it
-- directly instead of needing to hash types for a lookup to the archetype.
return node
end
table.insert(destinationType, at, componentId)
return ensureArchetype(world, destinationType, node)
end
local function ensureEdge(archetype: Archetype, componentId: i53)
local edges = archetype.edges
local edge = edges[componentId]
if not edge then
edge = {} :: any
edges[componentId] = edge
end
return edge
end
local function archetypeTraverseAdd(world: World, componentId: i53, from: Archetype): Archetype
from = from or world.ROOT_ARCHETYPE
local edge = ensureEdge(from, componentId)
local add = edge.add
if not add then
-- Save an edge using the component ID to the archetype to allow
-- faster traversals to adjacent archetypes.
add = findArchetypeWith(world, from, componentId)
edge.add = add :: never
end
return add
end
function World.add(world: World, entityId: i53, componentId: i53)
local entityIndex = world.entityIndex
local record = entityIndex.sparse[entityId]
local from = record.archetype
local to = archetypeTraverseAdd(world, componentId, from)
if from and not (from == world.ROOT_ARCHETYPE) then
moveEntity(entityIndex, entityId, record, to)
else
if #to.types > 0 then
newEntity(entityId, record, to)
end
end
end
-- Symmetric like `World.add` but idempotent
function World.set(world: World, entityId: i53, componentId: i53, data: unknown)
local record = world.entityIndex.sparse[entityId]
local from = record.archetype
local to = archetypeTraverseAdd(world, componentId, from)
if from == to then
-- If the archetypes are the same it can avoid moving the entity
-- and just set the data directly.
local archetypeRecord = to.records[componentId]
from.columns[archetypeRecord][record.row] = data
-- Should fire an OnSet event here.
return
end
if from then
-- If there was a previous archetype, then the entity needs to move the archetype
moveEntity(world.entityIndex, entityId, record, to)
else
if #to.types > 0 then
-- When there is no previous archetype it should create the archetype
newEntity(entityId, record, to)
end
end
local archetypeRecord = to.records[componentId]
to.columns[archetypeRecord][record.row] = data
end
local function archetypeTraverseRemove(world: World, componentId: i53, from: Archetype): Archetype
local edge = ensureEdge(from, componentId)
local remove = edge.remove
if not remove then
local to = table.clone(from.types)
local at = table.find(to, componentId)
if not at then
return from
end
table.remove(to, at)
remove = ensureArchetype(world, to, from)
edge.remove = remove :: never
end
return remove
end
function World.remove(world: World, entityId: i53, componentId: i53)
local entityIndex = world.entityIndex
local record = entityIndex.sparse[entityId]
local sourceArchetype = record.archetype
local destinationArchetype = archetypeTraverseRemove(world, componentId, sourceArchetype)
if sourceArchetype and not (sourceArchetype == destinationArchetype) then
moveEntity(entityIndex, entityId, record, destinationArchetype)
end
end
-- Keeping the function as small as possible to enable inlining
local function get(record: Record, componentId: i24)
local archetype = record.archetype
local archetypeRecord = archetype.records[componentId]
if not archetypeRecord then
return nil
end
return archetype.columns[archetypeRecord][record.row]
end
function World.get(world: World, entityId: i53, a: i53, b: i53?, c: i53?, d: i53?, e: i53?)
local id = entityId
local record = world.entityIndex.sparse[id]
if not record then
return nil
end
local va = get(record, a)
if b == nil then
return va
elseif c == nil then
return va, get(record, b)
elseif d == nil then
return va, get(record, b), get(record, c)
elseif e == nil then
return va, get(record, b), get(record, c), get(record, d)
else
error("args exceeded")
end
end
-- the less creation the better
local function actualNoOperation() end
local function noop(_self: Query, ...: i53): () -> (number, ...any)
return actualNoOperation :: any
end
local EmptyQuery = {
__iter = noop;
without = noop;
}
EmptyQuery.__index = EmptyQuery
setmetatable(EmptyQuery, EmptyQuery)
export type Query = typeof(EmptyQuery)
function World.query(world: World, ...: i53): Query
-- breaking?
if (...) == nil then
error("Missing components")
end
local compatibleArchetypes = {}
local length = 0
local components = {...}
local archetypes = world.archetypes
local queryLength = #components
local firstArchetypeMap
local componentIndex = world.componentIndex
for _, componentId in components do
local map = componentIndex[componentId]
if not map then
return EmptyQuery
end
if firstArchetypeMap == nil or map.size < firstArchetypeMap.size then
firstArchetypeMap = map
end
end
for id in firstArchetypeMap.sparse do
local archetype = archetypes[id]
local archetypeRecords = archetype.records
local indices = {}
local skip = false
for i, componentId in components do
local index = archetypeRecords[componentId]
if not index then
skip = true
break
end
indices[i] = index
end
if skip then
continue
end
length += 1
compatibleArchetypes[length] = {
archetype = archetype,
indices = indices
}
end
local lastArchetype, compatibleArchetype = next(compatibleArchetypes)
if not lastArchetype then
return EmptyQuery
end
local preparedQuery = {}
preparedQuery.__index = preparedQuery
function preparedQuery:without(...)
local withoutComponents = {...}
for i = #compatibleArchetypes, 1, -1 do
local archetype = compatibleArchetypes[i].archetype
local records = archetype.records
local shouldRemove = false
for _, componentId in withoutComponents do
if records[componentId] then
shouldRemove = true
break
end
end
if shouldRemove then
table.remove(compatibleArchetypes, i)
end
end
lastArchetype, compatibleArchetype = next(compatibleArchetypes)
if not lastArchetype then
return EmptyQuery
end
return self
end
local lastRow
local queryOutput = {}
function preparedQuery:__iter()
return function()
local archetype = compatibleArchetype.archetype
local row: number = next(archetype.entities, lastRow) :: number
while row == nil do
lastArchetype, compatibleArchetype = next(compatibleArchetypes, lastArchetype)
if lastArchetype == nil then
return
end
archetype = compatibleArchetype.archetype
row = next(archetype.entities, row) :: number
end
lastRow = row
local entityId = archetype.entities[row :: number]
local columns = archetype.columns
local tr = compatibleArchetype.indices
if queryLength == 1 then
return entityId, columns[tr[1]][row]
elseif queryLength == 2 then
return entityId, columns[tr[1]][row], columns[tr[2]][row]
elseif queryLength == 3 then
return entityId, columns[tr[1]][row], columns[tr[2]][row], columns[tr[3]][row]
elseif queryLength == 4 then
return entityId, columns[tr[1]][row], columns[tr[2]][row], columns[tr[3]][row], columns[tr[4]][row]
elseif queryLength == 5 then
return entityId,
columns[tr[1]][row],
columns[tr[2]][row],
columns[tr[3]][row],
columns[tr[4]][row],
columns[tr[5]][row]
elseif queryLength == 6 then
return entityId,
columns[tr[1]][row],
columns[tr[2]][row],
columns[tr[3]][row],
columns[tr[4]][row],
columns[tr[5]][row],
columns[tr[6]][row]
elseif queryLength == 7 then
return entityId,
columns[tr[1]][row],
columns[tr[2]][row],
columns[tr[3]][row],
columns[tr[4]][row],
columns[tr[5]][row],
columns[tr[6]][row],
columns[tr[7]][row]
elseif queryLength == 8 then
return entityId,
columns[tr[1]][row],
columns[tr[2]][row],
columns[tr[3]][row],
columns[tr[4]][row],
columns[tr[5]][row],
columns[tr[6]][row],
columns[tr[7]][row],
columns[tr[8]][row]
end
for i in components do
queryOutput[i] = columns[tr[i]][row]
end
return entityId, unpack(queryOutput, 1, queryLength)
end
end
return setmetatable({}, preparedQuery) :: any
end
function World.__iter(world: World): () -> (number?, unknown?)
local dense = world.entityIndex.dense
local sparse = world.entityIndex.sparse
local last
return function()
local lastEntity, entityId = next(dense, last)
if not lastEntity then
return
end
last = lastEntity
local record = sparse[entityId]
local archetype = record.archetype
if not archetype then
-- Returns only the entity id as an entity without data should not return
-- data and allow the user to get an error if they don't handle the case.
return entityId
end
local row = record.row
local types = archetype.types
local columns = archetype.columns
local entityData = {}
for i, column in columns do
-- We use types because the key should be the component ID not the column index
entityData[types[i]] = column[row]
end
return entityId, entityData
end
end
return table.freeze({
World = World;
OnAdd = ON_ADD;
OnRemove = ON_REMOVE;
OnSet = ON_SET;
Wildcard = WILDCARD,
w = WILDCARD,
Rest = REST,
ECS_ID = ECS_ID,
IS_PAIR = ECS_IS_PAIR,
ECS_PAIR = ECS_PAIR,
ECS_GENERATION_INC = ECS_GENERATION_INC,
ECS_GENERATION = ECS_GENERATION,
ecs_get_target = ecs_get_target,
ecs_get_source = ecs_get_source,
pair = ECS_PAIR,
getAlive = getAlive,
})