jecs/benches/cached.luau
2024-10-12 22:18:11 +02:00

160 lines
3.3 KiB
Text

local jecs = require("@jecs")
local mirror = require("../mirror/init")
type i53 = number
do
TITLE(testkit.color.white_underline("Jecs query"))
local ecs = jecs.World.new()
do
TITLE("one component in common")
local function view_bench(world: jecs.World, A: i53, B: i53, C: i53, D: i53, E: i53, F: i53, G: i53, H: i53)
BENCH("4 component", function()
for _ in world:query(D, C, B, A) do
end
end)
end
local D1 = ecs:component()
local D2 = ecs:component()
local D3 = ecs:component()
local D4 = ecs:component()
local D5 = ecs:component()
local D6 = ecs:component()
local D7 = ecs:component()
local D8 = ecs:component()
local function flip()
return math.random() >= 0.15
end
local added = 0
local archetypes = {}
for i = 1, 2 ^ 16 - 2 do
local entity = ecs:entity()
local combination = ""
if flip() then
combination ..= "B"
ecs:set(entity, D2, { value = true })
end
if flip() then
combination ..= "C"
ecs:set(entity, D3, { value = true })
end
if flip() then
combination ..= "D"
ecs:set(entity, D4, { value = true })
end
if flip() then
combination ..= "E"
ecs:set(entity, D5, { value = true })
end
if flip() then
combination ..= "F"
ecs:set(entity, D6, { value = true })
end
if flip() then
combination ..= "G"
ecs:set(entity, D7, { value = true })
end
if flip() then
combination ..= "H"
ecs:set(entity, D8, { value = true })
end
if #combination == 7 then
added += 1
ecs:set(entity, D1, { value = true })
end
archetypes[combination] = true
end
local a = 0
for _ in archetypes do
a += 1
end
view_bench(ecs, D1, D2, D3, D4, D5, D6, D7, D8)
end
end
do
TITLE(testkit.color.white_underline("Mirror query"))
local ecs = mirror.World.new()
do
TITLE("one component in common")
local function view_bench(world: jecs.World, A: i53, B: i53, C: i53, D: i53, E: i53, F: i53, G: i53, H: i53)
BENCH("4 component", function()
for _ in world:query(D, C, B, A) do
end
end)
end
local D1 = ecs:component()
local D2 = ecs:component()
local D3 = ecs:component()
local D4 = ecs:component()
local D5 = ecs:component()
local D6 = ecs:component()
local D7 = ecs:component()
local D8 = ecs:component()
local function flip()
return math.random() >= 0.15
end
local added = 0
local archetypes = {}
for i = 1, 2 ^ 16 - 2 do
local entity = ecs:entity()
local combination = ""
if flip() then
combination ..= "B"
ecs:set(entity, D2, { value = true })
end
if flip() then
combination ..= "C"
ecs:set(entity, D3, { value = true })
end
if flip() then
combination ..= "D"
ecs:set(entity, D4, { value = true })
end
if flip() then
combination ..= "E"
ecs:set(entity, D5, { value = true })
end
if flip() then
combination ..= "F"
ecs:set(entity, D6, { value = true })
end
if flip() then
combination ..= "G"
ecs:set(entity, D7, { value = true })
end
if flip() then
combination ..= "H"
ecs:set(entity, D8, { value = true })
end
if #combination == 7 then
added += 1
ecs:set(entity, D1, { value = true })
end
archetypes[combination] = true
end
local a = 0
for _ in archetypes do
a += 1
end
view_bench(ecs, D1, D2, D3, D4, D5, D6, D7, D8)
end
end