--!optimize 2 --!native local ReplicatedStorage = game:GetService("ReplicatedStorage") local Matter = require(ReplicatedStorage.DevPackages.Matter) local ecr = require(ReplicatedStorage.DevPackages.ecr) local newWorld = Matter.World.new() local jecs = require(ReplicatedStorage.Lib:Clone()) local mirror = require(ReplicatedStorage.mirror:Clone()) local mcs = mirror.world() local ecs = jecs.world() local A1 = Matter.component() local A2 = Matter.component() local A3 = Matter.component() local A4 = Matter.component() local A5 = Matter.component() local A6 = Matter.component() local A7 = Matter.component() local A8 = Matter.component() local B1 = ecr.component() local B2 = ecr.component() local B3 = ecr.component() local B4 = ecr.component() local B5 = ecr.component() local B6 = ecr.component() local B7 = ecr.component() local B8 = ecr.component() local D1 = ecs:component() local D2 = ecs:component() local D3 = ecs:component() local D4 = ecs:component() local D5 = ecs:component() local D6 = ecs:component() local D7 = ecs:component() local D8 = ecs:component() local E1 = mcs:component() local E2 = mcs:component() local E3 = mcs:component() local E4 = mcs:component() local E5 = mcs:component() local E6 = mcs:component() local E7 = mcs:component() local E8 = mcs:component() local registry2 = ecr.registry() local function flip() return math.random() >= 0.5 end local N = 2 ^ 12- 2 local archetypes = {} local hm = 0 for i = 1, N do local entity = ecs:entity() local m = mcs:entity() if flip() then ecs:add(entity, entity) mcs:add(m, m) end if flip() then mcs:set(m, E1, { value = 2 }) ecs:set(entity, D1, {value = true}) end if flip() then ecs:set(entity, D2, { value = true }) mcs:set(m, E2, { value = 2 }) end if flip() then ecs:set(entity, D3, { value = true }) mcs:set(m, E3, { value = 2 }) end if flip() then ecs:set(entity, D4, { value = true }) mcs:set(m, E4, { value = 2 }) end if flip() then ecs:set(entity, D5, { value = true }) mcs:set(m, E5, { value = 2 }) end if flip() then ecs:set(entity, D6, { value = true }) mcs:set(m, E6, { value = 2 }) end if flip() then ecs:set(entity, D7, { value = true }) mcs:set(m, E7, { value = 2 }) end if flip() then ecs:set(entity, D8, { value = true }) mcs:set(m, E8, { value = 2 }) end end print("TEST", hm) local count = 0 for _, archetype in ecs:query(D2, D4, D6, D8):archetypes() do count += #archetype.entities end print(count) local mq = mcs:query(E1, E2, E3, E4) local jq = ecs:query(D1, D2, D3, D4) return { ParameterGenerator = function() return end, Functions = { -- Matter = function() -- for entityId, firstComponent in newWorld:query(A2, A4, A6, A8) do -- end -- end, -- ECR = function() -- for entityId, firstComponent in registry2:view(B2, B4, B6, B8) do -- end -- end, Mirror = function() for i = 1, 10 do for entityId, firstComponent in mq:iter() do end end end, Jecs = function() for i = 1, 10 do for entityId, firstComponent in jq:iter() do end end end, }, }