local jecs = require("@jecs") type Observer = { callback: (jecs.Entity) -> (), query: jecs.Query, } export type PatchedWorld = jecs.World & { added: (PatchedWorld, jecs.Id, (e: jecs.Entity, id: jecs.Id, value: any) -> ()) -> (), removed: (PatchedWorld, jecs.Id, (e: jecs.Entity, id: jecs.Id) -> ()) -> (), changed: (PatchedWorld, jecs.Id, (e: jecs.Entity, id: jecs.Id) -> ()) -> (), observer: (PatchedWorld, Observer) -> (), monitor: (PatchedWorld, Observer) -> (), } local function observers_new(world, description) local query = description.query local callback = description.callback local terms = query.filter_with :: { jecs.Id } if not terms then local ids = query.ids query.filter_with = ids terms = ids end local entity_index = world.entity_index :: any local function emplaced(entity: jecs.Entity) local r = jecs.entity_index_try_get_fast( entity_index, entity :: any) if not r then return end local archetype = r.archetype if jecs.query_match(query, archetype) then callback(entity) end end for _, term in terms do world:added(term, emplaced) world:changed(term, emplaced) end end local function monitors_new(world, description) local query = description.query local callback = description.callback local terms = query.filter_with :: { jecs.Id } if not terms then local ids = query.ids query.filter_with = ids terms = ids end local entity_index = world.entity_index :: any local function emplaced(entity: jecs.Entity) local r = jecs.entity_index_try_get_fast( entity_index, entity :: any) if not r then return end local archetype = r.archetype if jecs.query_match(query, archetype) then callback(entity, jecs.OnAdd) end end local function removed(entity: jecs.Entity, component: jecs.Id) local r = jecs.entity_index_try_get_fast( entity_index, entity :: any) if not r then return end local archetype = r.archetype if jecs.query_match(query, archetype) then callback(entity, jecs.OnRemove) end end for _, term in terms do world:added(term, emplaced) world:removed(term, removed) end end local function observers_add(world: jecs.World & { [string]: any }): PatchedWorld local signals = { added = {}, emplaced = {}, removed = {} } world.added = function(_, component, fn) local listeners = signals.added[component] if not listeners then listeners = {} signals.added[component] = listeners local function on_add(entity: number, id: number, value: any) for _, listener in listeners :: any do listener(entity, id, value) end end world:set(component, jecs.OnAdd, on_add) end table.insert(listeners, fn) end world.changed = function(_, component, fn) local listeners = signals.emplaced[component] if not listeners then listeners = {} signals.emplaced[component] = listeners local function on_change(entity: number, id: number, value: any) for _, listener in listeners :: any do listener(entity, id, value) end end world:set(component, jecs.OnChange, on_change) end table.insert(listeners, fn) end world.removed = function(_, component, fn) local listeners = signals.removed[component] if not listeners then listeners = {} signals.removed[component] = listeners local function on_remove(entity: number, id: number, value: any) for _, listener in listeners :: any do listener(entity, id, value) end end world:set(component, jecs.OnRemove, on_remove) end table.insert(listeners, fn) end world.signals = signals world.observer = observers_new world.monitor = monitors_new return world :: PatchedWorld end return observers_add