local ReplicatedStorage = game:GetService("ReplicatedStorage") local std = ReplicatedStorage.std local world = require(std.world) local A = world:component() local B = world:component() local C = world:component() local D = world:component() local function flip() return math.random() >= 0.15 end for i = 1, 2^8 do local e = world:entity() if flip() then world:set(e, A, true) end if flip() then world:set(e, B, true) end if flip() then world:set(e, C, true) end if flip() then world:set(e, D, true) end end local function uncached() for _ in world:query(A, B, C, D) do end end local q = world:query(A, B, C, D):cached() local function cached() for _ in q do end end local scheduler = require(std.scheduler) scheduler.SYSTEM(uncached) scheduler.SYSTEM(cached) return 0