local testkit = require("../testkit") local jecs = require("../lib/init") local ECS_ID, ECS_GENERATION = jecs.ECS_ID, jecs.ECS_GENERATION local ECS_GENERATION_INC = jecs.ECS_GENERATION_INC local IS_PAIR = jecs.IS_PAIR local ECS_PAIR = jecs.ECS_PAIR local getAlive = jecs.getAlive local ecs_get_source = jecs.ecs_get_source local ecs_get_target = jecs.ecs_get_target local TEST, CASE, CHECK, FINISH, SKIP = testkit.test() local N = 10 TEST("world", function() do CASE "should be iterable" local world = jecs.World.new() local A = world:component() local B = world:component() local eA = world:entity() world:set(eA, A, true) local eB = world:entity() world:set(eB, B, true) local eAB = world:entity() world:set(eAB, A, true) world:set(eAB, B, true) local count = 0 for id, data in world do count += 1 if id == eA then CHECK(data[A] == true) CHECK(data[B] == nil) elseif id == eB then CHECK(data[A] == nil) CHECK(data[B] == true) elseif id == eAB then CHECK(data[A] == true) CHECK(data[B] == true) end end -- components are registered in the entity index as well -- so this test has to add 2 to account for them CHECK(count == 3 + 2) end do CASE "should query all matching entities" local world = jecs.World.new() local A = world:component() local B = world:component() local entities = {} for i = 1, N do local id = world:entity() world:set(id, A, true) if i > 5 then world:set(id, B, true) end entities[i] = id end for id in world:query(A) do table.remove(entities, CHECK(table.find(entities, id))) end CHECK(#entities == 0) end do CASE "should query all matching entities when irrelevant component is removed" local world = jecs.World.new() local A = world:component() local B = world:component() local C = world:component() local entities = {} for i = 1, N do local id = world:entity() -- specifically put them in disorder to track regression -- https://github.com/Ukendio/jecs/pull/15 world:set(id, B, true) world:set(id, A, true) if i > 5 then world:remove(id, B) end entities[i] = id end local added = 0 for id in world:query(A) do added += 1 table.remove(entities, CHECK(table.find(entities, id))) end CHECK(added == N) end do CASE "should query all entities without B" local world = jecs.World.new() local A = world:component() local B = world:component() local entities = {} for i = 1, N do local id = world:entity() world:set(id, A, true) if i < 5 then entities[i] = id else world:set(id, B, true) end end for id in world:query(A):without(B) do table.remove(entities, CHECK(table.find(entities, id))) end CHECK(#entities == 0) end do CASE "should allow setting components in arbitrary order" local world = jecs.World.new() local Health = world:entity() local Poison = world:component() local id = world:entity() world:set(id, Poison, 5) world:set(id, Health, 50) CHECK(world:get(id, Poison) == 5) end do CASE "should allow deleting components" local world = jecs.World.new() local Health = world:entity() local Poison = world:component() local id = world:entity() world:set(id, Poison, 5) world:set(id, Health, 50) local id1 = world:entity() world:set(id1, Poison, 500) world:set(id1, Health, 50) world:delete(id) CHECK(world:get(id, Poison) == nil) CHECK(world:get(id, Health) == nil) CHECK(world:get(id1, Poison) == 500) CHECK(world:get(id1, Health) == 50) end do CASE "should allow remove that doesn't exist on entity" local world = jecs.World.new() local Health = world:entity() local Poison = world:component() local id = world:entity() world:set(id, Health, 50) world:remove(id, Poison) CHECK(world:get(id, Poison) == nil) CHECK(world:get(id, Health) == 50) end do CASE "should increment generation" local world = jecs.World.new() local e = world:entity() CHECK(ECS_ID(e) == 1 + jecs.Rest) CHECK(getAlive(world.entityIndex, ECS_ID(e)) == e) CHECK(ECS_GENERATION(e) == 0) -- 0 e = ECS_GENERATION_INC(e) CHECK(ECS_GENERATION(e) == 1) -- 1 end do CASE "should get alive from index in the dense array" local world = jecs.World.new() local _e = world:entity() local e2 = world:entity() local e3 = world:entity() CHECK(IS_PAIR(world:entity()) == false) local pair = ECS_PAIR(e2, e3) CHECK(IS_PAIR(pair) == true) CHECK(ecs_get_source(world.entityIndex, pair) == e2) CHECK(ecs_get_target(world.entityIndex, pair) == e3) end do CASE "should allow querying for relations" local world = jecs.World.new() local Eats = world:entity() local Apples = world:entity() local bob = world:entity() world:set(bob, ECS_PAIR(Eats, Apples), true) for e, bool in world:query(ECS_PAIR(Eats, Apples)) do CHECK(e == bob) CHECK(bool) end end do CASE "should allow wildcards in queries" local world = jecs.World.new() local Eats = world:entity() local Apples = world:entity() local bob = world:entity() world:set(bob, ECS_PAIR(Eats, Apples), "bob eats apples") local w = jecs.Wildcard for e, data in world:query(ECS_PAIR(Eats, w)) do CHECK(e == bob) CHECK(data == "bob eats apples") end for e, data in world:query(ECS_PAIR(w, Apples)) do CHECK(e == bob) CHECK(data == "bob eats apples") end end do CASE "should match against multiple pairs" local world = jecs.World.new() local Eats = world:entity() local Apples = world:entity() local Oranges =world:entity() local bob = world:entity() local alice = world:entity() world:set(bob, ECS_PAIR(Eats, Apples), "bob eats apples") world:set(alice, ECS_PAIR(Eats, Oranges), "alice eats oranges") local w = jecs.Wildcard local count = 0 for e, data in world:query(ECS_PAIR(Eats, w)) do count += 1 if e == bob then CHECK(data == "bob eats apples") else CHECK(data == "alice eats oranges") end end CHECK(count == 2) count = 0 for e, data in world:query(ECS_PAIR(w, Apples)) do count += 1 CHECK(data == "bob eats apples") end CHECK(count == 1) end end) FINISH()