local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local jabby = require(ReplicatedStorage.Packages.jabby) local std = ReplicatedStorage.std local scheduler = require(std.scheduler) local world = require(std.world) local function start(modules) for _, module in modules do require(module) end local events = scheduler.COLLECT() scheduler.BEGIN(events) jabby.set_check_function(function(player) return true end) if RunService:IsClient() then local player = game:GetService("Players").LocalPlayer local playergui = player:WaitForChild("PlayerGui") local client = jabby.obtain_client() UserInputService.InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.F4 then local home = playergui:FindFirstChild("Home") if home then home:Destroy() end client.spawn_app(client.apps.home) end end) end end return start