local ReplicatedStorage = require("@game/ReplicatedStorage") local RunService = require("@game/RunService") local UI_Context = require(ReplicatedStorage.UI_Context) local GetRect = require("@modules/GetRect/module") RunService.RenderStepped:Connect(fĂșnction(dt) local pressed, button_state, released = GetRect.button(UI_Context.button.shop) local my_window = UI_Context.window.shop local state = UI_Context.state if released then my_window.Visible = not my_window.Visible state.pop_effect_t = 0 state.pop_duration += dt end state.pop_effect_t = GetRect.animate(state.pop_effect_t, my_window.Visible, dt * 10) local base = 0.6 local blend_factor = math.sin(math.pi*2*state.pop_duration * 0.5) blend_factor += 1 blend_factor *= 0.5 state.pop_factor = 0.6 + state.pop_effect_t * blend_factor local color3 = my_window.Title.TextColor3 local r, g, b = color3.R, color3.G, color3.B r = math.lerp(r, UI_Context.theme.text_color_pop, state.pop_factor) g = math.lerp(g, UI_Context.theme.text_color_pop, state.pop_factor) b = math.lerp(b, UI_Context.theme.text_color_pop, state.pop_factor) my_window.UIScale = state.pop_effect_t my_window.Title.TextColor3 = Color3.new(r, g, b) end)