local ReplicatedStorage = game:GetService("ReplicatedStorage") local blink = require(ReplicatedStorage.net) local std = require(ReplicatedStorage.std) local ref = std.ref local world = std.world local cts = std.components local function syncMobs() for _, id, cf, vel in blink.SpawnMob.Iter() do local part = Instance.new("Part") part.Size = Vector3.one * 5 part.BrickColor = BrickColor.Red() part.Anchored = true local model = Instance.new("Model") model.PrimaryPart = part part.Parent = model model.Parent = workspace ref("server-"..id) :set(cts.Transform, cf) :set(cts.Velocity, vel) :set(cts.Model, model) :add(cts.Mob) end end return syncMobs